The odds are high that when you walk through an MMO’s landscape, you are not thinking about art assets beyond “this looks pretty” or “this looks awful.” But the latest information from The Repopulation team covers why you should care a little bit more about art assets for forests and how they’re set up. After all, the way the game is currently set up, every tree is a different asset, but upgraded systems will make the calls for forests as a single group… thus reducing load times and improving performance as the game draws a single asset instead of many.
The developers are also improving and rescaling existing models (resulting in better collision detection and reduced loading times) and categorizing items more efficiently in the game’s databases. In short, the result should be a title that plays better while looking better at the same time. Check out the full rundown for an idea about how all of this will come together.