Fractured’s player city system is the evolution of Star Wars Galaxies

    
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MMORPG sandbox Fractured has five days to secure another 16K to make its $116K Kickstarter goal – and it just broke the $100K barrier as I’m typing this sentence. Dynamight Studios has a big housing and town update out today that ought to give players a reason to push it over the edge.

“In Fractured, having a base of operation is something really desirable for all players,” says the studio. “As with all our features, we don’t want to exclude any part of our userbase from enjoying the game, and that’s why we’re giving everyone plenty of options on how to live their social life. In the system we’re building, lone wolves can claim their own lot of land outside of a town, where they can build a home, basic crafting stations, cultivations and livestock. More social players can instead band together and start a settlement, or join an existing one. The most ambitious players can become the elected leaders of a free town through politics, or autonomously rule one connected (and dedicated to) their guild.”

The devs are particularly focused on making towns that aren’t overcrowded or empty, allowing solo players to have homes but incentivizing citizenship, and avoiding the problem of key guilds controlling everything. To do that, Dynamight is planning a mixture of NPC- and player-governed towns and free areas, maintenance to keep the system dynamic, and governor elections – it looks a lot like Star Wars Galaxies, but definitely brought into the modern era.

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Cosmic Cleric

Jebus Cristo on a pogo stick, it’s about time. Hope this makes it across the finish line!

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Solaris

Looking promising at the moment. The project has gained quite a bit of traction over the last week.

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Avaera

I like the sound of governer/prestige social mechanics for towns in general, but I’m a bit disappointed that it’s so focused on a single leader.

I think a political system that operates at a nation-state level (instead of settlement level) where multiple ministries and positions have to work together is a much more interesting system than autocracy. It also has the potential to involve a lot more players, and provide a progression pathway with multiple jobs and responsibilities.

But at least they have a considered housing system (and you can choose to avoid it being raided!)

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Cosmic Cleric

I like the sound of governer/prestige social mechanics for towns in general, but I’m a bit disappointed that it’s so focused on a single leader.

Too much detail may bog down the gameplay. SWG towns had a single leader, with a voting mechanic, built in.

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Avaera

Yeah, I get the simplicity, but I’ve played in games where it’s just vote-for-x gameplay, and I don’t tend to find that very engaging. Maybe this will be different, who knows.

Partly I think that is because I would never want to be the supreme leader myself (gogo social anxiety!), but I’d love to take on a less centre-stage, more supportive role in townships that had some sort of mechanics built around it.

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Cosmic Cleric

Partly I think that is because I would never want to be the supreme leader myself (gogo social anxiety!), but I’d love to take on a less centre-stage, more supportive role in townships that had some sort of mechanics built around it.

Fair enough. For SWG, it worked really well, as all you did was vote at a terminal, every three weeks. Some info, in case you are curious.

For me, being the Doctor of the town’s Hospital, gave me that ‘supportive role in township’ feeling.

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mysecretid

I give them total props for making player housing this interesting — but as a science-fiction guy, YAMF (Yet-Another-Medieval-Fantasy :-) ) games are a really hard sell to me, unless there’s something I find distinctive or compelling in the general gameplay and in the setting as well.

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Robert Mann

Very understandable! I’m more focused on the lack of innovation, and the setting is less important, but I believe that diverse offerings are hugely important. That includes settings, because as with everything else people have their tastes.

Here’s hoping you get something really cool in the Sci-Fi settings here soon!!

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Cosmic Cleric

but as a science-fiction guy, YAMF (Yet-Another-Medieval-Fantasy :-) ) games are a really hard sell to me,

Agree. Still waiting on Galaxy of StarCraft MMO, personally.