Dauntless beta testers face staggering queue numbers

    
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This just in: Dauntless is hot stuff right now!

Hopeful testers, crowding in to try Dauntless’ new open beta, quickly racked up massive queues over the weekend. While large queues is nothing new for popular online games, these numbers — sometimes rising above 150,000 — left players waiting for hours and laughing about the ridiculousness of it all.

Phoenix Labs scrambled to shore up its servers and matchmaking process so as to get players in faster without crashing the game itself. The goal was finally reached on Sunday as the game achieved “zero queue.”

“As we move forward into Monday and beyond, we will continue to improve our services and fix bugs,” the studio posted. “As we’ve said many times before: We want Dauntless to be a live service for years to come. Already the team is hard at work on a large-scale matchmaking overhaul that will help Dauntless accommodate even more players.”

Source: Reddit, Twitter. Thanks Sander and PorkTater!

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Grave Knight
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Grave Knight

Actually the queue issues have mostly be solved. Shouldn’t even take an hour to get in, hell might not even be a queue depending on what time of the day you log in. And that’s just based on my experience a few days ago. They might have further improved it since then.

Reader
Weilan

I will wait a few weeks before I try again. Not only I had to wait for hours, but when I finally logged in, my camera was stuck under the island, with no way to fix this I had to either wait in queue for hours or quit, so I uninstalled it.

camren_rooke
Reader
camren_rooke

So I gave it a couple of hours this morning and it has grown on me a bit more. It definitely does require a little more forethought to knowing when to dodge.

I can see where they are going with monetization. Banners, emote,s dyes, cores, and so on.

It is a more enjoyable than when i first gave it a go but there was zero community. I think I had interactions with like two people and there was no random chatter in the city.

Line
Reader
Line

People are often helpful and quite decent if you ask.

But yes, the lack of social elements is the game’s biggest weakness.
Do your daily challenges, open your earned lootboxes (can’t buy those) and then… well there’s not much after that.

It’s a really nice and very streamlined casual action game, and it’s free. But for a game as a service it will need a bit more than that.

Reader
Filippo Chinello

Problem is they instance (let’s say) 100 players in 1 Ramsgate but you only see 3 or 4 because the others are hunting.
Ramsgate is a huge town by the way, with a lot of closed doors. I believe they will implement a lot of stuff in the future.
Afterall that’s an open beta, could be like warframe, the progress warframe made in those last years was astonishing.

Reader
Filippo Chinello

It was just 3 days of fixing and they already got their server to run at zero queue and zero lag. It’s a free to play game that didn’t ask you anything to login since may 24th and so far is doing way better than other b2p games launches such as gw2, wow, and so on. They worked overnight for 2 days to fix that and let you freely join their product. I saw many other companies like NCsoft sleeping well on weekends and waiting Monday to fix problems as big as the impossibility to login.

((Edited by mod; please review the community commenting code.))

Reader
MassivelyMacD

The problem for me was not the wait.

The problem was that I was disappointed with what little gaming there was after the wait.

Reader
bill bunny

It’s as if these people don’t remember every mmo launch ever since the beginning of time…..most of them have had issues and many have had major launch issues….some of you sound like a bunch of entitled brats…..

Gnomeland Security
Reader
Gnomeland Security

What’s your position with the company?

Anyways, if we’re talking other companies they could have learned something from said launches and been prepared. Alas, like every other company, they weren’t so it gets criticized like every other ill prepared test.

Reader
Filippo Chinello

ofc they messed up the launch, what I’m saying is that they handled it perfectly, constant updates even overnight. they were close to the players on every platform (Reddit, Forum, Twitter etc) and they fixed everything in less than 3 days.

Also: they are an indie company standing on their own and that’s their first game. would you say they had the money/experience to launch a game better than an AAA company? please….

Gnomeland Security
Reader
Gnomeland Security

Somewhat debatable since the founders were all developers at RIOT and a very quick search pulled over 50+ members working at Phoenix Labs with a quotes of tAlking about working on AAA titles. So while they “might not” have not the financing to “launch a game better than a AAA company” they should certainly have the experience.

Like every other company, they adapt and correct but again will not be free of criticism like every other company gets.

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Filippo Chinello

“Like every other company, they adapt and correct but again will not be free of criticism like every other company gets.”

This is only of some use on the internet where people like to talk.
In real world criticism with no suggestions/help is just acting like a spoilt child.
Again, they solved the problem in less time than any other so-called AAA company with much more experience ever did.
It was easier to EXPECT some issue like every launch in history and take a cup of tea while waiting for updates.
Acting like someone on this thread makes people look lifeless waiting for the game to release as if it was a pill dispenser and they were on drugs.

From Phoenix Labs

“We anticipated 75,000 concurrent Slayers hitting our servers at launch. This number was based on player activity during the Closed Beta and on our previous experience with game launches. 75,000 players would have put our game in the top three of actively played Steam games (for comparison). A lofty goal, but we didn’t want to run out of servers for our players.

However, an error in our system prevented our online service from working correctly.

Our team has been working to solve the resulting issues since launch, working in shifts and overnight to get you playing as soon as possible.”

Gnomeland Security
Reader
Gnomeland Security

It’s never easy to give feedback that involves some other entity spending their money. Ideally what I’d do is take the number of registered users prior to “launch” or whatever state it is, and triple it for security net reasons. Again, that’s me spending my money to ensure my product doesn’t have any type of “soft launch” issue. The issue is when you plan for “anticipated prior numbers” you almost always fail to have sufficient contingencies. Hence, why people are pissy because they wanted to play and could not.

