
Of course, the system does have restrictions. Players cannot swap in the sea, in the desert, or during Node/Conquest wars; there’s also a five-minute cooldown between swaps. The tagged character also cannot buy or sell trade items, nor can trade items be moved from inventory to storage. So you can’t just make the tagged character handle your shopping and such. But you can no doubt come up with interesting things with this mechanic; check out the full patch notes to see the other ways things have been rebalanced and improved.
Source: Official Site
This would have been great to utilize before I got a maid. Now I can’t think of a reason to use this feature.
Very interesting idea for this and other games. I’m not sure it should just be dropped into any game, but developers should take notice.
I’ve always wondered about this. So many games essentially encourage you to have bank alts, I wonder how much of the server login load could be eased by this sort of functionality? There were lots of times at the height of my WoW’ing that I’d be bouncing out to my bank alt 10-12 times an hour.
In this case I don’t think it’s easing any load, as it seems to go through the same process as switching characters the normal way… the only difference being that the two characters automatically shadow each other’s location. I can see it being useful for guild quests; ride there on main with the fast horse, and then switch to the char you’re leveling… if the quest targets end up being too tough, switch back to main with minimal fuss.
Character swap in a game with no content, trash korean mmo