Wild West Online previews ‘relatively big redesign of the game’ and the PvP system a week after launch

    
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If you suspected, as I did, that Wild West Online might not get much in the way of updates after its bizarrely hasty launch, prepare to be relieved as a new update is on the way to allay those fears. In fact, it’s being called a “relatively big redesign of the game.” What’s going into it? It’s not set in stone yet, but 612 Games has some ideas, and a lot of those ideas are going to appeal to PvE-centric players who don’t really want to get shot.

That begins with the faction system, which is apparently once again the subject of proposed changes. “You will still be fighting for McFarlane or Steele when capturing Towns, but you won’t need to choose your faction on character creation. It’ll be a more fluid system. Town Captures will be balanced – we’re basically borrowing base balancing/gameplay from Battlefield 1 on this,” the studio says. “Players who want to do activities beside PvP will be able to do that relatively safe. […] So basically there’ll be no killing on sight or grieving of players leaving the safety of the towns. All towns will be safe zones unless of course, the town is actively under siege by Factions.”

The company further discusses a bounty system, hunting grounds, map expansions, tweaks to the sheriffs vs outlaws content, and improvements to the PvP UI to make it more fun.

User reviews on Steam are currently in the “mostly negative” zone.

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???? ???'? ???? ??'? ??? ?????.®

All they need now is to have some cattle rustlers around a campfire doing a rendition of “Springtime for Hitler”.

camren_rooke
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camren_rooke

Want some beans, Mr. Taggert?

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I think 612 has had enough.

oldandgrumpy
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oldandgrumpy

612 Games discovers FFA PVP is niche

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David Goodman

I’ve never seen a game go seemingly so far out of it’s way to present the worst possible view of itself. it’s almost graceful.

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Mr.McSleaz

Sergey Titov……………Nuff Said.

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StonerMk2

Oh no…not touching this at all now lmfao…

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ThreeSpeed

From the developer:

“Our goals is improve that part, not care about PVE players. Game is not for them. they have literally nothing to do in a game and they will never will. It’ll never be a PVE game.”

I don’t care about them either.
I’m waiting for RDR2

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Michael18

Big redesign 1 week after launch makes me even more wary of this game and the company behind it.

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nobleeinherjar

This just reinforces my notion that they had no cohesive design plans from the start. If I sensed more good intentions, I might have some sympathy for the likely scenario that the release of RDR2 will make this game a ghost town. Buuuut .. I don’t.

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squid

So basically there’ll be no […] grieving of players leaving the safety of the towns.

I too shall not grieve for players that leave town.

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Targeter

I think Red Dead 2 will get here faster, be better, and provide exactly the cowboy-esque, rootin’ tootin’ gameplay I’m looking for. But hey! Nice try.

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Armsbend

October 2018.

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Ashfyn Ninegold

For the record, it’s another game developed as a PvP FFA that, upon release, realizes that PvP FFA is the suckiest way to attract the numbers of players required to keep the game running. Presto, chango, they’re now more “PvE centric”, which deserves a “good luck with that” badge. PvPers pissed and PvEers already disinterested. I guess they deserve the “Twofer” badge as well.

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Sorenthaz

Except then they claim it isn’t being done for PvErs and this game will never be for those who like PvE…

So why even bother with the changes unless they’re trying to aim for the Sandbox RP crowd which tends to be more PvE centric?

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Nathan Aldana

My guess is they literally dont know who they built this game for.