Secret World Legends community mod allows players to make their own in-game missions

    
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Fiiiix me.
No one likes a content lull in a game, but Secret World Legends players don’t have to take it lying down. They don’t actually have to take it at all, in fact, because there’s a community modification to allow players to create their own missions and play those made by others. Admittedly, it’s not going to allow you to create powerful new gear as rewards for those missions, but if you’re in the midst of a content lull that’s probably not your primary concern.

You can check out a trailer and a sample of a mission in action just below, if you’re interested in seeing how the mod works out in practice. Yes, it’s a bit of a stopgap solution for content lulls and doesn’t wholly address the main issue, but it means you can have all sorts of new mysteries to uncover… and other mysteries to create yourself. Isn’t that interesting enough on its own?

Source: Curseforge; thanks to Dan for the tip!
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That screenshot reminds me how I paid for a game, then they made it a new game, which was the same game, then they wanted more cash for the same guy eating beans.
Then I watched Fear The Walking Dead, had a guy talking about sharing beans with a stranger, then Morgan from the original show came out. I was like…yeap!

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Oh and they both had a cowboy hat, up yours edit time limit! 7 hours is a lot of time in my playboy lifestyle of swag and sensual dinners with women who shall not be named.
(Proud owner of Mad Magazine Issue #1)

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Frank White

Content lulls…well, that will allow for a lot of time for players to make their own missions…. ;)

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Malcolm Swoboda

My dream is a level and questline creator ala Foundry.

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Jeffery Witman

That would be amazing.

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Sorenthaz

Reminds me of the Mission Architect stuff in CoX and later Cryptic games that lots of folks wished could be brought to other games. Seems like something that would certainly be fitting in Secret World, esp. if people can design their own investigation missions and whatnot to challenge others. Or missions that really bring out the horror atmosphere and such… there could be a lot of potential, though does Funcom officially sanction this mod?

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jay

Imagine if they made it so you could do your own voice overs! Think along the lines of https://www.youtube.com/watch?v=tB_mqhqi58k Add in the ability to rate other people’s missions, so that those that are really well done get renown. They could even pull an SOE (i know, bleh) and offer some type of in game incentive to those people that make really amazing content. Perhaps some cash shop money for every hundred people that play your mission or something.

I’ve thought for a long time that player created content is the way to go for MMO’s, as it really helps with content droughts. But I have yet to see a studio really develop a system that takes advantage of it, does it well, and rewards the effort players put into it. Neverwinter is the best/closest system that comes to mind, but after the release of neverwinter people abused the system so badly by creating little mini-arena’s where you were just spammed with monsters (ie loot/xp trains), that the system was overhauled to make player created content almost worthless outside of the adventure/story/exploration aspect. Add on top of that the limited tilesets, assets, maps, etc and it left a lot to be desired. But it’s a great platform to make a really unique and amazing system for the future.

You would almost have to have a small team of developers who’s entire job is to create new asset pieces for players to use, and who’s job it is to police player created content as well. Rewarding the great content creators, while admonishing the trolls. This team could even add decent in game rewards into the great player created content that is out there.