Global Chat: The fallout of Fallout 76

Bethesda’s E3 reveal of Fallout 76 had many gamers and franchise fans talking, no more so than out among MMO bloggers. After all, taking the series online for the first time is a pretty notable occasion, is it not?

“As I said before, I am all onboard with a Fallout survival game,” wrote In An Age. “Exploring the wasteland and looting all the things consists of about 80% of my gameplay in this series, and I am currently on an extreme survival game kick the likes of which I have not experienced since my high school JRPG days. All of that sounds fantastic to me.”

Leo’s Life isn’t as enthusiastic: “I was certainly interested last week. Now, not so much. It’s not the game that I wanted, but it’s probably the game that someone else did.” And Endgame Variable notes that, “The first thing they showed was your basic animalistic gankbox-style PvP. That’s got to be sending a message.”

Contains Moderate Peril: The failings of co-op gameplay

“And despite ongoing improvements in AI technology, playing with other people often provides a superior experience. Mutually agreed tactics are more likely to succeed and if things take a turn for the worse, real players can improvise more effectively. Hence co-op play seems to be industry darling at present and is seriously putting a dent in the MMO market.”

GamingSF: Diving for pearls in EverQuest II

“On this character at least, the event is zero-stress because he has a handy non-combat spell called ‘Swill‘ that gives him water-breathing. So I’ve spent chunks of time flitting around the shallow waters of three different zones. This character is also a woodworker by trade, so he can make very useful items that my other characters could use to emulate the same spell.”

The Ancient Gaming Noob: The trolling loophole

“For me the most outrageous aspect of the whole thing was probably Steam’s line on whether allowing a game on their service constituted an endorsement of that game and its content and, whether you can take seriously their personal rejection of a controversial or offensive game while they also take a cut of the sales price. There is, at best, a conflict of interest there and, at worst, a transparent and hypocritical attempt to protect their reputation from the consequences of their choices.”

Occasional Hero: Elder Scrolls Online’s lack of stickiness

“The first reason is one that I talked about recently: the game is super depressing. In pretty much every quest line, someone ends up dead and everyone is sad. In most MMOs when you hear ‘My husband is missing! Please find him!’ he’s probably just been taken captive by brigands or something. Sure, every once in a while they’re dead, but in ESO you hear a quest like that and you just want to say, ‘Sorry, but he’s probably been fed to demons or something. It’s probably for the best that you just forget about him,’ and keep walking.”

Coffee Cakes and Crits: Class dread in Battle for Azeroth

“It is kind of odd that no one that I’ve talked to or read about is excited about his character in Battle for Azeroth. Everyone seems to have a sort of dread that their character will be weak, vulnerable and soft. This isn’t good.”

Tales of the Aggronaut: Listless gaming

“Evenings like last night are frustrating because it feels like I squandered the opportunity to have a good time. There are times where my mind is just not in the right place to really enjoy anything so I sorta flail about until eventually giving up for the evening and going to sleep.”

Every day there are tons of terrific, insightful, and unusual articles posted across the MMO gaming blogosphere — and every day, Justin reads as many as he can. Global Chat is a sampling of noteworthy essays, rants, and guides from the past few weeks of MMO discourse.
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38 Comments on "Global Chat: The fallout of Fallout 76"

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DeadlyAccurate

I’m only interested in Fallout 76 if I can play with friends alone on my own server, and if it’s fun that way. I’ll wait for some Let’s Play videos before deciding if it’s worth purchasing.

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firelily

Yeah those two are huge for me too. The “if it’s fun that way” part is paramount, as these heavily pvp focused games tend to be sparse in pve content to tide you over more than a few days/weeks (conan exiles being an example).

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Denice J. Cook

Can I preorder the Xbox version of Fallout 76 for $5 down, say at Best Buy or something, get into the beta, then cancel my preorder and get my $5 back if it’s awful? There’s only one way for me to find out for sure how bad or good it is and that’s to play it, unfortunately. ;)

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greyformat

I’m of not ‘no thanks’ camp. The formula from what I’ve seen plays too loose with the fallout formula, and the large reliance on multi-player interaction (which appears to be PvP-slanted) tells me my experience is going to be reliant on the mood of others, instead of my own.

I also feel as though this is them trying to get away from the modding scene but without getting into a game where they need to put in the work their fans would in their stead. Granted I heard there may be modding eventually, but implemented at a later date.

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wratts

I’ve been comparing this in my head to Conan Exiles, which is something I wasn’t more than vaguely curious about and only picked it up when it was in a $12 Humble deal of some kind. The Conan IP is one of my all time favorites, and I enjoyed AOC quite a bit, but ARK hadn’t done anything for me so my interest in Exiles was low.

