Blade & Soul shows off enhancing your gear with its new Augment system

Legendary accessories in Blade & Soul are the sort of things that you know you can wear for a very long time without replacing. That’s good, but it also means that you’ve hit a dead end in terms of chasing new stats. So the new Augment system will help change that by giving you more stats to chase! Sure, your ring already has great stats, but it could be enhancing your damage against bosses. Doesn’t that sound even better?

Each of the given accessory slots has three different sorts of Augment that can be applied; one adds boss damage and critical chance, one adds critical chance and critical damage, and the last adds HP and PvP defense. Each sort has a maximum amount that it can add to an accessory, but each augment application is randomized; you could wind up with the best values right away or roll them multiple times without much luck. Check out the full rundown for numbers before you get ready to make your best accessories even better after all.

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Hmm. Yes, this is dropping in the patch as well, making hard modes a thing again.

But the rng element turns me off to it. I should be able to craft what I need and not rely on rng for the stat attributes.

Up to now, BnS has avoided such shenanigans, but now… I’ll have to wait and see how it works out, but this something I’m not looking forward to.




Yeah. I agree. You work hard to get your accessories all which have the stats you want and need. And now you get a chance to augment their power but it is an rng roll to see it fits your class and play? That is not an enhancement.

There is a 1 in 3 chance you get what the attributes you are looking for. That means that 66 percent of the time, you are going to have to start the process all over again. Bullshit…

The good news is that only those that are going through Tier 2 and Tier 3 raids will care. So, a good majority of folks won’t have to worry about it for now.

But going down this path is a bad precedent. This could easily apply to weapons and other things as well.


Wouldn’t it be nice they forget about all the levers to pull, buttons to push and knobs to adjust while all doing the Hokey Pokey in upgrading the stats on legendary weapons and stuff by mere smidgens. Not to mention all the gold buying prices these upgrade cost. And now RNG, as you say. /bleh

The game strengths have always been about skill and looking fabulous while executing those skills. Why don’t the devs focus on those, instead of iLevel epeening nonsense. As that’s one aspect of World of Warcraft they need to toss entirely out the window, IMO.