Star Citizen players grumble over warbonds, insurance, and the latest concept ship promotion

Last week, Cloud Imperium began teasing a brand-new concept ship for Star Citizen, the Hercules Starlifter and its variants. While most gamers will roll their eyes at paying for pixel ships, a lot of people made the mad dash to buy it because of course they did.

The problem is that thanks to last year’s changes, players can no longer purchase new concept ships with lifetime insurance with store credit, which means you can’t just melt down your old ships and trade them in for the insured Starlifter – you have to pay cash for this one if you want the insurance. And did I mention it runs up to $600 in cash ($700 on credit without LTI)?

So some folks are mad because they’re being discouraged from using store credit, not just “rewarding the use of fresh cash” but “catering almost solely to new cash.” That’s led players – even rather highly placed backers – to argue that CIG is shooting itself in the foot.

“CIG has cut off what was likely a large source of revenue for themselves by dropping LTI from non-Warbond concept ships, all in an effort to drive people to spend new money instead of melting ships and spending credits on the new ones,” one wrote on Reddit. “Warbond discounts were the carrot to drive people to spend new money. All well and good. Removing LTI from non-Warbond concept sales is the stick. It’s not right. I hope that I’m wrong and that it brings them more money in the long run, but it won’t be my money.”

A whole other subset of backers – and a far bigger one – is concerned as much about the bigger picture that the ship promotions are “getting out of control” as more recent ship promos (the Consolidated Outland Pioneer is flagged as one of the worst) are offered up for increasingly high prices at increasingly short intervals without a design document, such that sometimes they sell out for hundreds of dollars before anyone even knows what he/she is buying.

“Warbond ships were introduced in 2017 and they provided an incentive for backers to spend new money rather than melting and using store credit. It started off giving a 10% discount and an extra flair item. With the Hercules it’s evolved into a 20% discount plus a vehicle. But again we’re being sold a $350 to $700 ship without any real details. No specs, no design post or anything. Not only that when people use store credit they don’t get LTI anymore, but that was never communicated to us. If LTI is going to be Warbond only then say it, don’t leave it for us to find out.”

Did you buy the new shiny? Are you also annoyed about the warbond situation, or are you concerned about the way the game is being monetized right now?

Source: Reddit. With thanks to Viktoras!
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sizer99

Well I guess if ‘players’ like the ‘game’ being a thin facade for digital beanie babies trading, more power to RSI. Bleed those suckers dry.

hamblepants
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hamblepants

I don’t really see anything wrong with the ship sales. SC is giving people what they want (even if they’re doing it slowly), and selling them the in-game ships they want.

Also, what’s with the “pixel ships” nonsense, as though it’s somehow worse that they’re selling it when it’s just digital. Everything in the cash shop of every game is just digital, those are the parameters we have. Why is it just Star Citizen that gets railed for it?

So weird.

Stkmks Returns
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Stkmks Returns

To me, todays star citizen is a different beast. The store exploitation has been reduced and refined to a great finesse to milk backers. But you can’t deny there has been real forward progress this year in the game. I would actually disagree with the oldschool (circa ’15) negativity as we now have real game evidence that stands up for itself.. finally. This is fascinating because to me it implies they’ve finally kicked Chris Roberts out of the core development process. About time backers got a break.

And of course there still is a new elephant thumping around, because in no way does it match funds raised and spent. Chris Roberts is probably the most expensive development manager intern in history. :P

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Iridescence

I’ve tried to stay neutral on SC but it’s really getting ridiculous selling so many ships before the game even launches and taking so long to launch it.

Teh Beardling
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Teh Beardling

Is there a lot of rage about how pay2win this seems in advance? To me it is almost by definition pay2win in that you can buy ships waaaaaaaaaaaay faster than you could ever grind in game. It also means that at launch those that didn’t back or backed with the small ships will be the at the absolute mercy of those who spent thousands of dollars. I am so stoked for the idea of this game but this business model seems so anti-fun. Am i misunderstanding something here?

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Iridescence

Pretty much, people complain about this in EVE but at least there most of the powerful guys worked their ass off in game to get there so it’s pretty justified. No one wants to be a second-class citizen compared to someone who was just more willing to open their wallet.

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Chris

I’ll admit that I haven’t followed the game closely since I purchased my backer starter package a few years ago, but my understanding of it all is that owning a ship doesn’t necessarily mean that you can use the ship.

