First Life is Feudal content update unites the worlds, introduces PvP arenas, and adds clergy and slavery

    
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Bitbox recently released the first major content update for its medieval sandbox survival game Life is Feudal, and it brings with it a slew of new features, including the uniting of the game’s numerous worlds, a PvP arena, the slavery system (really), and the clergy system. And to celebrate the new update’s release, Bitbox is granting all players a set of “God’s Favor” currency, the total amount of which is valued at over $2 million US.

With the new united map, players can now travel “freely” (i.e., with subscription-based restrictions) between the game’s worlds as well as trade between worlds via trade posts. For those who want to test their combat prowess against other players, the update introduces new PvP arenas, which pit up to 20 players against one another in free-for-all battles, with the top three players in each match taking home prizes of coins and PvP ranking points.

Moreover, the most devout of players can now devote themselves to any of the game’s 12 deities and rise through the ranks of the clergy in hopes of becoming a Makthrid (cardinal) or even the Archimankur (pope), the latter of which grants the title-holder the power to propose edicts once per day, though the Archimankur’s edicts are subject to the approval of the Makthrids.

On top of that, players can now own slaves, which can be put to work gathering resources for their masters. Players can acquire slaves by controlling slave outposts (available only in red worlds), by purchasing them from other players, or even by capturing unconscious players themselves. Don’t worry, though; players who are enslaved by others don’t have to actually spend their in-game time doing menial labor. When a player is enslaved, the enslaver receives a slave in their inventory, while the enslaved simply receives the unchangeable “Enslaved” title for the next 48 hours, during which time they cannot be enslaved again. For all the details on the new features and systems introduced in the content update, you can check out the full post on the game’s official site.

Source: Press release, Life is Feudal official site

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cambruin
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cambruin

So… this or Gloria Victis?

I can’t find any joy in the regular themepark MMOs and their excessive high-fantasy settings anymore and I’m looking into something more ‘real’, I don’t mind a grind.
My only concern is -having played Shadowbane for many years- that months of dedication can be whiped in a single night. I’d hate to spend months building a keep with my guild, only for it to be destroyed by a zerg at 4am.

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squid

Hopefully the game will still be around in thirty years when I retire and actually have time to play a game this grindy. I like long grinds and do want to play, but I’m not sure how meaningful my experience will be when I’m limited to a couple hours a day.

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Robert Mann

It is very grindy, but if you like playing with groups the game actually allows you to be useful and contribute from the moment you get together with them. That includes combat and crafting skillsets.

It was one of the things I really liked about the game. Also, if your group is decent people they will allow you to slowly change what you do over time as your skills grow.

Not that it is perfect, but there’s still a lot you can do in a few hours each day (and the fact that you focus upon a path for crafting and combat each helps a lot, since your time is all about growing those paths).

Andrew Ross
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Andrew Ross

From the website:

SLAVES
How to enslave you enemy:
During JH, you will be able to use the ‘Enslave’ ability on a defeated player from a guild that is at war with yours. When an enslaved player dies, you receive ‘slave’ in your inventory.
The quality of the slave depends on craft, combat skills and stat cap of the enslaved player.
After being taken into slavery, the player is endowed with the unchangeable title ‘Enslaved’ for the next 48 hours, but the gameplay doesn’t change for them. Fortunately, with this title, the player cannot be taken back into slavery.

It seems like it’s just a “shame” title, and the slave is basically an NPC/item made from your character. It’s fairly light. I do think, when handled appropriately and with the right community, any topic is something games could explore in a way can help the player understand the real world in a deeper way. This one might help illustrate the shame of being a slave, but I’m not sure if it’s in a way that’ll do much. If I were making the game, I’m not sure if I’d do this myself, but we’ll see what significance, if any, it produces.

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Bruno Brito

Quite light, indeed. I don’t like the shaming title, but the mechanic itself seems cool.

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Robert Mann

Yeah, I am pretty sure this was mostly about PvP players not wanting to deal with the crafting side as much. Hopefully they will take the lessons learned on the game and make something interesting for the PvE side players as well. It is a very light penalty, although the ‘shame’ thing will certainly be involved in people trash talking. Which, yeah, is not to my liking.

I think there is a lot of potential in some of the things they have done, but… I don’t think the open PvP appeals to many. Still, the coding and tech is something that I cannot stress enough as having strong potential applications for online games, and especially MMOs, in the future. Both the server tech, as it is refined, and the application of things like terraforming and customized building involved (I played a lot with building using non-traditional means with the smaller version of the game, and you could really do some cool things.) It’s sad how little attention is being paid to all those things with the various indie projects, largely over the central themes (especially the PvP).

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Toy Clown

I’m curious about the clergy things. That sounds like a pretty neat mechanic to play with.

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Ashfyn Ninegold

Fortunately this is a niche of niche. Hopefully few people will play it.

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Roger Melly

Why would you want few people to play it ?

