‘The pressure is on’ for Camelot Unchained’s beta test

    
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“The pressure is on, but in the best of ways. The energy in the studio is incredible, we are all excited about how close we are.”

With a week until Camelot Unchained hopefully begins its long-awaited beta test, it’s all hands on deck over at City State Entertainment. The studio reported that it still has 19 “mission critical bugs” that have to be fixed to get the beta out the door, and the dev team is crunching this weekend to make it happen.

The building tech is being shored up, set dressing is being placed on islands, and the crafting system is being put together. Camelot Unchained’s backend is pretty vital to the success of the beta, and the team is also making sure that the architecture is in place for the test.

Get the full report from the team after the break!

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Dean Greenhoe

Forgot to mention, I love the more realistic armor depicted in the image attached with this article. It resonates with me more than the chainmail bikinis in other games.

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Mark Jacobs

Thanks! Just like Dark Age of Camelot, I wanted to have a much more realistic approach to armor than some other games. It’s tough to balance realistic, fun, cool, etc. but we’re trying.

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yoh_sl

I hope that when beta 1 rolls around, that the server up time will be longer then the current testing time. Because I would love to get in an test things…. if the server was up when I am actually awake.
#timezoneswoes

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Mark Jacobs

That’s the plan. We did it all for you!!!! :)

But yes, we do indeed plan on having some tests be a lot longer than they are now. The key is that they have to be stable/resilient enough so we don’t have to have anybody watching them for all the hours they are open.

What timezone are you in?

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yoh_sl

+12 GMT. I live in New Zealand, so you usual server hours are often in the early early morning hours. And I am not a morning person.

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Mark Jacobs

Well, we should have lots of times for you and others from your part of the world to get in on.

Solaris
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Solaris

If they delay a little longer, no big deal to me. CSE got thrown a wrench with the whole regulations fiasco. I expect a delay honestly.

Really looking forward to CU. More looking forward to Mark and Team getting the job done right the first time. If it means delays, so be it.

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Mark Jacobs

Yeah, GDPR compliance really hurt us but we did it and I’m proud we did.

Thanks for your support, it is, as always, appreciated.

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xanadox

I can’t see why GDPR hurts you. Did you plan to sell our data /privacy?

I can’t see how manage privacy the good way could hurt anyone.

Btw, GDPR hasn’t come on May 2018, but 14 April 2016. You should have been aware of that.

On the other hand, there will be a wipe before release?

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Heartfyre Unchained

That’s not what Mark meant. GDPR did hurt CSE, because it took them a lot of man hours to prepare the website, shop, forum, etc. to have it GDPR compliant. The hours invested into GDPR couldn’t be invested into the game and the preparation of beta 1.

Mark made always clear that privacy and personal data were and are important to the company. That has been company policy since the start of the project. But they had to change a lot on their website to be safe when it comes to GDPR. They don’t have a problem with GDPR itself.

And yes, GDPR started in 2016, but it’s still a small company making a game. You can’t just implement something like the GDPR on the fly. Especially when things are under heavy development and changed over the years.

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Mark Jacobs

First, no, just like when I ran Mythic Entertainment, we didn’t/don’t sell data. We never even added ads to our sites back then or now. It’s funny though, one of the reasons GDPR compliance happened when it did was because when I first looked at the regulations (not the recitals, I didn’t do that till afterward), I thought it wasn’t going to apply to us because we didn’t sell data/run ads/gather any personal information from the web. Unfortunately, after reading the recitals and opinions from our lawyer and other folks in this space, I made the call to do what we did. We are doing more than is required by the regulations, and that cost us a lot of time. We’re over 400 hours of work on everything that Heartfyre mentions below but other things as well to give our European Backers everything that is required and more under GDPR.

As far as waiting till the last minute, well, that’s pretty common for European companies, based on what I’ve been reading from European newspapers, but even more so for a US-based company that has no employees in Europe, no presence in Europe, and doesn’t run any targeted ads at European customers. Based on what I’ve seen from many US companies, we’re at the high end of the compliance spectrum, especially as some US-based companies introduced a “European experience” to their sites that was a stripped down, lousy experience for them. We did the opposite, follow the GDRP and also extend the same privileges to all of our Backers, not just European. That is, in and of itself, fairly unique among American companies at least as far as I can tell.

As to a wipe, of course, We’ll be wiping through Beta, and prior to launch, just as we said we would. We go LIVE/Gold when we launch, before then everything is meant to be temporary other than things like reservation of guild names/character names as we said during the Kickstarter.

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xanadox

Thank you for the answer.
I hope we can sense a good beta feeling.
Some friends already inside, so I will have first hand opinions.

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Mark Jacobs

You’re welcome!

Beta 1 is going to be a lot of fun, not necessarily the first 30 days (bug fixes, filing gaps, etc.) but the way we have laid things out is very different from what I did in the past. It’ll be interesting to see how things shake it.

The good news is that because of the deal we did in January, we have both the time and resources to extend out the launch date if we need to, in order to ensure that the game is fun for our target audience. As I’ve said from the beginning, Camelot Unchained is not trying to be everything to all people or have a large audience 500K+. That makes things a lot easier on us, and gives us the time to focus on what’s important, RvR and crafting.

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Jo Watt

Hadn’t really been paying attention to CU tbh. But I hope this game actually does well and provides an mmo that’s actually worth getting into. All these games lately promise so much but deliver so little.

