Now that the next World of Warcraft expansion is almost upon us, it’s time to say farewell to Legion and all that that entails. MMO blog Leo’s Life took some time for a retrospective that examines the highs, lows, and patch rollout over the past two years.
“Aside from the penalties to alts, I think Legion delivered an amazing package,” he said. “The timing of content release was good, the content was relatively bug-free, the lore was solid, the flows inside each zone worked… it was all rather seamless.”
We’ve got plenty of additional MMO essays for you after the break, covering topics such as player housing, grouping, events, ageless MMO thrills, and more!
“I began wondering about MMO housing while I was trying to find out where a leak was coming from in the bathroom in our house. Specifically, I was wondering why MMO housing doesn’t incorporate repairs and maintenance into the ownership of an MMO house (and/or dimensional space). Sure, there’s the ‘monetary approximation’ of taxes, but nothing that says, ‘Hey, this broke, we need to fix it,’ or ‘this needs repainting.’ Before you say, “Well, that’s just too much of The Sims or something akin to Stardew Valley to incorporate into an MMO,” incorporating problems in a living space has appeared in RPG video games before: Baldur’s Gate II, to be precise.”
“For the most part seeing other players around is a positive experience, the only real instance where there is competition, and thus a potential negative consequence, when meeting another player is when gathering crafting resource nodes since in ESO this is still competitive (compared to e.g. Guild Wars 2 or World of Warcraft).”
“Still, nothing wrong with lowering expectations. Under-promising means anything not terrible feels like a win and something halfway decent knocks it out of the park. That’s a lesson Daybreak Games seems to have taken very much to heart. With restricted resources and reduced ambitions, the small team working on EQ2 has apparently decided to make a virtue out of necessity. They’re making a pretty good fist of it, too.”
“Excitement abounds for Star Citizen Alpha 3.2. In addition to new ships, such as the first luxury yacht to roll out of the showroom, the Origin 600i, we have the first iteration of the mining mechanics. Quality-of-life improvements are also addressed with updates to the party system and quantum travel. Things are really heating up in development now, with many new game mechanics and professions slated to be introduced in 2018.”
“Some shots from AoC, traveling through the lands on my Necromancer who is now in her 30’s. I’ve been gone long enough that it is a learning experience all over again in many ways. The game is still modern enough to jump in and get back into things without feeling overwhelmed.”
“I think at least part of the reason for this is that there’s something strangely addictive about creating a new character. Every time I start building a new avatar, my mind fills with the infinite possibilities of the adventures I might one day have with them. Each new character promises new experiences and new memories to be made.”