Any non AAA company needs to expect any “early access” is in fact their soft launch because they only get one chance at initial recouping of funds “however their model is based” so yea I expect that rockiness affected them greatly since there’s 10 billion other early access games people can mess with.

It’s 2018 and people are people. They expect that if you say you’re gonna deliver something and it’s not as expected anger is nothing but a key stroke away

Xijit
Reader
Kickstarter Donor
Xijit

I had no serious issue getting through the queue … However, I did have an issue with the camera getting stuck under ground ar the end of the opeing cinematic.

And by “Issue” I mean “the game is entirely unplayable until they fix that and go fuck yourself with the hardware voodoo ritual fixes like reinstall the game 6 times, update your driver twice before rolling it back, and then finally sacrifice a two legged goat”

How about fix the fucking game breaking bug that is keeping players from doing anything more than logging in, then worry about the queues and matchmaking.

camren_rooke
Reader
camren_rooke

I got in late last night and I was…. underwhelmed? Confused?

Character creation was odd and I created a lovely non-binary Slayer by accident. Mostly since I couldn’t find or there was no option for a female body type. She had awesome hair and makeup though and a big ole burly man barrel chest. No way I could see to go back and delete char and remake them.

The fight controls seemed sluggish and not very responsive. I’d identify the beasts tell before a move and try to Space dodge right and I’d just sit there and take the hit.

Wasn’t a very good first impression.

Reader
traja

It’s a button at the bottom of the ancestor selection screen that reads “Change Body Type”. Also there is an NPC in town that lets you change the appearance of your character at will.

Controls are responsive for me but animation lock is a factor. It can be annoying and takes some getting used to all the timings. Still working on that.

camren_rooke
Reader
camren_rooke

I found the guy who lets you make changes to your character and saw the Body Type Button.

Reader
Sorenthaz

I think there’s been some lag with the servers and such, as sometimes when it looks like I rolled out of the way I’ll suddenly go through the knock-down animations after a delay.

Personally I play the game with a controller and think the combat controls feel perfect with one (menu navigation is still must-do with a mouse though).

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Alexander Smith

Character creation was a great idea in theory. Horrible in reality imo. I understand what they were going for but feel it just fell flat. It doesn’t help that the character models aren’t that great in general imo.

Line
Reader
Line

As far as combat goes, it’s very much in the line of Monster Hunter, slow and all about anticipating your movements and actions.
There’s a delay to dodge when you’re in the middle of longer attacks, more with some weapons than others.

Also, you can’t dodge if you don’t have stamina.

joxul
Reader
joxul

They fixed it, but yknow hopefully you’re faster next time.

Reader
Rumm

They fixed it, after the weekend when less people are playing, days after initial hype is gone, and the same day that a new MMO is launching.

How many people will have completely lost interest in this game because of this absolute clusterfuck? I’ve never seen a game come even close to 100,000 player queues before. I uninstalled a f2p game in favor of a B2P Asian import – that’s a pretty big ball drop.

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Filippo Chinello

“A f2p game wasn’t perfect at launch so now I’m not giving them my attention anymore”

That’s the most irrational and illogical bs i ever read in this website

” I uninstalled a f2p game in favor of a B2P Asian import ” I hope you are not talking about Bless, because that comment would become even more funny in that case

Reader
Rumm

Next you’ll tell me “its just a beta”, after they spent the last how many months running a promotional campaign rather than actually testing their servers with a true closed beta. I’m not giving them my attention anymore, because launches that tremendously bad 30 years into the genre are no longer acceptable.

And yes, I am talking about Bless, which is currently at 125k viewers on Twitch without 100k player queues.

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Filippo Chinello

Do you realize you are comparing an AAA wannabe title vs an Indie game? I think you are living in your own world and not realizing how things really are.
Would you please reference me a game released 30years ago? because I’m pretty sure you are just inventing things up to make it look like you are right.
And you only play games if twitch tells you to?

The situation is getting even more awkward

“launches that tremendously bad” could you please do your homework and google for other games launches? I’m also pretty sure your boyfriend bless was such a s**t at lunch they had to cancel and remake it. just saying.

Reader
Rumm

Sorry, would 21 years have been more precise for you for Ultima? E3 1995, so 23 years since we first saw it and the genre really got a footing. Going after semantics rather than addressing the point that the genre is almost as old as I am tells me a lot about the argument you’re about to make.

Again, the fact that other games have had bad launches since the beginning of the genre is my entire point; it is no longer acceptable for this industry to have an expectation of failure and technical issues on launch days because “that’s the way it always is.”

Then you go with the straight insult with “boyfriend Bless”, even though I didn’t say shit about my expectations for the game, but rather pointed out that Dauntless will undoubtedly lose a substantial number of players to a new MMO. You’re a moron if you don’t think that they’ll bleed players to Bless. ESPECIALLY considering that their team is purportedly made of former Riot, Blizzard, and Bioware devs who we should absolutely expect more from. They’re absolutely not an Indie team trying to make their first splash.

And lastly, no, I don’t base what I play by Twitch, but it is absolutely a way to measure some amount of success for a game, especially short-term. Fortnite and PUGB blew up because of Twitch, and the fact that several large streamers are currently playing will certainly draw in several thousand additional players to the game.

joxul
Reader
joxul

Lmao have fun with bless buddy.