Massively OP Podcast Episode 172: Delays and do-overs

On this week’s show, Bree and Justin tear open a fresh pack of Launch-Os, dine on the sour grapes of server closures, and imagine just what they would do if an MMORPG studio was ever foolish enough to hire them.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

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imayb1

As usual, I agree with Bree regarding hyper-realism. Whenever a company announces this as a goal, I feel my eyes squint and realize I’m giving them glaring side-eye, to figure out if it’s going to be used as an excuse to downplay women as viable players/ player avatars.

To me, hyper-realism– specifically medieval-style– often means a lot of un-fun unfairness, such as, “You’ve contracted an incurable disease. Make your peace with this world.” Then you have to roll a new character and kiss any skill progression good-bye. Or, “Blight has struck your crops. You will have nothing to eat this winter and there is nothing to forage. Would you like to join the aesthetic monkhood and beg for food? Become a bandit/ poacher? Or starve to death?” I think most would take the bandit option, only to get a cut scene of the king’s force cutting you down. Re-roll again!

No, thanks.

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Phil Gillespie

To add a similar but completely different perspective to why I dislike the desire for realism (this maybe just my tastes being different to the modern gamer gen):

The desire for photo realistic graphics, why? I have real life for that, I don’t need that shit in my virtual worlds, I want the creativity factor cranked to 10 in my immersion. They tend to age better that way aswell.

I am of the same opinion with story as well (to a lesser extent, there is definitely place for good narrative, and smart writing) as I can sink my teeth into a book, or a movie if I really want a good story. Lore is different though (it can be done in a ton of ways and left for the player to discover non-linearly), that is supper important for building out a universe.

I immerse my self in games with a sharply defined style (crank that creativity up), a believable game world (lore more than story), and tight gameplay (mechanics, mechanics, mechanics. If that shit is not satisfying then whats the point?).

Leave realism at the door in every regard.

Bree Royce
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Bree Royce

The weird thing is? Mechanics like that can be fun! I’m thinking like Oregon Trail kind of mechanics, it can be amusing and interesting (though maybe not SO much in an MMORPG when those mechanics become chores against the gameplay rather than the actually gameplay). What irks me isn’t so much when devs include them as when they are picking and choosing when to be realistic while claiming they aren’t. Go ahead and be a chore/hygiene simulator if you want, some people dig that, but don’t tell me your game is hyper-realistic when all the men are unrealistically elevated to knight. :D

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imayb1

He did not.

Minimalistway
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Minimalistway

Asking people for money is hard, i struggle with this all my life, it is easy for me to give for free, work for free, and i love it when people offer money without me asking, easy to say yes to that … so, i understand :-)

MMO job? who build the world of a game? i think i’ll love doing that.

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Bionicall

Can we add “Concious Erosion” to the bingo card. Classic!

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imayb1

“Conscience”. ;)

Zulika Mi-Nam
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Zulika Mi-Nam

Cannot find you on Spotify yet

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Zulika Mi-Nam
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Zulika Mi-Nam

…not via mmo either

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Bree Royce
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Bree Royce

Hmmmmm OK. Thank you Zulika!