Dauntless explains the mechanics of its rotating islands

    
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What do we fight and why.
The landscape of Dauntless is not static. Islands rotate in and out of the game’s play area constantly. If you’re unfamiliar with the game’s way of running this, it can be a little… well, daunting. Fortunately, the official site explains the whole process with its latest entry explaining the island rotation.

In brief, players will always have access to the Dyadic Drift. That island is always sitting there, and if players don’t like their other options they can always hunt the monsters on that island. (Just don’t call in monster hunting.) However, the other two islands available are each on a staggered two-week rotation. So you will have access to a new pair of islands (with new enemies) every week, and each island has a two-week lifespan once it drifts into range. Or, to put it more simply, you should get to your favorite island and get hunting sooner rather than later.

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John Mclain

Sadly I don’t see this game lasting too long given the incredibly slow rate that new content is added at. This at best is a check-in-once-every-other-month kinda game. (For about 4-6 hours of new content, with 1 new behemoth and some new gear to craft by farming the same behemoth 20 times.)

Whats there is an amazingly fun and BRUTALLY challenging at endgame. But there just isn’t enough to actually do, and that doesn’t seem likely to change. Expect to get about a week out of it before you move onto another game. (Or a month or two if you absolutely HAVE to 100% everything achievement wise though grinding the same stuff over and over.)