
Wild West Online’s reviews have continued to sink on Steam since the game’s surprisingly hasty official launch earlier this month; they currently sit at “mostly negative.” Steam Charts pegs its all-time peak (publicly accessible) players at 559, down to 174 over the last 24 hours and under 100 as I type this.
But the dev team isn’t giving up. Yesterday, it patched in several bug fixes and features, including new hair colors, plantation and hideout tweaks, and the new hot bar that lets players swap between their guns and “use certain items more conveniently in a fast paced shooter environment.” It’s also added something called “novice servers”:
“If players character are below level 20, and if ALL characters in a group are below level 20, they will be joining ‘novice’ servers. If any of the players in a group are level 20 and above, group will be joining ‘general population’ servers.”
Interesting side note: Steam no longer lists 612 Games as the developer of WWO. The developer is now listed as DJ2 Entertainment and WWO Partners. DJ2 Entertainment’s website lists Steven Bugaj, the (presumably former) CCO of 612 Games, as the CCO of DJ2.
Here’s a look at our most recent playthrough of the game.
Game.Released.Way.Too.Early.
Thanks for the stream. Looks completely awful. Shame.
It really does.
There’s much hype and little truth told about the Old West . . . much like this game.
Novice servers? Is that like the All Right Corral where you practice to be good enough to make it to the professional O.K. Corral?
Since this post is a worthless as the game, let me at least post something interesting. Where does O.K. come from? Oxford Dictionary, after running through all the theories it says are wrong, tells us:
Going PVP not PVE was a mistake, they could have appealed to the RDR fans, instead they wanted a battleground.. brain fart achievement received.
How is having PvP in a wild west game a mistake? The game is just awful PvP isn’t even the problem…..then they made the mistake of trying to appeal to pve players with no content at all…
PvP is never a mistake if you balance it properly….the top selling PC games are almost all PvP games….stop saying shit like PvP ruins games or you will have less players if you do… it’s just a lie at this point spread by bitter mmorpg players….
Did you follow much of the development, people were saying ALL ALONG they wanted a PVE experience, that’s how. They release a broke game that is PvP and lo and behold people don’t turn up in their masses and disappear in their majority shortly after… shocker..
PvP is niche, always has been, always will be if all they want is a niche audience, more power to them. Even ignoring all the other Massively suspicious elements surrounding this games rush release and development Its still a mistake. 100 people are not enough to keep the lights on or pay for future development.. and that’s IF we assume all 100 of them are spending money in the game, which lets face it is HIGHLY unlikely ;)
But sure..bitter players, and lies that MUST be the reason hehe
The population wanted a Wild West game
The vocal minority wanted a Disney Shooter with no survival elements.
The minority won.
But they released a PvP game, so they got the population they wanted alright.
Which was nobody, and the game is already dead.
Now they try to convert to PvE because the PvPers will never ever be relevant in MMOs.
I’m sure this game is a winner alright.
The Developers wanted a PVP game, the fans wanted a PVE game, and as ever the Devs won.. no real surprise there or the fact this game will disappear into obscurity within a year or less from now like almost all the other niche pvp games trying to cater to the same tiny handful of players, while the majority PVE’ers collectively face palm at missed opportunities ONCE AGAIN..
I really do wish that someone could explain why developers keep putting out pvp stuff when so many of us are just begging for an amazing survival pve game. I know most would say it is for money but after all my years of gaming, I really think companies could make more money if they would listen to people instead of looking at numbers on a paper.
Survival without pvp is Disney. Taking survival elements out leaves only pk. If devs make a true survival game everyone complains it’s too hard. If devs take those elements out, with nothing to do, you end up with what you got now.
First rule in survival is travel alone should be long and arduous. First thing everyone wants is fast travel
Swear to god some of y’all got binders on
Well, you can have a survival game without pvp. I love playing survival games against the elements. That is pve. Player vs Environment. I hate playing survival games against people. Player vs Player. People can always figure out how to cheat the system.
“the fact this game will disappear into obscurity within a year or less from now”
Sergey Titov will release this game at least 2 more times under new names, lol.
Open world PvP ruins MMOs.
Thinking WW is a lawless place is a huge mistake, so is feeding into that fantasy. Specially when it makes your game Grieftown, population: You.
That’s a lie because balance is never achieved. And when it messes with PvE balancing, you screwed the whole thing up.
I’m sorry, where is GTA a pvp game? Or God of War?
It’s proven that most openworld pvp games are completely empty because they allow gankfests and griefing to happen. They’re always “games for a selete population and we’re ok with that” which means “we’re scared of actually doing good, engaging PvE gameplay with controled PvP, so we’ll sell you idiots shooting themselves as content.”
If it’s a lie, why are games dying because of it?