Come to play it, and it definitely scratches an itch of living in the persistent IP world, without daily login garbage, pressure to buy lockboxes, hugely toxic chat, goldspammers, or other things that have infected MMOs.

If Bethesda can do something similar for Fallout, and there’s ways to avoid non-consensual PVP, I’ll probably give it a shot. I’m less concerned about PVP because in general the slow pace and long progression time of the genre seems like it would be less attractive to the twich-heavy crowd that goes for the 30 minute gratification cycle of Fortnite or PUBG, I think it’s just a different fantasy fulfillment

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mysecretid

Yeah, I’m in the “probably not” section on Fallout 76. It just doesn’t do anything to highlight the aspects of the Fallout franchise which interest me.

Will it sell a gajillion copies? Probably, yes. but I don’t think I’ll be one of the buyers.

My opinions, anyway,

Cheers,

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Gregory Dermer

I hear what people are concerned about, but this game isn’t instead of a new fallout its an extension and realization of multi-player from Fallout 4. Thing I’m excited about is they improved the engine for this, win or lose future games will benefit. Betheseda always delivers, at least this generation, I trust them to make a great product.

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NeoWolf

The trouble with the notion that people “supposedly” won’t be running into each other too often because of the size of the map falls apart for a few reasons.
1. they have said that you will need to go to the six? zones as certain resources will only occur in a specific zone. Meaning people ARE going to be headed to the same places eventually.
2. They have said you can see where everyone is on the map. What do we think the likelihood is of a group of players ignoring those LONG players when they can see exactly where they are at all times? I’m going to be my money on ZERO.
3. Nukes now nukes may not be firing off every ten minutes but they play a huge role in turning an impact site into a high level (hence rarer loot and craftables) zone for a time. Then you have the consideration of..nearby base is on a good resource site we want that..nuke it wait for it to clear, move our base and take it. Then you have the…well I have to fire it somewhere right given the option of middle of nowhere and someones base..I think we all know what will happen when it is pvp’ers making the decision.
4. Its OPEN pvp.. that’s does not attract people like me who are just there for the story. That attracts people who want to kill other players because that is what they consider fun. And due to 2. above they know where you are.. they are not going to ignore that information they are going to use it to come to you, destroy your stuff and kill you dead and teabag your corpse. Because again that is what they find fun.

I mean I said this before in the other threads but this game is going to be a huge gank box in the same way pubg and fortnite battle royale is. People won’t be avoiding each other because of the incentives not to.

This will singlehandedly alienate and piss off pretty much every single player Fallout fan who has been with the franchise for decades since day one or later who is not into pvp (which is likely most of them) and will draw in the fortnite and pubg crowds, with whom we have ZERO in common.

Were pretty much being driven out of our own i.p so they can make some fast easy battle royal cash.

People are and will remain salty over this game and rightly so, its a slap in the face.

Me personally I could care less about multiplayer I’m fine with that I was even sort of looking forward to it. But open PVP..HELL to the NO. I may preorder it to try the beta just to confirm my fears but I highly suspect this will be the first Fallout non purchase for me in the history of the franchise.

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Geux Bacon

There are 2 outcomes, based on the oft-repeated mantra that death is not going to penalize the person killed. First, it could turn off the pvp e-thugs, who only care about ruining other people’s fun. If this is the case it might be possible to enjoy this game. Alternately, this consequence-free death would mean that the pvp e-thugs will have to work that much harder to “have fun” by finding new ways to ruin the fun of people who would like to enjoy the stories, try out RP, or just explore.

The fact that this will be a successful game is depressing. It means that BGS, and other game studio’s, are going to think that pvp games is where they should spend their time and money. And this might mean even fewer decent singleplayer games being released in the coming years.

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BDJ

Were pretty much being driven out of our own i.p so they can make some fast easy battle royal cash.

You thought of the fallout franchise? You aren’t entitled to anything. Every Fallout game has been one way. There is nothing wrong with them branching out. Its also NOT a Battle Royale game. Survival doesn’t = Battle Royale.

Wait for Fallout 5. 5/6 of your type of game isn’t bad at all.

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NeoWolf

I would agree with some of that IF they had clearly aimed the game purely at the non singeplayer fans but they haven’t they are trying to shoe horn us all in together and its potentially going to be a clusterfu**.

From what info they have provided us and the way things are working It is a Battle Royale with survival lite elements do not fool yourself into thinking otherwise.

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A Dad Supreme

Yeah they just have too many unanswered questions, ill-explained answers but since the game is beta, I can’t knock them for that.

Still, it only means that this far out my interest is about 80 no/ 20 yes and the “yes” is mostly predicated on the name “Fallout”.

Once I see some “typical” gameplay, not the unique situations defenders are making excuses about now, then I feel I can make a real judgement.

