The Crew 2’s official launch day and trailer are here, along with a trail of bad reviews

    
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The Crew 2 has reached its official launch day for console and PC, but maybe don’t be too anxious to press the buy button. As we noted on this week’s Massively OP Podcast, early reviews from the beta were abysmal, as players specifically criticized the sidegrade from the original game, the lackluster vehicle modes, and the cumbersome controls, but the beta Steam page had been completely wiped, sending those warning reviews into oblivion when the headstart began earlier this week. How convenient, right?

Alas for Ubisoft, those beta players followed it to the new Steam page, and it’s racked up hundreds of new reviews putting it in the “mostly negative” zone just since Tuesday. An irritating steam activation key pairing issue and preorder activation bugs didn’t help matters either.

The Crew 2 is out now for players who purchase the Gold Edition (or June 29 via the standard and Deluxe editions), opening up the entire US as a playground for racing, stunts, and a wide variety of motorsports adventures. Casting you as a racer out to build a name for yourself, The Crew 2 lets you join up with four motorsports families, each of which compete in different fields: pro racing, freestyle, street racing, and off-road. Better still, you can tackle their challenges on the road, on the water, or in the air – and when you’re exploring, you can switch between all three vehicle types at any time using the Fast Fav feature.”

We’ve got the launch trailer below, plus you can check out what Ubisoft has planned for the game’s first year of development.

Source: Steam
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Mewmew
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Mewmew

The trail of negative reviews is at least 90% worth of people who haven’t got their keys exactly when they thought they would and are pissed off about it. Again, it’s not about the game itself, it’s some other issue people are having and then they just flood the system with negative reviews because of it.

Reader
DerpyDerp

I got the Gold Edition and I am enjoying myself. I enjoyed the first The Crew game and I am enjoying this one. I rely less on reviews and more on if I enjoy the game. And for the time being, I am having fun.

It’s not too hard to earn money to get new cars and customize them to your liking. I like the fact they let you use parts you collected this time for your other cars (for that category of car. Street Racing to Street Racing, Drag to Drag, and so on.). I didn’t like having to re-earn everything in The Crew just to get a new car up to speed.

Haven’t ran into any bugs myself. But I’m sure whatever ones everyone else is experiencing they’ll get squashed, hopefully.

Reader
Diego Lindenmeyer

too expensive

Reader
Denice J. Cook

And yet IGN and other mainstream gaming sites like GamesRadar and Destructoid are giving it a 70% overall. Apparently, it’s quite grand and fun arcade racing, but there’s no PvP mode, there are some bugs, and it could use more events that showcase each mode (air, sea and land).

Maybe they’re waiting to add PvP and boat-specific, flying-specific content into the Season Pass? Like usual, I get the feeling game devs and publishers make a full game, then yank 30% of it back out again to put into DLC so that they can charge you again. :P

Let’s hope they fix the bugs eventually, too. Half-baked seems the most common version of gaming software we get at launch.

April-Rain
Reader
Kickstarter Donor
April-Rain

I bought the collector’s last time out but seeing the rubber band AI is still there I will not be purchasing or going near this one, test drive series including 2 are still the best games these developers have ever made, shame they never improved on them, I had such high hopes for the crew and for things to be put right for the crew 2 buts its the same frustrating gameplay, beta saved me.

Reader
obrobos .

Most of the bad reviews are either people complaining about the fact that Steam didn’t supply them with an activation key for uplay, or the fact that it is considered literally worse than hitler that the game’s locked to 60FPS.

Xijit
Reader
Kickstarter Donor
Xijit

Per usual

Reader
JC Denton

Maybe, JUST maybe, people have legitimate concerns about the game stemming from the beta and that uPlay is still a cancerous tumor attached to games sold on Steam from Ubisoft. It causes more problems than it solves and it is completely superfluous.

Mewmew
Reader
Mewmew

That’s still not a review about the game, it’s a review about something small they dislike that has nothing to do with the game play itself, which they may end up totally enjoying.

Most of the negative reviews are about people who didn’t get their keys when they thought they would (though they did always say the Steam release of keys would be later on), and once they do get their keys they’ll just happily go on to play and forget to ever update their review to be positive.

Sure, there are other things people don’t like that they’ll give the game a negative about, feeling that they’re going to blackmail the company into making a change by giving a negative review over one little issue.

We’re seeing so many silly little things people are giving bad reviews over when they overall enjoy the game itself.

I don’t know how you feel it’s fine to give a bad review over disliking uPlay if you actually like the game.

And no they haven’t fixed all the issues for every different computer setup yet because that isn’t an instant nor easy process. The vast majority of us don’t have issues. I’m sorry if there are some who do and they reported it during the very short beta that just barely happened and they didn’t immediately get fixed, but that’s not really a reality of how PC gaming normally works.

Really I’m not seeing many of those (Beta reported issues) for the negative reviews, most are about keys or not liking some silly little thing that doesn’t affect gameplay. You can go down the list and look for yourself about what the people who are giving negatives are giving them for.

Maybe over time the reviews will eventually start to show properly how people feel about the actual game and gameplay, but it certainly isn’t like that now. We are starting to see a bit more of the real reviews already actually but it will be a while before it evens out.

Reader
JC Denton

I’m gonna just stop you right there.
Blizzard Entertainment, from the very first games they made in the 90s (my first Blizzard game was Diablo 1 for PC) all the way to the modern day have NEVER had ANY problems supporting multiple PC configurations, setups, and so on.

You wanna go back? How about going back to over 20+ BRANDS of GPUs like what Freelancer (from Microsoft Game Studios aka MGS) had to support back in 2003!

Do you know Voodoo? VGA?
Here you go: https://pastebin.com/AxTYFWRd
That’s the entire custom ‘hacks’ that MGS had to do for Freelancer for each and every single model of GPU back before they released the game. Don’t you fucking tell me that modern game devs have to do anything close to that amount of testing/work.

Game devs that release buggy broken shit are nothing but LAZY TRASH and deserve EVERY SINGLE BIT of bile and criticism thrown in their direction for FAILING at doing their JOBS!

If they hate working for corporate overlords, they are more than welcome to go indie and see how well that works out for em. Nope. They’re too lazy to even bother to learn how to do that or do their own promotion (instead they’d rather cry to GamaSutra how unfair Steam is and/or how unfair the market is that they won’t buy their overpriced games that are nowhere near as good as the dev thinks they are).

Here’s a very special example: https://steamcharts.com/app/725410
Eleven sales total, lifetime. At a price point of $10.99 USD and the lowest it has ever gone is $8.79 USD.

Despite this, the author outright REFUSES to offer a lower default price point (maybe $5 USD?) and refuses to do sales on non-Steam platforms to match the Steam sale prices despite Steam taking a larger cut than those other places. In fact, doing a lower price outside of Steam would be in their best interest!

But nope. Stubborn as a mule. But at least the dev is making $150+ USD a month via Patreon for….useless videos about game design that barely anyone watches. But at least they happen to be a woman that sounds cute on camera so that instantly gets them attention and free money! YAY Progress!

Game devs that release buggy games have ZERO excuses. They’re just lazy idiots. They need to cut the excuses and bullshit and just do the work required to fix their bugs. If they don’t want to do so then they can expect the negative criticism and Steam refunds to come in full swing.