Bless Online explains why it chose early access, lays out the content coming soon

    
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Bless Online Executive Producer Sungjin Ko is back with another letter for the community today, this one offering insight into why Neowiz picked early access in the first place, especially given the game’s rocky reception. In short, it’s because Neowiz did so much rewriting of the game for western audiences and really wanted western audiences to give it a thorough testing.

“Ultimately, this desire to try something new with the systems of Bless Online combined with the need for an open discussion with our player base led us to Steam’s Early Access platform,” Ko explains. “It allows us to make sure we have the funds to continue supporting Bless, while also working directly with our players to make Bless everything it can be and more. […] Where we are today with Bless Online’s Steam Early Access is not where we will be when the game officially launches in the coming months. As you hopefully have seen, we’ve been hard at work addressing feedback, making changes, fixing bugs, and working to make the best game for both Neowiz Bless studio and our fans.”

Along those lines, Ko lays out exactly what players can expect over the “next several months,” with the cabeat that the “list is not set in stone.” English and German localization, 3v3 PvP arena content, balancing, endgame group boss, endgame quests, endgame elite dungeon, 70v70 siege PvP content, and the action-and-tab-targeting systems are all still underway.

Source: Steam
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draugris

Interestingly he did not mention in his letter optimization of the game. They have so many construction sites in this game, i really hope that they will be able to solve them. Originally i planned to check out bless in july after the ea launch mess has settled a bit. But tbh this game has so many problems including pretty nasty exploits who are damaging the economy severly *cough* turban mod *cough*, that i don´t think it´s worth it. Maybe if they leave ea at some point i will look into it but imo they have to do a server reset then to fix their economy.

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Diego Lindenmeyer

Nops, essential stuff like Optimization should be in the game..
This game had 7years it isnt a new game to people just ignore and accept it because is a EA.
Best part of the letter is they trying to make excuse on the google translator translations

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Arktouros

Whew, from what I’m reading/listening to from other people I know playing this they’re pretty much all in “Abandon all hope” mode at this point. Characters dying and then getting deleted? Yikes.

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Bruno Brito

his one offering insight into why Neowiz picked early access in the first place,

Hahaha.

I really think this guy don’t realize some of us are actually partially educated.

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Brown Jenkin

> In short, it’s because Neowiz did so much rewriting of the game for western audiences and really wanted western audiences to give it a thorough testing.

Sounds like a great reason to friggin *test* a game, rather than selling the privilege of the “testing experience” to people.

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A Dad Supreme

“Ultimately, this desire to try something new with the systems of Bless Online combined with the need for an open discussion with our player base led us to Steam’s Early Access platform,” Ko explains.

Huh.

I thought he was going to say something like: “We went Early Access because three previous Early Accesses in worldwide markets still weren’t enough to make the game good”

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Kickstarter Donor
Darthbawl

Bree, 3rd para, 1st sentence you have “cabeat”. Guessing that got fat-fingered and should be “caveat”. :P

Also, is commenting here the best/easiest way to get info like that to the article author? Don’t want to step on any toes or anything. :P

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Kickstarter Donor
Greaterdivinity

So…

We wanted your money but didn’t want to finish the game first so we decided to start taking money while our game was still broken and super incomplete and didn’t expect anything bad to happen.

That’s not something new, that’s pretty old-hat for the Early Access system, Neowiz.

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I wish the game had turned out better, but Neowiz really managed to shit the bed with this one and they don’t seem to be doing a terribly good job of righting the ship after their initial barrage of communications dried up. Watching the community implode and the emissaries lose their minds has been entertaining I guess, but I’d rather be entertained by a game succeeding and kicking ass rather than watching it crash and burn : /

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Leiloni

Normally I’d agree that the idea of taking money for an unfinished game is pretty shitty, but in this case I’m ok with it simply because they have been so upfront about it. Months ago they stated it was an unfinished game and that essentially this would be a testing period. So they knew exactly what would happen and personally, so did I. I remember warning people to know what they were getting into.

In my opinion if you’re going to make a decision like this as a company, I can at least respect the honesty. It’s too bad players didn’t want to see it and all thought it would be this perfectly finished masterpiece.

I care much more about companies that lie than about companies that merely make unpopular decisions. At least with the latter, we’re all properly informed and can decide for ourselves what to do about it.

I think the fact that they only prepared 3 NA servers and 2 EU servers at launch is a pretty telling sign of the disconnect between Neowiz’s pre-EA launch communications and the communities expectations. 3 servers shows that Neowiz expected a smaller base of players with EA (which frankly makes sense), but we got 6 or 7 eventually just for NA because so many players got hyped for the wrong reasons.