Path of Exile will not maintain the Bestiary League mechanics in the core game

    
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I'm watching it... burn...
It’s hard not to hear about how Path of Exile players like the game’s Bestiary League. It’s been a real breakout success for the game, and the combination of the game’s core mechanics with the promise of capturing rare beasts (and using them for armor) has delighted many fans. So it’s a good thing to read that the game will most definitely be getting rid of the bestiary league mechanics following the end of the league cycle.

Yes, there will be some wailing and gnashing of teeth, but the announcement explicitly outlines the reasons why the mechanics and features like the menagerie won’t be sticking around. In short, as much as the team (and players) enjoyed parts of the Bestiary experience, it’d create problems for new players and for keeping the menagerie updated, while demanding even more work to keep the crafting balanced. So it’s sad news if you had really hoped to keep the Bestiary League around in some form, but it seems like the best long-term health decision… even if it’ll be hard for the next league to be half as well-loved.

Source: Official Site; thanks to Pepperzine for the tip!
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flyingltj
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flyingltj

I love POE. I haven’t played this league. I was thinking about it but then my buddies who are playing are telling me it’s not that great. They say the bestiary is too restrictive and doesn’t live up to what it could be… and that ultimately it becomes boring and pointless.

kjempff
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kjempff

Haven’t payed attention to what bestiary league was about, so no comments on whether it was good or bad mechanics. Just as a general note, it is good to see that not every new idea just gets cooperated into the game.. it is about time to kill some darlings and make the game simpler and more fun.
Personally I would love to see prophecies get scrapped, less boss fights and less one shot mechanics would be great too.. but I guess there are 999 different opinions per 1000 players :D – The point is … simplify that beast, and it will become a better game for sure.

Veldan
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Veldan

Don’t take away my prophecies! Why would you want it to go away? It’s a cool extra system with nice voice acting. It’s also 100% optional and you don’t really lose out on anything if you sell your coins instead of using them.

I don’t see any reason to “love to see prophecies get scrapped”, except “I don’t like it so it should not exist”.

kjempff
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kjempff

Hehe I am so sorry :D 999 opinions per 1000 players.
I was just looking for things to scrap to get a less cluttered game, and for me prophecies are just pointless.. if I do them while leveling I have to “return to areas below my level to finish” them to get new ones.. or save all the coins till endgame and then I have to “return to areas below my level to finish”..
Point is I feel PoE is so complex by now that I don’t need yet another thing to consider, and prophecies doesn’t really add anything useful so that would be an easy thing to weed out.
Well I don’t do prophecies at all anymore, and always end up with those coins taking up space and I haven’t had much luck giving them away either.
Anyways sowwy again :D

Veldan
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Veldan

“prophecies doesn’t really add anything useful”

What? Fated uniques? Pale council? Those are big, important things.

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Bryan Correll

I like prophesies, but when playing SSF those fated unique ones suck ass.

Veldan
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Veldan

SSF is a self imposed limitation that only a small part of the playerbase follows. You can’t base the usefulness of content or items on that.

kjempff
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kjempff

I always played 99% self found, and I only for leagues so I don’t get to mass up a ton of uniques. That limits the usefulness of uniques to almost nothing for me, which includes fated uniques.. Tbh for all the great things PoE offers, I never really liked their concept of uniques generally not being very useful (that positive-negative cancelling out concept) outside of one extremely specialized and complicated build.

I liked PoE most in closed beta and around launch, since then it has simultaneously gotten better and worse at the same time.. smoother faster and more awesome but unnecessarily complex to the point of being a ridiculous math&grind experiment (exaggerated).
With all the bosses that came with act 6-10, I kindda lost the spirit to play hardcore (I can’t put down those 100 hours to learn to deal with all the new one shot mechanics, and keep up to date with it through everchanging patches and leagues), and softcore just gets dull (once you go hc..). Would love to see a semi-hc type league without permadeath but with heavy consequences instead (level loss, random item loss) as a way to “fix” the annoying one-shot rare/boss problem while still offering some excitement of consequence.
But that is just me .. or maybe not just me.

Pepperzine
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Pepperzine

Hardly anyone I talk to is upset with this decision. Personally I hated the mechanics and will not miss it.

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Bryan Correll

I like it well enough for a league, but it’s mechanics really don’t mesh all that well with the base game.

Veldan
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Veldan

It’s for the best. I wasn’t sure they’d dare to take this step because of the scope and dev time involved in making it, but I’m glad they did.

In the end, it just wasn’t fun. The entire game is built around rushing and clearing stuff at light speed and Bestiary was the total opposite. They then tried to counter the problem of beasts dying too fast to capture by boosting their HP to absolutely stupid levels and implementing a damage reduction at low life, which just made them super annoying to fight for anyone not running a top end DPS build.

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BalsBigBrother

Admittedly I haven’t played as much as I would have liked to but I quite enjoyed the Bestiary League. As a solo self found player it offered me a way to fill in some gear gaps that sometimes appear if rng is not being kind with the world drops.

I can understand their reasoning for not wanting to add it to the base game but I hope they find a way to reincorporate some of its mechanics at some point in the future

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Arktouros

Had no interest in this league, lets see what they got up next.

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Rheem Octuris

Actually pretty much everyone agreed this was for the best. The Beastiary system just plain didn’t work with Path of Exile’s quick placed gameplay. On top of that, a lot of builds that relied on minions or culling strike had a lot of hard times.

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Ashfyn Ninegold

Yup, it had conflicts with the base game play. If it were confined to Standard League, where you had plenty of time to farm the right mobs to try recipes over and over again until you got the right thing, it might have a place. But in a short 3-month league, you don’t really have time to make the most of it.

Looking forward to the next league . . .