Well now things just got interesting over in the land of Kickstarted Crowfall. ArtCraft announced this morning that it’s spinning off a “new division” called ArtCraft Technologies and specifically positioned for “providing game developers with turnkey technology solutions for creating large-scale Massively Multiplayer Online games” – all based on Crowfall’s underlying tech.
“This technology stack, the Artisan Engine, will include a robust feature set for solving the full spectrum of challenges that emerge when supporting thousands-upon-thousands of concurrent players in a virtual world: networking, persistence, physics, procedural world generation, dynamic world editing and seamless worlds up to 5,120 meters by 5,120 meters in size. In addition, it includes an exhaustive, fully-featured RPG layer, including characters, inventory, equipment, monsters, AI, harvesting, races, classes, sub-classes, powers, banking, secure trading, skills, leveling and more.”
The new division will be headed up by Josef Hall, whom you might remember from his work on Shadowbane as well as the KingsIsle titles (similar to ArtCraft’s J. Todd Coleman’s pedigree). Anybody thinking “SpatialOS competitor”? Because we sure are.