Legends of Aria disables its map hotkey with the newest patch

    
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Legends of Aria disables its map hotkey with the newest patch

The developers of Legends of Aria don’t want you opening a world map any more. You shouldn’t have a world map in a sandbox, according to their design philosophy. The latest patch removes that function and will allow you to now purchase physical maps for the five world areas from vendors. You can also place notes about locations on those physical maps, although presumably you don’t need to buy a pad of sticky notes to do so. (Sticky notes had not been invented.)

The patch also allows for secure trading between players as well as transferring house ownership, and there are also new combat balance changes for players; Strength now has a greater influence on weapon damage and Affinity plays a larger role in evocation damage. It’s a smaller patch, but these changes should have a pretty big effect upon the game as a whole, possibly by getting you lost much more often.

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Rhime

Hey! Secure trading between players! Bless should come and check out a very important game mechanic that smart game devs are putting in their game. /thumbsup
Anti-social douches need not apply…

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Roger Melly

I tend to prefer games like the original WoW that had a map but made it so you had to explore the region to fill out the details in that map .

I cant say I like the idea of no map at all but I am also not keen on one that tells you everywhere you need to go the do a quest .

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Joe Seabreeze

Isn’t this the game where they’re bringing back everything people complained about 15 years ago? It’s always a vicious cycle.

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Raimo Kangasniemi

No, that would be Pantheon.
This is the new Ultima Online without the franchise name.

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Robert Mann

I like the idea of ‘physical maps’ for games… but agree with those who say ‘don’t swap after you release silly!’ Actually, I believe what I thought would be cool was player mapping, which could be done with varying scales, use landmarks, and otherwise be pretty darn cool for those who aren’t completely dependent upon an arrow on a map screen to guide their way. Not to attack or insult those people, we all have different strengths and weaknesses, just that I expect they wouldn’t like the thought.

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Kayweg

“The Long Dark” has an interesting way of doing it.
It’s a survival game. You can grab some charcoal from your extinguished fireplaces, like camp fires, stoves and ovens.
You then use that charcoal, and it will draw a part of the map into your journal.
It unveils a certain radius around your characters current position, and if i recall correctly that radius will increase if you sketch it on a hill or mountain.
So as you move around, and keep “drawing”, you will gradually unveil more and more of the overall map.

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Zuldar

So they don’t want players to have a world map then sell maps in vendors. Couldn’t the map button just open the relevant map for the region you’re in? Seems like they might just be adding extra steps to do the same basic function. Their design philosophy should be “is this fun?”.

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Kayweg

Not having a map function to begin with is one thing, at least players would have known and been used to that then.
But having one and then remove it would certainly rile me up a bit.
Of course, i don’t know if this always was the plan and everyone knew.

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zoward

The original KS specified one of its goals to be a linux version by beta. I have a feeling I’m going to be waiting a long time.

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Bryan Correll

Silly penguin. You should know that Linux versions of, well, anything are myths like Santa Claus, the Tooth Fairy, and impartial media.

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Angel

I have never played this game, but I can’t imagine playing one that has no map. That’s just nuts.

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Actually when you spend too much time in one place you eventually learn it. I’ve played so much World of Warcraft and spent so much time in a couple of zones that I honestly don’t need a map to know where I am.

My only trouble with LoA would be that it’s top-down and if it were fully 3D 360-degree camera it would make it easier for me to learn my surroundings.

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tiltowait

I left the game because of little things like this, irritating design choices designed to punish new players. Everything can be learned, eventually, but if you keep hitting the newbies in the teeth, they learn to try something else.

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imayb1

I will never, ever play a game with no map functionality.