Bless Online patches in a 3v3 arena and class buffs as players call for server merges

    
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Bless Online is trucking out a brand-new patch today. The highlight is the Certanon Arena, essentially a 3v3 best-of-five PvP minigame for level 45 toons; it’s subject to time gating, do note, and opens only at 6 p.m. EDT each evening. Neowiz has also performed a wide-ranging balancing patch on armor, with effects that pertain to every class in the game. Every class is further seeing its own tweaks; Berserkers and Rangers in particular will be pleased as punch with their righteous buffs.

Meanwhile on Reddit, players are currently debating whether the game should merge servers as a result of the loss of players – or they would be, if most of the threads calling for merges weren’t apparently being wiped away by the mods. A few stragglers referring to those threads do remain; one asserts that the studio might not care it’s losing players – after all, as one poster argued, “they’ve already got your money.”

The game peaked around 34,000 concurrent players at the beginning of its early access launch. Within the last day, peak concurrency has fallen to just over 7000 on Steam Charts.

Here’s normally where I’d link you to our most recent stream of the game, but unfortunately, last night’s attempt was plagued with bugs and crashing. “We got mercy bits just for suffering through it,” MJ lamented to the team today.

Source: Steam. With thanks to Pepperzine!
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Justin Bania

It makes me happy that players are starting to see server merges as not a bad thing. It really isn’t bad, it is a great way to bring the community closer and breath life into underutilized hardware. Launch servers are always beefier than running servers. This should be better accepted as a good practice.

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jay

I tried and I tried to warn people away from Bless. Months/weeks/days ahead of it’s launch, I posted on almost every thread trying to warn people away from it. Just hope I got through to some. :(

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Weilan

I was going to buy it, if it costed $10, but it didn’t. They were greedy and I wasn’t going to pay $30 for a game that was originally F2P and might go F2P again.

I’m back in ESO.

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Armsbend

Another day another negative story surrounding Bless.

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Leiloni

How is it negative? I think the patch is great news?

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Armsbend

Server merges early on sound like a con. You don’t think so? If not, then not.

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Leiloni

Not in this case, considering they only expected a small amount of players to be interested in the game. But instead of launching in NA with 3 servers they planned on doing, they had to go with 6.

Inevitably that’s going to go down once the hype dies down because you just got a bunch of bandwagoners. There’s that, plus the fact that many didn’t understand what Early Access means lol.

So I think a lot of people are taking a break until the game’s fully released. If they merge down to 3 I think it’d be good for the game. Then once official release happens, I’d expect more players to hop in at that point. I think that’s better for the game honestly, because Early Access is rough and most players would get a bad idea of the game if they tried to play through it unfinished like this.

That’s what I’m doing. I wasn’t going to play the game at all until my friends said they were. So I checked it out and it has potential, but it’s exactly how I thought it would be at this stage so I’m back to the games I was playing before. If they’re still playing at launch I’ll check it out again because I think it could be a lot of fun. But I have no interest in playing through test phases.

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draugris

I don´t understand why they have to time gate BG´s. It makes not a lot of sense to me not letting players play whenever they want.

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Leiloni

I think the highlight is the wide ranging class balance changes. People on Reddit seem to be pretty happy since every class got much needed changes that everyone had been asking about. That’s the focal point really. The Arena I’m sure will be nice, but people seem to be more concerned about fixing the current content as opposed to getting more. Before I took a break, people in my guild weren’t even bothering to queue up for BGs because of so many issues that seem to be mostly addressed today.

There’s also a lot of bug fixes throughout content, including fixing some bugs that had either been exploited or were merely not fun in BGs and dungeons, as well as quest and other issues. Lots of needed stuff there. Also more translation fixes.

The BG also saw some changes with the rotational week 4 BG feature being changed from a 50% CD reduction to 15%. 50% was apparently making some classes entirely broken.

There was one tiny note about a huge change on spirits. Those are the gems you slot in armor. They used to break at a near 100% rate on death which was obviously terrible. That’s now been reduced to 10%. I suspect that was a leftover from JP where the subscription offered no breakage at all, so since we don’t have that it clearly needed adjustments.

There is another thread where players are noticing some unreported changes. Notably increased drop rates in dungeons for both gear as well as crafting mats. Bosses apparently do more damage but it’s in line with class changes. Enrage timers have been increased which I assume means players have longer to kill the boss. And one of the dungeons now also drops purple weapons. Here’s that thread – https://www.reddit.com/r/Bless/comments/8sqi84/v1200_update_migra_turris_patala_ruins/

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Darthbawl

Of course this all hinges on if you can even get the game to fully run and not tell you to have a nice day… :P