Defiance 2050 gives you a quick overview of its four base classes

    
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Assuming that you’re both a freeloader and will be poking your head into Defiance 2050 this summer, you’ll have exactly four options for classes when creating a character. Trion Worlds has been testing and talking about these base professions lately, with a promise of a future in-depth examination of the Demolitionist advanced class.

In the meanwhile, the studio wrote up a quick summary of the four base classes. These are:

  • Assassin: “Critical strikes, surprise attacks, and all-out damage”
  • Guardian: “Hold the line and keep allies safe”
  • Combat Medic: “Heal up wounds, save lives, and buff your squad”
  • Assault: “All-around offensive and defensive Ark Hunter”

If you need it explained even more simply, there’s a developer video just for you. After that, you’re on your own, pal.

Source: Defiance
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Ernost
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Ernost

I have a feeling everyone is just going to end up playing as Assault.

Reader
Bruno Brito

Ok, let’s break it down:

Hidden Blades are weapons you keep HIDDEN until ready to unleash. If you take it off and run around it isn’t a hidden blade, it’s a sword. HB’s are made for you to surprise, then you unleash the attack and get out.

Most classes seems ok in a conceptual standpoint, but given the nature of the game, i’m willing to bet that the Assault will be just either too good, or completely awful.

Reader
Fluffy Magical Unicorn

I don’t think I’ve ever seen an ‘assassin’ style class in any MMO (or many RPGs for that matter) wind up balanced at all.

When are MMO makers gonna realize that the ‘surprise attacking mobile striker’ class but is super flimsy for balance is just bad design?

Reader
Bruno Brito

It’s a common class fantasy. I’m ok with existing, as long as Stealth becomes a temporary asset, and not the entire mechanic of the class.

Reader
Fluffy Magical Unicorn

Stealth is a huge problem. I mean, just look at the nightmare that is Guild Wars 2 stealth.

The principle of the class winds up becoming problematic every damn time, IMO.

Reader
Bruno Brito

Guild Wars 2 Stealth is a problem because the game has several balance issues and classes don’t have many ways to respond. GW1 solved that by allowing you to mix-match skills. GW2 gives you a rockpaperscissors bullshit.

It’s also the Thief pigeonhole. I played a Stealthless thief and is a fun gimmick, but when your entire class mechanic is also a gimmick, it gets old fast. GW2 Thief is badly designed.

Normally you balance by increasing TTK ( WoW Rogue ), but in GW2, that would just make Thieves completely subpar.

Reader
Sorenthaz

Looks like they’re trying to do the Trove model with classes.

The problem though is they’re basically just taking the old EGO Grid and splitting it up into specific classes that are way more whittled down and don’t look to have much when it comes to actual choices.