Camelot Unchained knocks out another Beta 1 obstacle


The Camelot Unchained team is making enormous strides in preparing the game for its first beta test in July, with one major obstacle overcome this pass week. The team reported that it is hard at work tracking down a physics server crash bug, improving the way buildings are passed over the server, reviving warbands, tweaking the sound engine, testing out new racial traits, and updating character creation renders.

“Andrew wrapped up the giant building refactor,” the team crowed. “He achieved a 99.2% reduction in the number of bytes required to send an entire building over the network, and reduced the CPU load on proxies from over 75 msecs per connected client to a negligible level. Calculating changes between two states of a building now happens in only a few clock cycles, with comparable savings in network bandwidth for larger changes, like knocking off an entire tower.”

City State Entertainment continued its tradition of showing off various bits of art assets in the making. Fans can check out animation frames from the Mj√∂lnir and Forest Stalker, trait icons, the Physician’s belt, a hip quiver, and three of the character renders for the UI.

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