Betawatch: Dauntless strides into open beta (May 25, 2018)

Daunt, daunt, daunt.

It’s certainly a daunting task to launch a game into its open beta, but the developers of Dauntless are undaunted as the title does just that this week. Now everyone can daunt gigantic monsters, daunting the local townsfolk into upgrading gear while forging names like “Daunter of Behemoths.” Without paying a dime!

In other news, I’ve now been forbidden from using the word “daunt” any further in this particular post. Also, there’s other beta news worth covering.

That’s some beta news, huh? Don’t fret, there’s also a list below if you want to look for other titles in testing. As always, if you see something there that shouldn’t be there or should have a different test state listed, please let us know. If you appreciate overuse of the word “daunt,” also let us know there. Just for funsies.

As always, we consider an MMO to be in open testing if it features free, public signups and will server wipe prior to launch. An MMO is marked in closed testing if it’s running a private test phase that cannot freely be accessed by the general public; it’s usually under NDA as well. Early access and crowdfunded MMOs whose tests we deem legitimate will be included. So-called “open beta” soft-launch MMOs with cash shops, no sign of launch in the west, or limited interest for our readers will not be listed; we also do not list expansions, with occasional exceptions.

AdventureQuest 3D: Open beta
Arcfall: Pre-alpha
Ashes of Creation: Backer alpha zero
Bless Online: Early access starts in May
Boundless: Donor alpha
Camelot Unchained: Backer alpha, beta on July 4th
Children of Ur: Open alpha
Citadel: Forged with Fire: Early access
Crowfall: Backer pre-alpha
Cube World: Closed alpha
Dauntless: Open beta
Dark and Light: Early access
DayZ: Early access
Defiance 2050: Almost beta
Divergence Online: Alpha
Dual Universe: Pre-alpha
ECO: Early access
Edengrad: Early access
Eleven: Closed alpha
Ever, Jane: Open beta
Gloria Victis: Early access on Steam
Global Adventures: Closed beta
Just Survive: Paid early access
Legends of Aria: Closed beta, open beta in June
Life is Feudal: Early access
Line of Defense: Early access, removed from Steam
Occupy White Walls: Closed alpha
OrbusVR: Early access
Osiris: New Dawn: Early access
Pantheon: Backer pre-alpha
Pathfinder Online: Subscription “early enrollment”
PixARK: Early access
Project Genom: Closed alpha
Project Gorgon: Early access beta
Rend: Alpha testing
SamuTale: Closed alpha
Star Citizen: Backer alpha
Stash: Backer alpha
The Black Death: Early access alpha
The Culling: Early access testing
The Repopulation: Early access alpha
TUG: Early access alpha, possibly abandoned
Valiance Online: Alpha
Wild Terra: Steam early access
Worlds Adrift: Early access

Yes, MMO gamers, you too can perform the unpaid quality-control work otherwise known as game testing! Check out Massively Overpowered’s Betawatch every week for a run-down of MMOs that are still on the road to reality.

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The queue times are pretty funny. I’ll check it out after things die down a bit.


Long que times & the game seems really sluggish to me, but maybe it’s just my computer (Never had a problem running anything else)


I found things to be the same. Very, very long queue time and then once I finally got into the game, the tutorial start of it was very choppy and then after I completed it, wouldn’t load into the next part of the game. I also found that the graphics settings were automatically set to “LOW” instead of “AUTO” like most games are.


Hey, I kinda like it. It’s pretty fun, if a bit mindless.
They did a decent work with combat feedback, it looks and sounds alright now. I do like cuts and wounds slowly appearing on the monsters too, especially since there are more targetable body parts than in Monster Hunter.
I dig the GW2-like dye system, even if most are cash shop bound. You can look pretty different from a player with the same gear, that’s rare in those games.

The game would be welcome to offer some social activities though, it’s a very, very basic dungeon grinder as it is today. And the levels have very little to do outside of the one target too… you can’t even kill the local animals, just forage some stuff.


