World of Warcraft answers pressing prepatch questions in its latest video Q&A

The prepatch for World of Warcraft: Battle for Azeroth is out now, but the expansion is still a bit further off, so players have questions about it. For that matter, players have questions about the changes made since the prepatch hit. The latest Q&A video just below covers a number of questions, but if you don’t want to watch the whole thing, you can get caught up with the summary of events. And several of the issues with the prepatch are ones that will be remaining in place. For example, Legacy loot mode? That’s working as intended and shouldn’t be available for Legion dungeons and raids in BfA.

The issue with artifact appearances changing your offhand as well as your main-hand is also a limitation of how Artifacts are coded; that having been said, transmog limitations are being examined, especially for Fist weapons. The developers have also considered doing a level squish instead of just a stat squish, partly in response to the perception of more levels without much actually happening during them (there’s a desire not to add more talent bars, for example). Check out the full video below or the full summary on Wowhead.

Source: Official Site, Wowhead

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Ben Stone

What I really want them to fix before BFA and we start upgrading weapons is Druid forms being linked to the weapon appearance, and also having to use legendaries as a full set (main hand and offhand). Currently you can transmog over the gross Druid cat and bear weapons, and the Warlock demonology mainhand dagger. With the new system you lose that customisation.

Bannex
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Bannex

My prediction, Azeroth is going to be revisited/updated to the level of legion following the conclusion of bfa.

The titan was stabbed, once the sword is removed or whatever it will change the whole planet. When that happens you’ll see a level squish.

Old WoW is pointless besides nostalgia. Now that they have classic they’re free to finally change the horrible leveling experience.

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Dug From The Earth

Blizzard seems to be really scared to remove old content. The bit they did in Cata caused a HUGE uproar, and ever since, they have leaned heavily on instancing content to keep outdated and pointless stuff despite there being newer content that would over write it.

For example.

(SPOILER)

Darnassus is going to burn in BFA… however, new players starting Nightelf characters will still play in that zone, with all the old content, as if nothing happened.

Personally I think it would be amazing if Nightelves had a whole new starting area that linked to how things will be after it all burns, creating a whole new play experience. But nope… Blizzard wont have any of it.

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Sorenthaz

Yeah and for Silithus you can magically go back in time to when it was the same irritating zone it always has been minus the giant sword plunged into it.

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Ben Stone

To be honest, I like the phasing technology. If your character is progressing through the story of the expansions it makes sense that they did start in Teldrassil before it burned.

Maybe with Classic coming back they could introduce phasing for all zones so you can see pre/post Cata by talking to the bronze dragonflight.

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Cosmic Cleric

for Silithus you can magically go back in time to when it was the same irritating zone it always has been

Well someone has to collect that PvP spice/dust!

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Daniel Reasor

The Cataclysm version of Kalimdor and the Eastern Kingdoms has now been live on the servers longer than the original maps were when Cataclysm came along, and Blizzard should absolutely be replacing them. We don’t need quests about what a butthole Garrosh is anymore, and the level scaling tech introduced in Legion neatly does away with concerns about making low level zone content at the expense of man-hours spent on high level content. Everyone can be in the same zones now. The game doesn’t need every existential threat to be in a new continent any more. Bring the threat close to home if you want players to be engaged.

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kalech

It’s because the game has been made to follow a specific timeline. As you go through all the expansions, you’re moving several years ahead into the in-game timeline. If they stopped the phasing, I assume that timeline might be completely broken.

But to be honest, it’s already such a clusterfuck so Im not even sure it would matter. At this point, there’s been too much timetravel, alternate histories and expansion packs for anything to really make sense.

ihatevnecks
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ihatevnecks

Plus the idea that every adventurer started at the exact same time, even after all the threats we’ve had, makes zero sense. Younger people would absolutely be “picking up the sword” after what’s continued to happen in the world; it’d be nice to see the experience of those newer characters represented, rather than time traveling backwards every time we make a new alt.

Although according to WoW’s timeline, it’s only been like 8 years since the timeline started. That seems a bit ridiculous given how much has gone on.

ihatevnecks
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ihatevnecks

Level squish would be very very welcome. Certain level ranges are just absolutely dead for both talents and abilities, it’s unnecessary.

