PUBG’s Brendan Greene discusses Steam numbers, Fortnite, and dealing with toxicity

    
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PUBG’s Brendan Greene did an interesting interview with RPS last week with some quotes worth highlighting. For starters, he has an interesting take on the fact that Steam shows PUBG’s numbers have dropped by half over the last half year. Moreover, he says he doesn’t believe the loss of players can be attributed to Fortnite’s burgeoning popularity.

“Going off Steam metrics alone is really shortsighted because we’re across five or six platforms worldwide,” he says, pointing to the game’s Chinese popularity. “Internally we see the numbers and they’re not really dipping, it’s more stabalising. You know, even the Steam numbers have now stabilized. We know that yes, we’re not at our peak player count anymore but as I said, look at Dota – they got 1.2 million peak and now they’re back at 600k. You know, games go through this evolution of like having huge popularity and them coming down to a regular player count and that’s what I think you’re seeing with us.”

Greene also addressed toxicity in the game; his response echoes a lot of sandbox developers’ idea that while freedom breeds toxicity, it also engenders beauty and “interesting social things,” which is certainly true, but, uh, the toxicity is still a huge problem and might not actually be worth it. He does mention that “voice filtering technology” might be an option for handling gross and toxic voice chat.

“All the way back in Arma 3 Battle Royale, if you used homophobic or racial slurs we banned you. Permanently. Goodbye. It’s just unacceptable, and something I really… Like, I don’t care what you do in your private space, but in our game you act like a decent human being or you don’t play. […] We are looking at ways to deal with toxicity within the game. We want to get rid of the guys that decide ‘I want to be a dickhead on the internet’. Why they choose that I don’t know, but yeah we are looking into all these. I can’t tell you that yes we’re going to do it or we’re not going to do it, but as I’ve said I’ve been a strong believer in getting rid of the idiots since [the] Arma days, so I want to continue into this – it just takes time to build these systems up. We already have report systems in the game. If someone is being an idiot, people can report them, and if they get enough reports there’s a banning system there. So we already do deal with toxicity, we need to do more obviously, but we’re waiting in a lot of regards for tech to catch up.”

Source: RPS
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PurpleCopper
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PurpleCopper

You’d have to be a liar or a fool to not believe that fortnite is eating PUBG’s lunch.

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3lfk1ng

Please take that money and continue to stabilize your playerbase by focusing on optimizing the engine, the maps, the culling methods, netcode, and hitbox registration.

Also, if you’re going to charge for servers, they better be 100Hz tickrate.

That is all.

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Bruno Brito

Y’know…i’m not fond of games shutting down, but when i see someone from the inside being obtuse ON PURPOSE ( because i highly doubt this idiot is this dense and survives in this industry ), one small part of me cheers for the whole shbang to burst into flames.

It should be a part of me i actually loathe, but considering the way this industry functions, i’m going to say that maybe it should just burst in flames. Too bad that is the little worker that suffers, not the rich morons that actually run and ruin everything.

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Tanek

It is obvious that PUBG does not believe Fortnite is eating into their playerbase. Otherwise, they probably would have done something in a panic like trying to sue Epic and claiming to own the battle royale genre outright. And how crazy would THAT have been, right?

Xijit
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Xijit

I hate this guy: every word out of his mouth makes me glare at my monitor.

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Iain B

“Going off Steam metrics alone is really shortsighted because we’re across five or six platforms worldwide,”

Fortnite is on even more platforms and has been for longer.

FTR – I don’t like either game but Fortnite is at least tolerable when I get talked into playing with my 10-year old nephew.

Veldan
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Veldan

On topic: While it’s probably true that it’s the natural course of a game to drop to more “normal” player numbers once its peak has passed, it would be ignorant to think that Fortnite didn’t at the very least speed up this process. The two games may be different enough to coexist, but they’re also definitely similar enough to have many players out there that are interested in both, and I think many of those swapped to Fortnite when it blew up in popularity. People love to be part of the current “big thing”.

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cursedseishi

Also, they clearly of wouldn’t waited until Fortnite was high on the popularity charts to announce they were suing Epic over infringing on their concepts if they didn’t feel like the game was beginning to take its lunch money. Especially when they went and cancelled it before it even hit the courts–if not because of the potential legal blowback from Epic, then because the court of public opinion hammered hard against them.

I.E. Nobody wants to play using your ball if, the moment someone else shows up with a light-up Nerf ball, you freak out and cry and swat at the Nerf ball owner when others start looking towards him curiously.

Veldan
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Veldan

“stabalising”

Double typo in one word, impressive :D