Yeah, Blizzardwatch didn’t mention it either which is odd since… y’know, TB was sort of a significant person in many of Blizzard’s games, starting back to when he was part of WoW Radio like over 10 years ago.

Tips were definitely sent in about it, so idk why it hasn’t been mentioned yet. Dude was utterly instrumental in saving Warframe from potentially going belly-up back in 2013, to the point where DE Rebecca was breaking into tears and had to cancel the weekly Prime Time stream when they got the news. He’s brought exposure to numerous games, influenced several content creators on Youtube/Twitch/etc., called out lockboxes and P2W garbage in games, was a big proponent of Net Neutrality, and the dude had the misfortune of passing away from terminal cancer at the age of 33 years old.

At least a brief mention or something would seem a bit suitable. Maybe they’re just waiting for Not So Massively to say stuff?


Pretty sure there hasn’t been a moment in the past 24 hours that Dauntless hasn’t been stuck with 60+ minute queues.

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Had a 60k queue to get into Dauntless. Took 3-1/2 hours. But played it for a while once I got in. I really enjoyed my time in it. I have not played MH World yet though (I will on PC release) so I can’t make that comparison. For F2P I would definitely jump in it from time to time.

Kickstarter Donor

Well, I managed to get in (only took a 15 min wait / 6-7k queue) and played the tutorial, and then the first two missions. Was fun, although as reported the tutorial FPS is bad. Was OK after that though.

When I tried to log in again to day, the queue was 100k and an hour wait. Yeah, not waiting for that lol. What I did play was fun, as I said, and I can see potential.

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Loyal Patron

If it’s anything more than an hour, it will just say an hour. But 100k could have easily been 3 hours or more from what I’m reading and experiencing.

Kickstarter Donor
Rees Racer

To everyone criticising the Dauntless Open Beta (read: Soft Launch):

An indie studio didn’t quite anticipate the demand straight away, but has been working non-stop to try and alleviate problems. Without the currency on-hand like major studios, investing in more server infrastructure would ultimately prove more costly, as the player-base normalises.

Play it if you can.
Don’t come back if you’re too fussed.
Enjoy it it when it’s ready to take all who wish to play. If the game if good, it won’t matter in the long end of it.

And be careful when using the words “worst…ever”. Many of us have LONG memories of horrifying former attempts from other games and powerful companies.

On a positive note…I reckon I’ve got the character creator process down to under 2 minutes. ;)

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I like the positive direction you are coming from. You are correct that some of us have memories of long and ridiculous queues at launch, no doubt; but does that make it okay? In my business I always strive to put our best foot forward. I mean, look at it this way; they blasted the heck out of my email about this open beta launch. That is how I found out about it. If they wanted tighter control on this, maybe their marketing team should not have blasted out God knows how many invites. Also, in my opinion, based on other painful launches, the communication from the team has not been as bad as Trion-level communication, but nowhere near a Yoshi P level of communication. Maybe a little more from them on what they are doing to fix this and an ETA in which it will be done step-by-step would be helpful.

I’m just getting annoyed at these launches that are being called Early Access or Open Betas, when they are in fact launches. If there is no wipe, it’s launch and should be treated as such. Back in the day they used to have open beta weekends, that ended in a wipe, but tested the servers. Anything that happens during that is of course based around testing. Soft launches should not be for testing. Sorry, it just annoys me.


Yeah they actually posted an update at 2am PDT on Saturday… obviously they’re working their butts off to try and get things moving more smoothly and are probably ecstatic that so many people want to try the game out.

My guess is this won’t be an issue within a week, and there really is no reason or need to rush through the game and its content.

Chosenxeno .

Strides? Really? lol I’ve gotten in twice only to crash after the tutorial. Worst Open Beta…maybe ever.


A friend tried to play Dauntless earlier but was told he faced a 60+ minute queue. I know it’s just launched but that’s ridiculous. They clearly underestimated how many people would want to play a free game, and didn’t get enough servers.