Camelot Unchained knocks out another Beta 1 obstacle

    
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The Camelot Unchained team is making enormous strides in preparing the game for its first beta test in July, with one major obstacle overcome this pass week. The team reported that it is hard at work tracking down a physics server crash bug, improving the way buildings are passed over the server, reviving warbands, tweaking the sound engine, testing out new racial traits, and updating character creation renders.

“Andrew wrapped up the giant building refactor,” the team crowed. “He achieved a 99.2% reduction in the number of bytes required to send an entire building over the network, and reduced the CPU load on proxies from over 75 msecs per connected client to a negligible level. Calculating changes between two states of a building now happens in only a few clock cycles, with comparable savings in network bandwidth for larger changes, like knocking off an entire tower.”

City State Entertainment continued its tradition of showing off various bits of art assets in the making. Fans can check out animation frames from the Mjölnir and Forest Stalker, trait icons, the Physician’s belt, a hip quiver, and three of the character renders for the UI.

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Sally Bowls

I have not been paying that much attention to CU recently; for everything there is a season. But I just realized July is not that far away!

GL All!

BTW does “reduced the CPU load on proxies from over 75 msecs per connected client” mean .075 cpu-seconds? Or is it some cloudspeak that kids use today?

hamblepants
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hamblepants

0.075 seconds like you said. As far as I understand, this means potentially several seconds of update time removed when there’s hundreds of clients connected (0.075s x 300 clients = 22.5s total). I could be way wrong about this though.

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Dean Greenhoe

Another good week. More good news for CU. While testing is going well, I hope people understand that this beta 1 coming in July is a very limited test and not a version of the release candidate. We still have a long way to go before the final game release.

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Steely Bob

Yup. It’s not early access. It’s a very, very early beta peek and will probably look nothing like the release candidate, but it’s something I’m looking forward to all the same. And it’s the level I’m comfortable backing knowing full well there’s always a chance it never quite gets there. But I have faith in that team you guys have, been a fan for a long time of MJ’s work, and love the priorities the project has. Keep it up =)

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DasSchaf

Can’t wait for Beta in 51 days! Prepare your character creation!

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Roger Melly

I didn’t know it was so soon . Cool .

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yoh_sl

Sounds like things are still coming along quite nicely.

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Steely Bob

Keep up the great work guys, can’t wait to join the testing in July.

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Reht

Keep the good news coming CSE!

Alyn
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Alyn

I have spoken positively about this dev team and the studio several times here and on other forums. I am pulling for these guys to hit a home run for the many pvpers out there! Goodness knows they need a place to call home and a wonderful pvp challenge.

I hope they will have the patience to let this mmo grow. A good strong community of fair-minded pvp gamers can go a long, long way in aiding success for this franchise.

Good Luck out there, City State!

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Tamanous

On track for Beta 1 is all I need hear right now, so that is good. This game has a smallish dedicated core pledge/fan group as compared to Star Citizen but they sure get a lot of gifts sent to them. Some are obviously quite expensive. I can only imagine the piles of crap Star Citizen gets. I’d imagine they would rather just have that in pledge money. lol

Not being a “trinket” guy myself I found it rather shocking how much stuff is sent to “streamer girls”. I watched a gift opening vid once of one (can’t remember her name but she use to do some vids for MMORPG.com back in the day) and HOLY CRAP she had PILES of stuff including people sending her top of line computer and multimedia parts. In under 10 minutes she opened likely thousands of dollars of items … and that was stuff sent to her in only 1-2 months. Sounds like a good gig if not for these people clearly are fully embedded within the social media world and often look entirely unstable.

CSE items do far have mostly been stupid amounts of unhealthy food and some cool or even functional items which I am sure is a great for moral … minus the life shortening food choices.

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Rodney Perry

Not sure star citizen has nurtured a community like this but idk I don’t follow anything about SC so maybe? /shrug

hamblepants
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hamblepants

I actually wouldn’t be surprised if Star Citizen has similar levels of engaged backers, or even greater #’s with similar level of engagement. It seems like the devs interact with fans quite a lot, though maybe not in the same personal way (just because of 10-15x more devs and dozens of times more backers for SC).