Seems a bit silly to me that just because you don’t like it that you want it to fail .

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Ashfyn Ninegold

Quite right. I have a natural abhorrence of slavery. It is a completely unnecessary game mechanic. MMOs have been doing fine for 20 years without it and Life is Feudal isn’t actually all that realistic so not including it isn’t any big deal.

I have good reasons for feeling this way. You may think it is silly if you wish, but I think the fewer people who are exposed to the concept and acceptance of slavery, the better.

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Dominick Critelli

Age of Wushu had a kidnapping system where you would abduct players who were logged off in unsafe areas and sell them to slaver NPCs. It came out 6 years ago, and was quite successful for it’s time. Hell, it’s still alive today despite being an extremely niche kmmo grinder albeit with an interesting combat system.

That’s just the one I know of too, there could have been others, it isn’t like slavery hasn’t been a theme used in MMOs countless times before, it just rarely involves the actual players.

Also, that mindset is horrendously dangerous. EVERYONE needs to be exposed to the concept of slavery, it’s still a problem to this day, even if in most instances we have changed it’s name around slightly. NO first world civilized society will ever be accepting of slavery, it’s in direct contrast to our values, but to pretend it doesn’t exist or try to hide the dark side of the world that doesn’t share our values will just make people all the more susceptible to it.

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Roger Melly

So you are fine with murder then ? Because if gaming was real life every mmo you have ever played would make you a mass murderer .

When you take that into account then you must realize how ridiculous and hypercritical your comment is .

Of course slavery is abhorrent but if you think its inclusion in a game normalizes it then you must have some serious problems separating fiction from reality .

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Weilan

That’s some really flawed reasoning. I could say I don’t agree with your I think your avatar is dumb so I wish you break your legs in six places in real life. No! This is bullshit, if you’re so offended by this, then I wish it succeeds even more just so you get super pissed about it. xD

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Castagere Shaikura

Why is owning slaves becoming a thing in mmo’s? 10 years ago that would have been looked bad for an mmo to do this.

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firelily

I really hate this trend, it’s absolutely disgusting. I’m guessing it’s because horrible people are much more bold and in the open these days.

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Bannex

Owning pretend slaves in a video game makes somebody a horrible person?

Wow. I guess you’re one of those people that believe video games are behind all of the shootings too huh?

Let’s pretend history didn’t happen!

Would you like to get rid of killing things? Eating meat? Getting paid to do chores? Having binary genders? War? Thievery? Religion? Hell let’s make mmos just sitting on a couch talking to nana.

Spoiler alert: They’re not real slaves.

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Roger Melly

I wonder if Firefly is against Final Fantasy 14’s retainer service because as far as I know you don’t have to pay in game currency to them on a regular basis as a wage .

So I guess you could call them slaves too .

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firelily

No, but it makes you horrible for defending it or asking for its inclusion in games for sure. Spare me the edgelord right wing gibberish please, all those things are not even related.

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Bannex

Uh ok. I’d love to try to understand your stance if you didn’t just resort to reddit style name calling. Also, I don’t understand what right wing and left wing has to do with any of this lol.

Spare me the feigned outrage over a stupid mechanic in a video game.

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firelily

Defending slavery in any form makes you a horrible person. Get it now?

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Roger Melly

None the less in medieval time slavery of a type called serfdom was in place . So its not historically inaccurate to include it in a game about such times .

https://en.wikipedia.org/wiki/Serfdom

Also Robert E Howard in his books wrote about slavery and even though that is fictional world the use of it in Conan Exiles only reflects what such content .

To me taking a stance against the inclusion of slavery in a video game is beyond ridiculous because a game mechanic in a fictional environment wont make someone want to be a slave owner in real life just as killing mobs wont make someone go about on a killing spree .

And to suggest such people who play the likes of Conan Exiles or Life is Feudal are “horrible people” simply because of that game mechanic really is a case of someone in a glass house throwing stones .

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firelily

Yes, I am quite aware of serfdom. Serfdom however was distinct from slavery, and while it was abhorrent, I doubt you will have to perform the managerial and protection duties that the feudal nobility had to perform in return. The defenders of these things always cite historicity to support the most disgusting practices from our past returning to games, but will freely give a pass to magic, ahistorical weapon or armor design or anything that deviates from them having a power fantasy.

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Bannex

This is complete nonsense lol. Nobody is defending real life slavery. Just stop it.

If you don’t want to be a slave owner in a video game then don’t, nobody is forcing it upon you.

Just because you decide that you’re uncomfortably offended by this particular issue doesn’t mean more mature people can’t handle it’s inclusion in a game without it tainting their real world views.

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Weilan

It’s a game, nobody cares.

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squid

Mass murder is still ok tho.

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Fisty

Sure, slaves might make it easier, but bugs aside, if they wanted players they could just cut the damn difficulty by half and it’d still be a grind, but an achievable grind.