Owning the ship is just the beginning, the player will still have to have enough in-game revenue to fuel and maintain the ship, as well as pay a crew of NPCs to help fly the larger ships (unless they have enough friends to help out). I’m willing to bet that a majority of these pre-purchased ships will never leave their owner’s garage.

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Lethality

Ya, you’ll need to take some time to understand how it works; buying a ship is not a “win”, as you can’t use the ship without first building up through gameplay your entire economic and skill structure (and in some cases, social structure) to do so.

Veldan
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Veldan

Yeah, this is actually a big red flag to me. People like Lethality can say what they want, but look at it this way: if it wasn’t going to give a big advantage, would people be dropping millions upon millions of USD on them?

So I’ll be careful. If SC ever truly launches, I’ll first have a good look at the game’s systems and mechanics, to make an informed decision about whether I want to play in a game world full of people who spent thousands on advantages years in advance.

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Paragon Lost

“A whole other subset of backers – and a far bigger one – is concerned as much about the bigger picture that the ship promotions are “getting out of control”

Getting? It’s out of control. At least until the damn thing releases as a totally fully functioning mmo. Once that happens I’d say fine to them offering and selling ships of all sorts. It’s not an mmo, it’s as Oleg said in a post, ship porn, nothing more at this time.

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Kvarin Sunermidst

Do they even have a timeline till some kind of release yet? It’s been years and millions of dollars. Where is this game?

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dsmart

Do they even have a timeline till some kind of release yet? It’s been years and millions of dollars.

They do. They’ve changed the format about 4 times now – amid missed deadlines. They don’t even give dates any more; just “estimates” – which they still miss anyway.

Where is this game?

It doesn’t exist.

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Armsman

Funny SC Alpha 3.1.4 is online and runs better and crash less then say, of, “Line of Defense” (I believe the latter has been in development since 2009 but still runs like crap for the one person who plays it – which seems to be just yourself of late.)
http://steamcharts.com/app/266620

maybe if you actually finished one of your own games (although most reviews ask just where the gameplay in “Line of Defense” is); instead of trying to undermine someone actually making a game with a lot of things not combined in the way they are attempting before) – you wouldn’t come off as such an envious troll.

Stkmks Returns
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Stkmks Returns

I dont know about the other game, but the 32 gigs of ram system requirement makes it effectively non existent for me :/

deekay_plus
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deekay_plus

i run it fine with 16gb of ram.

Stkmks Returns
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Stkmks Returns

Thats good to know. I don’t have that either lol, and no other reason to upgrade yet.. maybe apart from ram drives…

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Joe Blobers

According to Steam hardware stats, PC 73% of players do have a 4 cores CPU and 36 % have 12gb of ram or more.

SC is CPU dependant and still require as said by DK 16 GB. You can also add an SSD to the configuration which is very recommended for Windows alone and softwrae you use the most beside games.

Should we say also that a capable GPU is required? At least GTX1060 with 6gb memory.

Expect a lot of optimization in the next coming months. We will then see wheter 8gb allow to have a satisfactory experience. Looking at GPU and Ram price, unless you need to upgrade for something else than SC, just wait, there is no hurry.

deekay_plus
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deekay_plus

it’s currently 3.1.3

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Armsman

Not on the Test PU server. It’s 3.14g.

deekay_plus
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deekay_plus

And bfa is on wow ptr… so what?

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Armsman

And so my original comment stands. ;)

deekay_plus
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deekay_plus

that’s not how test server versions work lmao.

might as well say star citizen is launched then eh?

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Armsman

What are you saying 3.1.4 is not available to be tested on the SC PU Test server? Really? It’s there and anyone can do a Test Server account copy and play it if they wish.

deekay_plus
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deekay_plus

okay? it’s still on the test server.

it’s really not that hard bro.

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Joe Blobers

You can find information of current roadmap here and join free week-end at least twice a year. Full transparency, no BS and hundreds of videos on Youtube showing both bugs and memorable (aka fun) experience.

Roadmap:
https://robertsspaceindustries.com/roadmap/board/1-Star-Citizen

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Rhime

Already bought in years ago with a couple of LTI ships so I am good to go for live release. Anything after that would be pure greed and unnecessary since all ships are(will be) acquirable from within the game. Buying more ships over and above a starter ship helps to fund the game and I want to thank those who purchased (or keep on purchasing) more ships to help fund the game.

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Dragon Whimsy

But they’re not helping fund the game they’re delaying it’s release. They have created a situation where there is no incentive to ever release the game because the game could never possibly be as profitable after release as it is right now.