I can’t live with all the “the odds someone ganks you..” means nothing if you’re the one who actually ‘wins the lottery’ and get ganked several times.

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Microwatt

Just gonna drop this info here real quick, for anyone talking about the “griefing” or “PvP evil” that will be in 76.

I don’t think people really are understanding how little you are going to be running into human players. from fo76

tl dr: Battle Royale games (FN and PUBG) have 100 players on a much smaller map, and many play sessions are spent running around seeing…no one.

I don’t think this will be a heavy PvP survival game, nor do I think it will ruin the game.

A facet of the game, yes. Not the core of it by any means.

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Geux Bacon

Whoever wrote that piece you quoted has either never played an open-world PvP game, or he’s a friggin liar trying to avoid the reality that every single open-world PvP game is known for one thing above all: ganking. This author is desperately spinning a web of what appears to be logic and reason, but is just willful blindness.

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Sana Tan

Bethesda said that you can see where others are in the map… so if that’s true then size doesn’t matter. :/

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Microwatt

Yes, and crouching / stealth hides you from the map.

Also, I’d like to believe (naively, maybe) that the 1 or 2 people who are in your vicinity out of the other 30 people on the server aren’t the PvPing type.

And if they are, oh well. Fight back, or run.
There is not much they can do in terms of ‘griefing’.

*EDIT* Also, I think people are underestimating the size of this map. It takes 15-16 minutes to run corner to corner in FO4. Running across this entire map, while just running and doing nothing else, would take roughly an hour(?)

Not to include mobs, intelligent plantlife, etc interrupting you.

At this point it seems like the griefers are griefing themselves just to get to you. /laugh

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Geux Bacon

There will be fast travel in 76, you can be sure. “Fight or run”? And why would people who don’t want to pvp be willing to let other players control how they play the game? You can understand why people who love the real Fallout I.P. could be bothered by being excluded from this spin-off.

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Robert Mann

Didn’t stop anyone in even bigger maps, so why would that do so here?!? The goal isn’t quick kills for these people, it is making others quit.

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NeoWolf

Stealth only hides you from the map while stationary.. if you plan to spend your nights not moving at all, more power to you but that is about as far removed from what I’d call fun as you can get.

Me I want either flagging, server types or proviate servers until any of those occur I am unlikely to touch this game beyond beta.

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BDJ

It sounds like you need to wait for private servers and scoop one up, lock it. There. You have your single player game.

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NeoWolf

I suspect MANY people will be waiting for private servers BDJ. And as I said before I have no issue with multiplayer, in fact although it isn’t my preference I have zero objections to playing “with” others when its my choice.

Open PVP however.. that I STRONGLY object to. I’m all about choice, not choices made FOR me. Open PVP removes choice.

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TheDonDude

While it sounds like the game will be less of a gankfest than people worry about, I don’t think map size is particularly relevant. Most games don’t have an equal spread of players across the entire map.

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Dug From The Earth

It may be less of a gankfest than many people freaked out about, but based on a lot of other info, its also going to be less of a “Fallout” game as well.

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Microwatt

Sorry, could you elaborate on how it isn’t relevant? (no sarcasm genuinely want to hear your opinion)

If the map is that big, with so scarce players filling the map, it seems like the odds of those players seeking you out diminishes rather significantly.

Yes spread should be factored in, and depending on how the “zones” are done in the map (higher level zones maybe?) will play a big factor.

The spread will likely be very concentrated at the launch and as a few weeks go by, you may not see anyone for awhile.

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TheDonDude

Even assuming there’s no fast travel (like other FO games have), in most games players tend to congregate around important landmarks. For example, the density of players at Orgrimmar is much greater than in the middle of Azshara.

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Microwatt

Fair point, and that will probably tend to happen in FO76 as well.

I suppose time will tell. :)

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Rees Racer

Daggerfall was really the first proper 3D RPG I purchased for the PC. Previously it had been primarily games like Dark Forces, Mechwarrior 2: 31st Century Combat, and Daggerfall in 1998, et al.

I’ve had a go with several “survival” games, and it’s just not something I favour. Conan Exiles is…okay. I’m very (VERY) deliberate in my gaming, and am not keen to starve to death or succumb to thirst because I’d rather be about exploring or slaying beasties.

I’ve owned and played every Fallout game (mobile excluded) for 20 years, but will give this a pass, unless the mechanics are drastically altered before launch. Dying because I’ve not had a drink of water in an hour of game time is a sack of hammers mechanic. Very disappointed (even though I know many will be thrilled…and that’s fine).

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Arktouros

“The first thing they showed was your basic animalistic gankbox-style PvP. That’s got to be sending a message.”

Is it the same message every post-apocalyptic source of entertainment has had since ever where the remnants of humanity usually end up preying upon each other for goods and resources?