
When you hear the word “hardcore MMO,” immediately your mind must go to floral arrangements, no? Well it will now, thanks to the debut of The Flower of Knighthood on the MMORPG scene.
Aiming to be the most accurate medieval MMO on the market, The Flower of Knighthood (FK for short) offers fans “a deeply engaging and exciting taste of the late-medieval world, allowing them to explore its landscapes, settlements and everyday activities. Reconstructions of buildings, objects and materials are based on extensive research in archaeological reports and historical documents and illustrations.”
While nominally an MMORPG, FK won’t use hit points, random computations, magic, or teleports. There will be, however, massive battles, photorealistic graphics, and a period-perfect crafting system. Right now the game is in a pre-alpha state.
Also, what do “hit points, random computations, magic, or teleports” have to do with being a real MMORPG? Those are merely conventions, not something required for a large number of people playing roles in a game. That’s like if I said that anything where you didn’t have things like real arrow/bullet physics didn’t have combat just because those are common things.
I expect better from a website that actually notes that variety would be a good thing… :P
Since they are going for realism, there will be very strict rules and codes of honor and the like, right? I mean, sure people will be able to hire others for various nefarious activities, but prove yourself a scumbag and the local lord or king will have your head, right? No?
Then it isn’t done per the period, thanks. I might enjoy something with some of the ideas out of a game like KCD in an MMO… but my primary concern at this point with any MMO that is coming out is how they aim to stop the worst behaviors out there, what kind of in game consequences there are, and the second is what they are doing to make things other than combat stand out.
In short, this looks at best like another ‘I might play a little casually’ game with the real focus on that combat.
So basically someone decided to make Kingdom Come: Deliverance into an MMO.
I feel like lately developers are stuck in the Middle Ages…
Well, most of the early developers are now middle aged…
FK for short? Have you thought this through? As in what the FK? This game is really FK’ed up? If you petition a GM in game do they ask you “What’s your FK’ing problem?”. Granted FoK isn’t much better. Seriously, what TFoK were they thinking when they named this game?
The Lord tells me he can get me out of this mess, but he’s pretty sure you’re FoK’ed.
Hehe. My favorite character in Braveheart.
One of my favorite characters in anything!
Not for me, but I wish them luck.
So it’ll be released next month, then. Ba dum tssh!
Bizarre name, and they have some established competition, but good luck to them.
If it doesn’t have anything fantasy, even low fantasy, I’m not interested.
I can appreciate it when a developer sets its own boundaries and stick to it.
As Loyheta said, I think that developers picking what they wish to make is a good thing. At the same time, I fully support people playing only what they like.
Just a matter of needing a LOT more variety from developers here…
Odd that
Get rid of the elves, magic and purple glowing shit. Why must there always be purple glowing shit?
And ditch the corny sci fi. Give us a hard science based environment.
Interesting. I hope my character can die from infections :D
Ooh, or maybe scurvy!
Scurvy wasn’t a problem unless you went sailing on long trips. Unlikely, as a knight. On the other hand, even smaller wounds could get infected, and things like Pneumonia were a terror given the lack of ability to treat them with anything short of a fire, blankets, and smoking herbs.