The Daily Grind: Do you feel pressure to play MMOs for daily bonuses or experience events?

On Wednesdays, we farm gems.

In Trove, that is. That’s because ever since Trion revamped the daily login system, players get a daily bonus for doing a specific type of gameplay, with an even bigger bonus for subbers. It’s on a fixed weekly rotation, meaning every Monday is the same, every Tuesday, and so on. Wednesday is gems, so everybody in the game is farming gem boxes because they are just that important to character power.

The bonuses are extremely generous, and objectively, I can say it’s a great system. Buuuuuut I find myself being mildly annoyed by the compulsion to go do that one thing, knowing I’d be missing out if I didn’t. Anybody remember old-school Ultima Online and power hour, when your skill gains were accelerated for the first hour you were logged in every day? It’s even worse than that because at least that was over after an hour and people could relax and go back to ganking miners or shuffling bags of regs around their houses. This one basically never ends. It’s a weird sort of pressure to go forth and achieve, constantly. And on Wednesdays, when I feel like working on our guild map instead of farming gems, I spend the whole time feeling guilty, and then feeling foolish for feeling guilty.

First-world problems, sure, but still something I think about. I’m pretty sure the system is a net positive for game retention, but I don’t love the extra pressure. And in a way, I can understand some of the complaints about even shorter-term events, like the one Elite ran two weekends ago.ย Do you feel pressure to play MMOs for daily bonuses or experience events? And does it work?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointedย questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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WoW holidays and Pet XP are what drove me away from the game, I just went panic mode. It was too much for me. Especially the pet battles. They are just awfully unbalanced. It was just time pressure torment.

Patreon Donor

No, not in the slightest. I play what I’m in the mood to play when I want to play it. I’m not a lab rat in a Skinner box. I roll my eyes and my mind goes on auto-ignore whenever GW2 guildies start talking about dailies.

That said, I do kind of like the thing STO implemented a while back where they give you extra rewards for doing specific activities. For one thing the window to do it is usually like 3-4 days. For another, the activity is often something I don’t mind doing at all. Still though, I only do them when I want to and when they are convenient, I don’t go out of my way to do them.

Bree, loved your ‘first world problems’ comment. Favorite Weird Al song after The Saga Begins and Yoda. lol


Time-limited events (seasonal events being the exception) actually have the opposite effect for me. Knowing I have to get something done in a game within a limited time makes me not want to bother at all.

Kickstarter Donor

I don’t feel under any pressure whatsoever. I play what I want, when I want. That applies equally to login rewards as it does to daily quests and crafting writs, or holiday/festival events etc. The day that changes gaming becomes a job and not a hobby. I don’t intend to let that happen, never have and never will!

As for xp buffs, I rarely bother with them when they’re available. One of the things that put me off continuing with BDO was the endless stream of xp and other boosts – just let me play the damned game!

As a lover of ESO, I’m quite apprehensive about the daily login rewards. I’d really like an option to disable that sort of stuff.

David Goodman

No, not really; if i’m not engaged with your game without the XP buff, i’m not going to be enticed to a crappy game with it.

Games I enjoy, when they run an XP buff, I like – but then again, it’s a bonus on top of something i’m already playing.

Kickstarter Donor

I guess daily bonuses don’t pressure me very much unless limited goods are on the line. I hate when game companies try to capitalize on FOMO to make you login every day. Whenever I was completing my coursework this past semester, I quit playing a few games even though I liked them because I had enough deadline pressure to deal with, and I didn’t need daily login/play incentives making my precious few gaming moments less fun. One time I generally feel pretty good about daily bonuses is when they are used to make a game more F2P friendly.

Daily login incentives may spring up with increasing frequency these days, but I can definitely see that they’re not universally beloved. It’s kind of tiring how things like login bonuses become universally adopted by multiple companies as the “one true way” without much thought to whether or not it suits the game’s audience or intended playstyle.

Loyal Patron
Patreon Donor

Oftentimes and that’s regardless of whether I end up doing said activities. Fortunately I can ignore them if I so choose and not feel too bad. Though I don’t appreciate when that activity takes up a part of the UI, and I can’t hide it.

Jack Kerras

It’s not whether or not I FEEL pressure at time-based ‘bonuses’ in games, it’s whether or not those ‘bonuses’ are the only time you can meaningfully progress that pesters me.

I do feel the pressure, but I feel it in a slimy way, like I caught someone with their hand in my pocket.

I powerfully dislike it, they’re obviously designed for ‘engagement’ not for ‘fun’, and it’s an irritating reality of current MMOs which continues to turn me off more and more every time I unearth some fresh new hell to participate in.

This stuff is evolving a lot faster now that there’s real money in it, but the shameful part of that whole situation is that it’s evolving into a more efficient money-creating engine at the expense of both developers and gamers, as opposed to evolving into a more amusing pastime, which I feel should definitely be the focus.

Games were worth money when all folks were trying to do was make games that were more fun to play. They are still worth money when that’s the aim now, see: The Witcher et al. The unfortunate bit is that the suits won’t get their fucking hands off this shit and just let people who love the craft more than they love having lives that don’t suck (because gamedevs’ lives DO suck, by and large, compared with life in other career environments) do what they do best.

Toy Clown

BDO has daily buffs for experience, which you can use anytime, but lose if you don’t use them over a 24-hr period, and also has 100% experience turned on on the weekends. I don’t mind the daily buffs, since I can use them when I want. A lot of times I don’t bother because I don’t like straight out grinding. The weekends I definitely stay away from leveling because I hate the behaviors gamers have developed in BDO. I hate fighting for breathing space, even though I can hold my own and win most fights when people want to take over where I’m leveling.


I’m going to be logging in to whatever game I’m playing at least once a day anyway, so I’m happy to take a reward for doing so. In SWL’s case that daily login reward and cache key is, uhm, key to my progress.

I take a vacation during double-XP events, because I’m an oddball who wants to experience all of the game’s content at the appropriate level of difficulty. For any other bonus event I’ll reap the rewards if they come up during my regular gameplay, but I don’t feel any pressure to go grind away at that one activity.