Monster Hunter World: 8.3M sold, PC performance drag, and Steam data

    
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Monster Hunter World: 8.3M sold, PC performance drag, and Steam data

Capcom has reason to cheer: Monster Hunter World crushed it on PS4. The Japanese publisher’s latest revenue report shows that the game sold 8.3 million copies since its launch earlier this year, with the PC launch yet to come next week. The company’s total revenue for the April, May, and June quarter was ¥17.2 billion ($155 million US) – a 46% increase over last year’s haul.

In other Monster Hunter World news, reviews are sending up warning signals about the serious performance drag the game is suffering even on some high-end rigs. Capcom’s William Yagi-Bacon told ResetEra that’s because the client is loading the entire active level into memory when you’re playing.

“In addition to managing assets loaded into memory, it keeps track of monster interactions, health status, environment/object changes, manages LOD & object culling, calculates collision detection and physics simulation, and tons of other background telemetry stuff that you don’t see yet requires CPU cycle. This is in addition to supporting any GPU rendering tasks.”

Finally, note that Steam users are finding out that the game is pulling data from your Steam group to mark you out in game.

We got our hands on the PC version of MHW, so expect our completed preview coming up soon!

Source: GIbiz, ResetEra via VG247

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Rolan Storm

Screenshot is bloody hilarious.

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John Mclain

Looks like it will be a bad port at launch. No worries, I’ll give it a month or two to get the crap ironed out or I’ll just move on.

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Grave Knight

Sounds like a serious case of “wait for a patch or two.”

Ana
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Ana

What a shitty written article, “pulling data from you steam group” ffs they just replace in game squads with steam groups and you make it sound like they mine your data.

Also its very demanding on high settings because in PC compared to consoles there is no frame rate cap (30-40 is for consoles if iam not mistaken).

Overall is a very good port.

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traja

Using the phrase “pulling data” does make it sound more sinister than it really appears to be. However on the performance side I am not convinced by the frame cap explanation alone. Console CPUs are very bad so a good PC port should have no trouble on that front. Of course these reports are not convincing either. I guess we will know a week from now.

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John Mclain

Incorrect, I believe the PS4-Pro has a 60fps limit as well and holds a steady 60fps most of the time, however the PS4-Pro has an ancient processor compared to modern PC ones and the PCs seems to be struggling even on borderline supercomputers.

Overall it seems to be a bad port from what I’m reading.

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Jack Pipsam

Do we have any numbers for the split between the PS4 and Xbox One versions in the sales?

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mysecretid

Look, I realize that the idea of sacrosanct personal privacy online has been something of an illusion for some time now, but there are definite levels to the skeeviness, you know?

I just put a no-buy moratorium on current 2K Games products because the specific personal information rights they are demanding in their recently-revised EULA are just beyond the pale for me, personally.

Now, Monster Hunter World wants to harvest my Steam details without so much as asking? Ergh. My enthusiasm for the game wanes already.

The old, rude joke leaps to mind: “It would be nice if they kissed me before they tried to f#ck me”.

But instead, it’s all stealth, and/or buried in tiny font EULA verbiage sixteen paragraphs down, that nobody but a lawyer ever reads on purpose.

And suddenly, my middle name, my voting preferences, and my income profile are in the hands of third-party people I don’t even know exist, let alone trust to use such details responsibly.

My opinions, anyway,

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flamethekid .

could have atleast bought dinner first

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Nemui Byakko

Also, it would be very good to at least follow the link before panicking, no? What income profile? What voting preferences? Er… Are you all right?

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mysecretid

Was speaking generally about companies requiring personal data merely to play a game, and the examples were meant to be general examples of the kinds of data publishers access in these cases, not examples specific to Monster Hunter World. Sorry this didn’t transmit more clearly.

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Solaris

So much for the PC delay being due to ‘creating a PC level experience for Monster hunter’.

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Robert Mann

I can stand decent efforts to port, even if I am usually more excited about something else by then. This is no such thing… and I don’t believe it is because Capcom is incapable (Dragon’s Dogma port to PC was very solid, after all).

So, yep, I agree. They used it for some other purpose, in part at the least.