Everyone just wants a good game and a company that doesn’t bullsh*t us around every corner. Feel like most the backlash could be avoided if your just somewhat honest…

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Mark Jacobs

Yeah, honesty is important. That’s one of the reasons we have not being hyping Camelot Unchained, running ads, sales, beg-a-thons, etc. We launched our Kickstarter, went to work, and we’re still at it. When we have earned the right to truly promote/hype the game we will, but we haven’t done that yet.

Hopefully soon though…

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Jo Watt

Thanks for the reply. Yea I think the overhype has become a bad trend. You boast x, y and z features, hype it up then launch and people only see feature x and nothing else. I mean as long as you communicate properly beforehand of what to expect (truthfully) most people will actually understand and accept. Sometimes it just seems like the overexcitement by the developers to announce all the “possibilities” to gather hype ends up being what causes the 1-2 week death of mmos.

Just comes down to:
You said x, y and z.
You only give x and launch.
Players notice all the missing features.
= backlash, refunds. And those extra servers opened are dead.
W.W.W.W.W.H. is all people want to know.

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Giggilybits

Is this something youll be able to get into the day of or weekend of? Ive been waiting for this game a long time and usually I just like to get into beta play to see graphics/gameplay etc.

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Mark Jacobs

Yes. We should start streaming 30-60 days in beta 1 depending on how it goes so you can certainly wait till then. OTOH, if you pledge before Beta 1 and then don’t like what you see, you can get a refund.

Thanks for your interest, even if you don’t decide to donate!

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Schlag Sweetleaf

Go get ’em !

nice shot CU!.gif
Solaris
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Solaris

You are crazy talented. HA!

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Mark Jacobs

Schlag is awesome, I hope the EU doesn’t put him, and others like him, out of fun/business.

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Schlag Sweetleaf

Very excited about the upcoming beta test. Watching the process and having you post here has been great fun and most illuminating.Best of luck to you and CSE in the coming weeks.

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Mark Jacobs

Thanks Schlag, for the kind words and even better memes. Ya da best!

Bree Royce
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Bree Royce

Supremely underrated Schlag gif!

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Schlag Sweetleaf

<3

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Utakata

As a player of small fury creatures in PvE environments, I don’t usually come to CU articles. (Different strokes for different Gnomes and folks, and all that.) However, upon giving this article a glance, I’ve added my ratings to Mr. Schlag’s works…as it happen to catch my eye as I scrolled down the the comment section. But I would of entirely missed it, if I gave this article a skip. Glad I didn’t! :)

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Schlag Sweetleaf

Who are these “raters” and how do I get them on board:P

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Utakata

#influencers

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Cosmic Cleric

Nice touch on the numeric display at the end, well done, as always.

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Armsbend

OMG I must know what happens next!

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XSetiX

I want to see up to date game play before I buy into anything.

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Mark Jacobs

I’ve been saying the same thing here, there, and everywhere. I don’t blame anybody for waiting till we livestream or even beyond. OTOH, we do have a full, but slowish right now, refund policy so folks who pledge before Beta 1 can still get a refund if they don’t like what they see when Beta 1 starts.

Figure on us streaming 30-60 days in Beta 1. After this long of a wait, we want to make sure that our first official streams show off what we can do already as well as the promise for what will be coming over the course of Beta.

Take your time, do your research, etc. We’ll still be here if/when you decide to pledge. No matter what though, thanks for the interest!

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Koshelkin

Can’t wait that I can finally get to testing. I’m usual not into betas/playtesting but I don’t want to hold back here. I’ll try to deliver as much (constructive) feedback as possible and I hope the Team is rewarded with a warm reception and a nice journey to launch.

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Mark Jacobs

Thanks, it’s going to be interesting, that’s for sure! Played a little today and it’s really starting to feel like a game.

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Koshelkin

Well, that’s something, isn’t it.

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Mark Jacobs

Yep, sure is.

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Dean Greenhoe

This is like finally reaching the summit of a long climb. The emotions that all will feel will be enormous. For the developers it will take such an immense pressure of their shoulders. I can only imagine the feeling.

It is all downhill from here. As someone who has climbed, all I can say is take it easy. That gravity that you think is now your friend can still hurt you.

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Mark Jacobs

I prefer to think of it as it’s still an uphill climb, but it’s one where we no longer have to worry about the piton coming out of the mountain as the climb continues. :)

Beta 1 -> Launch is quite challenging but, and this is one big but, it isn’t the technical challenge that it’s been to date. Designing/iterating on a fun experience is quite hard (duh, right?) but at least by the end of Beta 1, the folks who had doubts about our ability to deliver on the tech part will no longer be able to say “Prove it!”

OTOH, they and others will now be looking more at the design/gameplay/aesthetics/etc. and letting us know what they think about them. That’s when things will get a little more personal/nasty though because this stuff is much more subjective and tends to evoke more passion in people. We are prepared for this, par for the course and all that.

Should be fun, can’t wait, even when some of the discussions turn nasty. It’s not like this is my first online game after all.

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Sally Bowls

I kinda think that ‘THE PRESSURE IS ON’ when you make the poor lifestyle choice to make a product for a target market that contains a number of hypercritical, unrealistic, immature potential customers.

:-)

Regardless, grats & thanks to the CU Team.

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Mark Jacobs

Hehe, thanks SB!