Shroud of the Avatar doesn’t discriminate against zombies

Shroud of the Avatar is taking a bold stance in portraying the differently living in a wider range than is usually seen in MMOs: “When the undead rise, the young will rise along with the old. While they might not have the reach of an adult zombie, they make up for it in stealthiness and in making you hesitate before you strike, a hesitation that might cost you your life. Zombie children will begin appearing in select locations in Release 55.”

Now how about some zombie senior citizens around these here parts?

Since you don’t need to sleep tonight now, you have enough time to absorb the rest of Portalarium’s weekly newsletter. Other than hyping up Thursday’s Release 54, the studio showed off the new heraldry boots and gloves it’s created for the fantasy game’s community.

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Victor Didra

Another big release tomorrow with a huge amount of additions.

One thing that will probably go unsung, but have a big impact on combat fun is that the sound effects are getting a bunch of love.

Weapons: We updated the sound effects for all of the weapon types (blades, bludgeons, polearms) except for ranged weapons. This includes attacks, misses, parries, and sheathing/unsheathing.

We also made it so that weapons will now make sounds when you swing them even if you do not have a target (previously they were silent).
Combat Impact Sounds: We did a polish pass on the impact sounds that happen during combat.

Looking forward to tomorrow!

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Vagabond Sam

Tacky

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Ceres Outpost

As opposed to what? New to video games are ya? :)

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Vagabond Sam

Appealing to an assumed inexperience in video games to write off my opinion?

Ignoring that for now.

It’s tacky because it relies on shock value to provide meaning and context in the game instead of having a deep and unique “Novia” flavor.

It’s tacky because zombies have been done to ‘death’

It’s tacky because the models used are boring and don’t even try to reimagine the living dead in a unique or interesting way. For example World of Warcraft’s lesson added flavor and lore to zombies in the Nightbourne.

Just more generic and uninspired mobs for a game that has yet to do anything unique with its lore.

Tacky