Does the industry need more battle royale games? Allow me to play devil’s advocate for a second and say that it does. After all, if you want a genre to become its best self, it needs scrappy underdogs redrawing the lines and pressuring the leaders toward innovation. Unfortunately, that doesn’t mean people actually want to play those scrappy underdogs, and we may be in just such a situation with the newly released The Culling 2.
Xaviant Games’ The Culling 2 billed itself as a new-and-improved sequel to The Culling, described as “the world’s first built-from-scratch Battle Royale experience” with a “lush island arena, brutal melee combat, and a long list of perks to help you define your playstyle.” Here’s the official description of the new title:
“The Culling 2 expands on every aspect of its predecessor: The arena is now a massive space, with 20 square kilometers in which to explore, loot, and fight. In addition to the established melee combat system, a wide range of firearms are now on offer, from 9mm pistols to high-caliber sniper rifles. All ballistics have been carefully tuned to match real-world equivalents, making for tense and tactical firefights. With 50 players, the matches are set to be fast and brutal, while still accommodating players who prefer a more cautious approach.”
The game formally launched on Steam earlier this week for $19.99, but that isn’t going well. Polygon charitably calls the launch “poorly timed”; there appear to be almost no players actually playing, and the small number of reviews on Steam are in the “very negative zone.”
Players of the original game are just as angry about the new game; its reviews are riddled with players claiming Xaviant abandoned the first game, which was much more respectably received with over 13,000 “mixed” reviews.