Ship of Heroes video demonstrates how far the game’s come in a year

If you wanted some clear visuals on how far Ship of Heroes has come over the last year, the video Heroic Games published over the weekend is ponying up. It stands in clear contrast to a similar mission map video the team put out just about a year ago, as the new one shows off how that same map has been upgraded and adapted for the new engine version, with more props, textures, materials, doors, viewscreens, and lighting and reflectivity tweaks.

According to Heroic, this particular map is expected to take around 30 minutes to beat, although the PR notes that the devs are “pretty flexible about player strategies” such that “if a team figures out how to complete the mission in 5 minutes, more power to them!” As for what’s coming up in the future:

“We’re working on several tasks in parallel right now. Our next video may show off the new Healing Nanites powerset, but it’s not set in stone yet. We have some additional lore related to Nanites in the queue as well, and we’re hoping to get that published before we go to the next Alpha event. The next alpha event is a login test which will help the dev team prepare for a raid test later this year; we’re hoping to get a couple dozen or more members of the community to volunteer to participate.”

Here’s the new map:

And here’s the old map:

Source: Official forums, press release
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Magnus Itland

Definitely an upgrade, but to be honest I would have played it with the original graphics too. My main worry when it comes to CoX successors is that I may die from natural causes while these 3 or 4 teams are working on the perfect game, to be released Someday. Ship of Heroes seems to be somewhat more focused on getting a small but playable game up and running quickly though, so for the moment I am mostly supporting them.

serariron
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serariron

You know, it’s amazing that a superhero MMORPG that basically came out of nowhere and failed a kickstarter looks better and more progressed than the big kid on the block that actually got a decent amount of funding (not much for an MMORPG but still).

I think it’s embarrassing actually. When I see City of Titans videos and compare them to this it looks like they basically made no progress in the like what, almost 4 years now?

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Peregrine Falcon

I’m torn.

I keep wanting to pony up the money to join in alpha-testing, but at the same time I want to wait until launch so that I don’t get burnt out from playing before the game’s really even ready to be played.

camren_rooke
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camren_rooke

I’m kinda that way but at this point I think I will pony up. I’ve seen enough good to think it will be worthwhile.

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ogged451

I’m torn.

Same here, but not because of fear of premature burnout :)

It looks promising, seems to make better progress than the others, but I’m still chewing on some of the words they used in their Kickstarter which I thought to be inappropriate for a superhero game (quote : “Meet exotic robots and aliens – and then kill them with fire.”)
I want to play a hero (or a rogue) and not some shady vigilante.

April-Rain
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Kickstarter Donor
April-Rain

Pretty impressed with the progress, if they keep this up I am pretty sure it will fund if they go the kickstarter route again

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Witches

And risk failing again?, They seem to be further along than their …ahem… not competition… that did fund on KS, maybe they should just make it playable and charge for a playable alpha.

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TheDonDude

According to Heroic, this particular map is expected to take around 30 minutes to beat, although the PR notes that the devs are “pretty flexible about player strategies” such that “if a team figures out how to complete the mission in 5 minutes, more power to them!”

That may sound cool on paper, but let’s be realistic. If players figure out a way to shortcut content by that much, it’s probably a boring strat that will quickly become mandatory and thus need to be fixed.

camren_rooke
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camren_rooke

I’m torn on this one. I would say I agree that too much shortcutting makes the missions ‘run and guns’ but sometimes your players want that. Sometimes you want a nasty quick and dirty Little Cesears pizza and sometimes you wanna make your own with whole wheat pasta, cooked steak, cheery tomatoes, bleu cheese and twenty year old balsamic vinegar. Either is fine depending on tastes.

I remember the Imperious Task Force as being done two ways. There was a quick way with teleports, pulls and such and there was a long brutal way where you just waded through group after group to the supervillain.

Either was fine since the combat gameplay was the thing.

I think it helped in COH that there was no gear rewards for completing a mission, just influence. If you wanted recipe drops it behooved you to bash as many bad guys as possible for that .1 percent recipe drop chance. If you just wanted an achieve, the quick and dirty method worked; if you had two hours for a drunken crawl through Cimerora, or thirty minutes to just beat up Nictus Ronald, all were possible.

I think i may be rambling, blood sugar low, food needed, Cuban selected…

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Tee Parsley

I saw all sorts of Imperious takedowns in the final battle. Separations, trick pulls, full on assault, even one that involved no one setting foot on the plaza, which lead to no waves of reinforcements and easy pulling of the big guy, with no summoned assists.

Also, in a beta, a Dr Kahn’s Task Force run had a glitch where Reichsmann summoned two allied bosses at once instead of one, and the wave of minion reinforcements became continual. We managed to defeat them nonetheless, but it was pretty exciting for a while. We wrote it up as a bug, but suggested they work on keeping something like it, so the TF would be a little less ‘Simon Sez’. Sadly, that advice didn’t get taken….

Looking forward to seeing Ship of Heroes’ approach to such things.

camren_rooke
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camren_rooke

This is looking pretty damn good! Keep up the good work!

It really does look like a place where the Praetorians or Living Earth would be attacking. I’m glad that The Crimson Bootay is there to take em down.

*feelz*

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A Dad Supreme

Front runner for Spiritual Successor to CoH.

Let’s get a poll going, Bree!

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IronSalamander8 .

More teasing! Looks nice to be sure. I spent a LOT of time inside CoX’s various mission instances and I loved that system even if the office buildings would have been nightmares to work in!