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Joe Blobers

Not really. The incentive is to get it released to gather not 200 M$ in 6 years by end of 2018 but potentially 50 to 100M$ per month.

Frostline a very basic game in comparison gathered 220M$ just in March. Just to say that they are going for profit, massive one, not salaries paid by pledges to create the game.

Estranged
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Estranged

50 to 100 million per month…

Hysterical.

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dsmart

50 to 100 million per month…

Hysterical.

You know we just lol at him, right?

Estranged
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Estranged

Derek: My grandmother loved soap operas. This is so much better. I can see her eating this whole story up with a side of popcorn and laughing hysterically.

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dsmart

Derek: My grandmother loved soap operas. This is so much better. I can see her eating this whole story up with a side of popcorn and laughing hysterically.

Yup. The general media don’t give a sh*t about the project anymore, mmorpg.com is apparently on the take because the mods over there are CIG/whale controlled and so all naysayers are banned before long. So here on mop is where we come for our media-infused drama. Besides the Reddit cesspool of course.

So far, across the Internet, there isn’t a SINGLE forum where Star Citizen isn’t the laughing stock. Seemingly overnight, this /r/Games one popped up. And this one over on rpg.com is over 200 pages deep. As for the one over on FDev, they’re like a million pages in already, having to close and recreate it after 1000 pages or so.

I had stopped coming here because apparently they thought modding a forum was an afterthought, and so we just had to put up with incessant personal attacks and abuse. I see that things have somewhat changed quite a bit, going by the banned accounts and moderated posts.

Whatever they believe, what comes next is going to shake their belief to the core*, and will change everything. For almost 8 months I kept warning (I couldn’t disclose it) about the Crytek lawsuit. Until I posted the day it hit in Dec 2017. What’s currently playing out in the background, makes any lawsuit look like a tea party. And it’s going to be glorious once it becomes public.

* Oh, they’re writing blogs now too.

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Joe Blobers

Boy, another day another lie.

Media at large keep advertise SC through informative articles.

CIG current patch release being quaterly, there are less to talk than in past period when controversy (aka “drama”) were showcased.
All major site do keep providing update and I count 32 articles (thirty two) relying CIG update in the past 30 days alone. Clearly this is the end :)

Also your dream of mod chasing CIG whale with a fork is just that: a dream.
What everybody can see in comment section of those sites is that most and indeed close to all historic anti-SC troll have vanished in the void with 3.0 and beside you and 2 guys shooting scam, or you providing actively linked of pages with your face on it, anti-SC are trapped on a few forum pit. 200 pages of hatred… so what?

As usual what you describe is the opposite of reality.

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Joe Blobers

Clearly not consistently every single month. Just to say that an average game coming from nowhere was able to gather 220M$ in one month, that leave a lot of opportunity for an MMO of SC caliber as there is simply no competitor in that genre.

Making 10 to 15M$ per month is far to be an exception… consistently. And I am very happy that the guy and his ten followers have lol. Really enjoy your day guys :)

Estranged
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Estranged

Rhime, obtainable in game… lulz

$700 ships will take years to grind, years.

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Rhime

Meh..you don’t really know that. Eve Online doesn’t require that kind of grind for ships and there’s no reason to think SC will be any different. SC won’t be a hand holding, give it all to you type of game. You will have to actually play the game and invest time to accomplish goals (whatever those may be). You don’t appear to be that kind of player…

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Kevin McCaughey

With all the whales (fools?) who have spent $1000+ on this the rest of us would be so far behind it wouldn’t be worth playing IMHO. I don’t want gimped from the start. And that is if it launches, and I have severe doubts about that. People get angry over getting milked in current games, I don’t understand why people aren’t furious at being outrageously pre-milked in this exceptionally long-running fiasco/circus.

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Joe Blobers

Pre-milk by who? This is 45$ based on crowfunded. Nothing to do about mikling anyone. Beside that I thanks everyday those with bigger pockets (SC project but not only) who make possible many projects that won’t be released without them.

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ghostlight

IKR, Cloud Imperium makes EA seem like a charity.

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Reht

In honor of Schlag’s great work…

sc.jpg
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Schlag Sweetleaf

He who controls the ambergris controls the universe.

/salute

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ghostlight

Like I said some time ago, I love David Lynch’s Dune. ;-)

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dsmart

comment image

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Joe Blobers

… You are even incompetent at picture editing. What a curse really :)