E3 2018: Nintendo thinks lockboxes are unfairly maligned, help ‘drive engagement’
You know how sometimes, when nosy press asks you a question with no good answer, you’re better off shutting up? And when they don’t ask you about a tricky subject, you probably shouldn’t go out of your way to run into it head-on?
“Loot boxes, broadly speaking, have gotten a bit of a bad rap,” Nintendo exec Reggie Fils-Aime told the publication (via GIbiz), in answer to a broad softball question about digital revenue.
“The game mechanic of buying something that you’re not sure what’s inside is as old as baseball cards. What we believe at Nintendo is that a gameplay mechanic that offers the consumer something to buy that they’re not sure what’s inside can be interesting as long as that’s not the only way you can get those items. And that’s where some developers have made some mistakes. For us, its one of many mechanics we can use to drive on-going engagement in the game.”
Nothing says “engagement” in a game’s world, community, and gameplay like gambleboxes!
According to Bloomberg, Nintendo’s stock is down again today in the middle of E3, “bringing the drop in June to 16 percent and putting the stock on track for its worst monthly performance since September 2015,” chiefly due to investors’ concern about frontloading the success of the Switch.