Conan Exiles brings online more servers, changes rulesets on the fly

Suffice it to say, it’s been a massive first day for Conan Exiles. Funcom’s brutal sandbox title is riding high off of one million sales to date and over 28,612 concurrent players charging into the fray.

To meet the demand, Funcom has been turning on servers left and right, with nearly 1,500 shards coming online in various regions. The studio said that it wants to double the number of official servers by the end of today on all platforms. Shouldn’t have a hard time finding a place to call home, then!

The studio also forced many PvE players to switch over to a PvP format: “You’ve also made it clear that you want more PvP servers! By popular demand, more PvP servers are on the way. We are also switching all existing ‘PvE-Conflict’ servers to the regular PvP ruleset. This should help streamline the modes and make choosing a server much more simple. Don’t worry, we’re simply changing the mode on these servers — your existing characters and buildings won’t go anywhere.”

This change genuinely upset some players who had enjoyed the PvE-Conflict shards (this server type only allowed PvP for about three hours a day and protected property from being destroyed). “People want this concept,” said one player on Twitter. “It is a great hybrid. Do NOT change it.”

“People joined these servers to play this mode! And you just change it for no reason so we can get raided?” said another.

Source: Conan Exiles
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Yaner

This is why this game is still a buggy mess. Was no where near ready for an official launch. What a bird brain decision. Why would you change a PvE-C server to straight PvP. Good way to lose a lot of players. Fun fact, not everyone likes the risk of being ganked constantly.

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Krzysztof Czajka

They always need to do something stupid on the launch day. Good old, Failcom. They never learn, don’t they?

Alomar
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Alomar

The fastest worst decision post a launch that I’ve ever seen in 19 years of gaming this. Official PvE-C was an advertised feature that at the very least should be explained ahead of time since thousands of players had already spent 24 hours building/playing accordingly. Instead, we log on our servers to find out in global chat that we’re now playing on a full PvP server and our items/bases are vulnerable and could be looted before we even got home from work.

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Kawaii Five-O

PvE-C is a poor design choice on servers without active admins. It makes it far too easy to grief people without any consequences. Back before they added in time restriction settings, I hosted a PvP server with structure damage disabled and learned that very quickly.

People will just wall off areas/paths and then hunt people trying to climb around them who become easy pickings. It may not be apparent at first, but I think it wouldn’t be long before people discovered how undesirable those settings are without rules against blocking off areas and active admins to enforce them.

That said, I do think it’s unfair for Funcom to change the server settings on people who already started playing on those servers. They should have just left them alone and not added any more in lieu of adding the more popular PvP servers.

For players wanting to have PvP without worrying about the safety of their base, just play on a private server with those settings and active admins–it’s going to be a far better experience than the officials would have been anyway.

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AngryDolphin

Just to be clear, there are still PvE servers, just no PvE-C servers?

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Sorenthaz

Yeah, they switched all PvE-C servers to PvP.

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Kvarin Sunermidst

I went PvE server. I find the game interesting enough without the fear of grief lingering. It was already nice seeing some of my neighbors helping each other hunt and gather.

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Armsman

And in true Funcom fashion:


^^^

While we can’t give any immediate promises about the future of PvE Conflict, the team is acutely aware of the feedback you’re sending our way. There’s more information about the reasoning behind this change on our forums:

^^^
So basically they know it was popular; but of course in true Funcom fashion, they don’t think it should be – and you should play it their way, (So, yeah, it’s not that the MMO genre is dead as Funcom Execs like to claim, it’s more that when Funcom does something players like, they still decide to change it – since they’ve has such great success doing stuff like this in their previous games…oh, wait…

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A Dad Supreme

While we can’t give any immediate promises about the future of PvE Conflict,

I like when companies say things like this. It makes it far easier to not purchase the game until they can promise something.

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Koshelkin

Receiving feedback to a particular topic doesn’t mean it was popular. I doubt they’d made the switch if it had been popular but that’s just me.

velimirius
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velimirius

PvE conflict was a perfect option for me since i love building and wouldnt like my base destroyed and looted, had my house nicely placed and everything, go off, return and bang, welcome to try hard griefers, my place already looted, thralls killed. Good job failcom.

MJ Guthrie
Staff
MJ Guthrie

Why not play on a PvE server?

velimirius
Reader
velimirius

Because i still fancy the chance to settle a dispute the old fashioned way, it adds up a bit in the overall experience.

MJ Guthrie
Staff
MJ Guthrie

Ah, makes sense. Well, hopefully you can find a nice unofficial server that has no ganky people but PvP turned on. I know they exist.

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Sorenthaz

Forcing the PvE-Conflict servers over to PvP was an incredibly stupid move and they ruined the server that my friend and I were building up a base on. Guess that’s being scrapped now because someone will come destroy the place regardless.

That really pisses me off, especially when setting up a private server is so horribly uninuitive due to them likely trying to push sales for server hosts.

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Kickstarter Donor
Bionicall

I suggest just hosting a private server on your own machine. It was actually quite easy to set up, provided you have the rig to do it (the biggest pain was the firewall)

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Peter Couse

Well this is my problem, from what I’ve read I can’t set up a private server and I’m definitely not renting one. Is there an MOP server with this kind of rule set?

I was literally going to pull the trigger on this today and download while doing graduation stuff. Glad I waited and guess I’ll keep waiting

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Kickstarter Donor
Bionicall

I expect MJ to weigh in the MOP server, as I know from watching streams that there is one.

The Stream Team: Conan Exiles slayed the early access beast and launched!

From the perspective of hosting one yourself, the specs are relatively minor, a core 2 duo can apparently host up to 10 people.

MJ Guthrie
Staff
MJ Guthrie

There isn’t a MOP server. I have a small private PvP server where our players all work together, but it isn’t open perse. Folks are welcome to join via patreon if they like the set up.

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Sorenthaz

My Internet is pretty bleh and I haven’t had luck talking my friend into getting one set up again. From what I understood from said friend it’s a pita to set up, but I haven’t tried it myself since I currently don’t really have the internet to handle hosting.

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Kickstarter Donor
Bionicall

I would be curious as to what your friend found a PITA, because for me it was really easy. Hardest thing was choosing a name (because the firewall/port forwarding was already done from setting up a Citadel Forged with Fire server). If your internet connection is dodgy, I understand not doing it yourself though.

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Kickstarter Donor
Darthbawl

Smells like a case of devs not reading their player base well.