Crowfall’s seasonal changes affect more than just the vistas

    
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It's fine.

Forget oohing and ahhing over day/night cycles in MMORPGs — Crowfall is bringing whole seasons to its campaign worlds, and they’re going to be nothing like you’ve seen before in online RPGs.

Crowfall’s dev team is concerned with both showing the “passage of time” in the universe, rotating through spring, summer, fall, and winter seasons. Each game world begins in spring and concludes in winter, giving players an easy way of figuring out roughly how much time is left in a campaign.

Beyond merely functioning as a countdown timer with various visuals and weather effects, seasons also shower players with various buffs and debuffs. As the seasons progress to winter, players will find that it will be more difficult to harvest and find food. “Get all your food early!” ArtCraft advises.

“Eventually, once the baseline system is established, we intend to add more systems to support this central idea,” the studio said. “Our hope is that this will add more strategy to the campaign — and more moment-to-moment activities where the collection (or denial) of food becomes a valid tactic for guilds and factions.”

Source: Crowfall
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styopa

I love so much that I’m reading about Crowfall. Please tell me this isn’t the Star Citizen of fantasy mmo’s….?

hypefordays
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hypefordays

There could myriad of things to be spoken of with this, and depending on who you talk to, different opinions regarding that.

Though completely disregarding opinion and moving into the realm of fact:

This game company is the first to use Title III investment opportunities that allowed for non-accredited investors (most of us, as accredited investors typically make millions each year) to invest into their company.

The minimum investment was $100 plus $7 for management fees for the company they used to manage Title III investments. What this means is that their financials, statements, etc. which they cannot lie to with regards to investors are presented to average gamers like you and I on a month to month basis in confidential reports.

You can bet there would be whistle blowing if they were taking money and just keeping it for themselves (not to imply that Star Citizen is doing that as I have no inside knowledge). They also laid out their plans in terms of income and investments on their Kickstarter page, and have been pretty on the dot when it comes to following up on it.

In addition, this game’s kickstarter was three years after Star Citizen, so it’s still relatively in its infancy in terms of modern games, especially MMO development. The fact that it is so far along already is a good sign, and they consistently (and pretty much daily) answer comments on Kickstarter and their own forums that they have up. These are all verifiable by yourself.

Lastly, the founders of Artcraft are veterans in the MMO field and have some dozen MMOS under their belt. Including but not limited to Shadowbane, StarWars Galaxy, Wizard 101 and so on and so forth. They hand picked their team mainly based on people they worked with in the past, and looks as though they got all their first picks.

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Roger Melly

I don’t think it will be . While its launch this year has been delayed I am pretty certain they intend to release in 2019 where as Star Citizen are years away from a launch .

You don’t get anything like the impression that the development of Crowfall is in a mess in the way you do with Star Citizen .

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Oleg Chebeneev

Well, thats interesting. I want to see video demonstration.
Afaik there wasnt launched MMO that had changing seasons, right?

hurbster
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hurbster

Saga of Ryzom, quite a few years ago. Had wildlife migrations, mining lode changes, stuff like that.

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Oleg Chebeneev

But not seasons changing

hurbster
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hurbster

Yes it had seasons.

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Oleg Chebeneev

Even WoW has seasons. Landscapes changing with seasons is another thing

hurbster
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hurbster

I don’t think you are getting what I am saying. Ryzom had 4 seasons in a year, things would be different during those seasons. Animals would migrate, mining nodes would change. Not just a visual thing, harvesting is different in the Winter than in the Summer. The only difference is it is perpetual in Ryzom.