Ship of Heroes recaps its July progress, including work on characters, Unreal, and TrueSKY

    
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It was a bit of an unplanned superhero MMORPG weekend, what with news from City of Titans, Ship of Heroes, and City of Heroes’ Paragon Chat, not to mention our own incredibly luckily timed deep-dive into the history of City of Heroes. Ship of Heroes, for example, previewed Meltdown, sort of the Tony Stark of the spaceship’s heroic lineup.

Heroic Games has more in store on a much more granular level too. Studio boss Casey McGeever put up a lengthy forum post on exactly what the staff has been working on in July.

“We are working mostly on six big areas of the game: 1. The characters, costumes, morph targets, and related character art. 2. The city, props, buildings, mission maps, and other environmental art. 3. The code that works with the Unreal Engine, and creates the game. 4. The powers, animations, FX, and SFX. 5. The mission and big battle systems. 6. Leveling and advancement. […] Some of these things are really big, like the upgrade to UE 4.18, and adding TrueSKY (which required a month or more of work to get it the way we want it), and coding a custom significance manager, which allows automatic changes to deliver a reasonable range of FPS in-game by downplaying some things (like distant movements or distant shadows), or many, many improvements around the frame rate goals we set in place two years ago.”

TrueSKY, by the way is the plugin that esentially creates the day/night cycle and look in the game, but it’s apparently been anything but plug-and-play. Heroic passed along a few screenshots of just what it can do for the lighting and ambiance inside the ship.

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IronSalamander8 .

More and more news on these superhero MMOs has me excited for them all. I want that CoH feeling back again after being disappointed by the current selection of this type of MMO.

More we must have!

camren_rooke
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camren_rooke

I am seriously enjoying all these supers mmo news stories these last few days!

Keep at it SoH!

Xijit
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Kickstarter Donor
Xijit

when they first announced this game I was really optimistic about it and said “that concept art has got a lot of promise.”

… now I see that it wasn’t concept art that was going to get swapped out for real assets down the line, and I am disapoint.

camren_rooke
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camren_rooke

Does it have a weird name? Yeah.

Do the graphics look too shiny and neat? Somewhat.

Am still gonna play it? Absolutely.

I want to be a a big damn hero again.

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Dug From The Earth

I just worry that its going to feel clunky, amateur, and unfinished. Just like the mass of other indie made mmorpgs that have tried to hit the market over the last 10 years.

I want to be a super hero again in an mmorpg. Im not willing to sacrifice smooth, quality, finished gameplay however to have it.

camren_rooke
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camren_rooke

I worry for that too but from what I have seen so far I’m game to give them my moolahbux for a while.

packagegrope
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packagegrope

agreed. it really looks like a college group project compared to coh and i just don’t feel like it’s going to fill the void.