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Sorenthaz

Especially when they widened the talent gaps so much at this point that leveling lost part of its fun with being able to get a talent point each time.

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Dug From The Earth

15 levels between talents is just super boring

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Cosmic Cleric

15 levels between talents is just super boring

I’ll take that, over action bars filled with hardly used, situational, spells, any day. If the questing story/content is good, I hardly even notice the new talents, when they show up.

ihatevnecks
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ihatevnecks

I much prefer the new talent system, as I’d rather wait 10 levels to get a talent that grants a new ability or a noticeable change to one than putting 1% increases in fireball for 5 levels in a row.

But with them having trimmed down talents, and then abilities, it’s time they do the same with levels so it all balances out.

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Ben Stone

15 levels is a pretty long time between character progression choices though. A few extra talents so its every 10 levels would go a long way.

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kalech

In some cases the wait is even longer. Most classes have a Tier that adds something that you don’t really use very often. Such as a Tier with only CC options that you barely ever use. That means the wait for another substantial talent is 30 levels. They really need a level squish. It’s getting absurd.

ihatevnecks
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ihatevnecks

Or just do the level squish like we’re discussing. Drop the game down to 60 or 70 levels, and suddenly you can be getting talents at every 10 (or less) instead of every 15 :) Plus abilities come more frequently, the “120 levels” number isn’t around to look so daunting and frankly stupid to what new players are left in the world..

It’s a ton of work but absolutely worth it, save for what I think would be the small percent of people who’d throw existential fits over their level number not being as big. They’d probably get over it like they got over the last stat squish.

I wouldn’t be surprised to see this happen alongside the eventual Classic launch.

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Kickstarter Donor
thalendor

This is, honestly, the primary reason I liked the old talent system. Not, as is often claimed, that it offers more choice (it doesn’t, not in any real way) but that each level, for me anyway, felt more rewarding since I felt like I got to make an investment in my character with every level.

ihatevnecks
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ihatevnecks

The funny thing is I’m not sure it was super different back then. On the one hand yeah, you had more abilities and a talent to click every level. On the other hand, quite a lot of those abilities and talents were effectively empty clicks or pointless bar-fillers with niche uses. With the leveling speed how it was, you’d be waiting just as long for a core ability or “core talent” back then as you do for a new talent or ability now; probably longer.

But they *had* to give that illusion of rewarding progress because of the leveling speed.

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Cosmic Cleric

The one thing that surprised me was that if you transmog an item to look like your artifact weapon, you’re stuck changing both hands together, not each hand separately. Want the sword, but not the shield, too bad.

Programmatically I can understand the time saving aspect of doing that, but customer satisfaction wise, definitely a dumb move.

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Ben Stone

That and being stuck with gross looking weapons if you want a Legion druid form. Yes you spend most of your time in the form, but it can still be very jarring with your transmog. The tree should have just given free choice for both forms.

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Matthew Yetter

The simple solution here would be glyphs that let you set your animal form to a specific weapon appearance, similar to how a frost mage can change the appearance of his elemental. They could have glyphs for each of the appearances, but you can only use the ones that you actually earned the matching weapon appearance for.

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Sorenthaz

Level squish has been needed for awhile. Just whittle it down to 60 levels, have 1-30 be Standard WoW, 30-40 TBC/WotLK, 40-50 Cata/MoP/WoD, 50-55 Legion, and 55-60 BfA.

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Alexander Smith

Or take advantage of the sword thrown into the world by a titan and make another cataclysm like event. But do it right and rework the whole world (even if it means destroying north rend or something). Make the world the expansion not a new area.

A large issue with cataclysm was they didn’t rework everything at once. So stories kind of went to complete shit and impossible to follow if you were a new player.

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Matthew Yetter

What would be awesome would be to use this as the opportunity to transition to WoW 2. In short, Azeroth awakens and becomes a full titan. Ordinarily this would destroy all life on the planet’s surface but in recognition of her inhabitants’ efforts to save her from the corruption of the Old Gods — not to mention their assistance in defeating Sargeras — the other titans transport everyone to another nascent world.

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Cosmic Cleric

In short, Azeroth awakens and becomes a full titan.

Make Azeroth a woman, and watch the anti-SJW players heads asplode all over the internet.