Final Fantasy XIV plans to roll back greed-only looting in alliance raids

Sometimes reasonable ideas don’t quite work out. Final Fantasy XIV‘s latest loot change is an obvious example of that; the developers wanted to solve a problem wherein loot from Alliance Raids is a great way to gear up secondary jobs, but it can be awkward to choose between running on the job that needs the loot and is undergeared or your fully-geared job that doesn’t need it. So the loot rules were changed to greed-only through all Alliance raids.

Unfortunately, this solution ran into one major problem wherein players absolutely hated it for several reasons, glamour collecting and general counterintuitiveness among them. Producer and director Naoki Yoshida posted that in response to player feedback the system will be reverted with the next hotfix, returning to the usual need/greed system for all Alliance Raid content. Which means that you will have to choose between taking the undergeared job or just pray you’ll get the loot you want once again, although with the latest Alliance Raid the problem is more frequently forgetting how to divide by three.

Source: Official Site; thanks to Robenix for the tip!
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Vexia

This tank & healer household of FFXIV players is happy to see the need option restored.

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kgptzac

It’s year 2018. Why can’t themepark MMORPGs just all adopt personal loots. What is the reason to create a point of friction within a group of players that is supposed to work together, when the obvious alternative works much better?

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Arsin Halfmoon

You know who this original change was for? For the scrubby DPS who want to RP in tank gear BUT ARE SOOOOOOOO AFRAID DESU of being judged by the dps or some other anxiety.

Im glad theyre changing it back, the ffxiv community seem so much more whiny/beta than any other community ive been part of. Think about it, the devs thought it was a good idea to make things greed only because they wanted to protect the feelings of the DPS who are too afraid to tank or heal in a big group setting. I dont see any other reason why.

The same goes for the fact that you cant skip cutscenes for those 2 ARR dungeons, its to protect players from the peer pressure made from skipping the cutscene and getting the dungeon over with.

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Danny Smith

Good. I see people going “i-it was fine we could go on our alts and it was fast!” and wonder what strange alternate dimension they are posting from. This was already a shitshow because it required randos to do basic grade school math. Throw onto that tanks and healers leaving because dps who outnumber them win their rolls and then the raid disbands and i dont know anyone that did the latest raid after the first week because the odds of reward were astronomically low and the experience itself blows -the 3rd boss in particular- and this urgent hotfix makes me wonder just how much of a ghost town alliance raids were becoming from this frankly insane change that never made any sense.

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Kawaii Five-O

I’ve yet to do Lighthouse and haven’t done any other 24 man either since 4.3, because of the change. I know several others haven’t done them either–specifically in hopes that SE would see less players running them and feel pressured to revert the loot rule change.

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Armsman

There was nothing ‘reasonable’ about this idea given the way gear acquisition and progression works in this game. The fact they are rolling it back shows what a ridiculous thing it was to do in the first place.

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cursedseishi

I’ve said elsewhere, but whilst the concept of easing the ability to gear up secondary classes was nice, it shouldn’t of come at the cost of ruining gearing up at all through it. With the 2.X and 3.X alliance raids, I never had any problems in getting gear for my other 50/60 classes. Yeah, you got some arsehats who roll need just so they can vendor-trash it, but that wasn’t often.

With this system? The couple of times I ever bothered to do a raid, everyone rolls greed. Even if the tank has 360ilvl gear in all his slots and the 330ilvl piece is clearly not needed, they’d roll on it. There’s no way to better your chances on the stuff you do need, so everyone figures they’ll just go for greed and play the roll roulette on it since your individual chances are so low regardless.

Tokens would definitely make this simpler on everyone. But who knows if that is a change they’d be willing to make retroactively, or will they wait till the next expansion before doing it.

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Danny Smith

It was a pure example of the early WoW lfr mechanic of “spite rolling”. You lose your roll and decide “fuck it, i dont get my toy nobody does” and people roll intentionally to ruin someone elses fun. I’m glad i never went in on my DRK or AST jobs as it looked like a nightmare to see a tank or healer just leave without saying anything when a dps gets their gear like it was a routine they had been doing all week.

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Kawaii Five-O

For that purpose, a reasonable idea would have been to introduce tokens to the loot tables that could have been rolled on and then exchanged for the desired piece of gear.

What they did was just boneheaded and tone deaf.