Make My MMO: Star Citizen, Camelot, Codename Reality, and EverFeud (August 5, 2018)


This week in MMO crowdfunding, Star Citizen did some just Star Citizen things as fans raised a pay-to-win stink over CIG’s lifting of the cap on pre-launch currency stockpiles, meaning hardcore backers can hoard now and have (another) major advantage come launch. The drama would’ve probably blown over in a day or two but kept blazing through the weekend, as first a CIG PR statement and then Chris Roberts himself bizarrely denied the pay-to-win aspects of the game. Oh yeah, and 3.3 was delayed to coincide with CitizenCon.

Want something new to back? We got two new MMORPG Kickstarters this week: One for a self-described “massively multiplayer online persistent entity game” called Codename Reality, which seeks $583,918 wants to “revolutionize the MMO genre,” while the other, at $105,000, is for a PvP MOBA/MMO hybrid called EverFeud. Both join our list today.

Good news on the Camelot Unchained front: Beta one did indeed launch as planned this week, and thought it won’t look considerably different to existing testers, it’s a major milestone for the Kickstarted RvR MMORPG. Meanwhile, Razer launched a super quiet Kickstarter for left-handed gaming mice, Zeal announced it’ll kick off a Kickstarter in SeptemberAlbion Online launched its Merlyn update, and the Diablo history book Kickstarter pulled through to successfully fund in the end (phew!).

Read on for more on what’s been up with MMO crowdfunding over the last week and our roundup of all the crowdfunded MMOs we’re following.

Codename Reality’s Kickstarter

EverFeud’s Kickstarter

Recent MMO crowdfunding news

Camelot Unchained

Campaigns and crowdfunded MMOs we’re watching

3001SQ (Société des Mondes Virtuels) – Kickstarter unsuccessful. Work continues.
AdventureQuest 3D (Artix Entertainment) – Raised 368k; beta began Oct 2016.
Albion Online (Sandbox) – Launched July 2017, hit Steam May 2018.
Antraxx (Team Antraxx) – Kickstarter canceled.
Ascent: The Space Game (Fluffy Kitten Studios) – Successful KS. Fully launched 2016.
Ashes of Creation (Intrepid Studios) – Successful KS. Alpha zero.
Broke Protocol (Cylinder) – Unsuccessful KS. In free early access.
Camelot Unchained
(City State) – Kickstarter successful; open donations/packages.
Caribbean Conquest (Invenio) – First KS canceled, second ended unsuccessfully.
Codename Reality (Orode) – Kickstarter ends August 31. 
Contested Space (Zon)
Crowfall (ArtCraft) – Kickstarter win, open packages, Indiegogo crowdfunding ongoing.
Chronicles of Elyria (Soulbound) – Kickstarter successful, open packages.
Citadel of Sorcery (MMO Magic, Inc.) – Open donations.
City of Titans (Missing Worlds Media) – Successful KS; launching fall 2018.
Descent Underground (Descendent Studios) – Successful KS.
Divergence Online (Stained Glass Llama) – Three campaigns; now in KS early access.
Dogma: Eternal Night
(Prelude Games Factory): Kickstarter overdonor preorder packs.
Dragon of Legends (Thrive Games) – Successful Kickstarter.
Dual Universe (Novaquark) – Kickstarter funded, donor platform. Pre-alpha.
Eco (Strange Loop Games) – Funded, now in alpha.
Edengrad (Huckleberry Games) – Kickstarter funded; in early access.
Elite: Dangerous (Frontier Developments) – Funded and launched.
Empyrion Online (Eleon) – Kickstarter canceled; launched on Steam early access.
Epic Space (
EverFeud (PSB) – Kickstarter ends August 30.
Ever, Jane (3 Turn Productions) – Now in open beta.
Fractured (Dynamight) – Kickstarter successful.
Global Adventures (SubaGames) – Kickstarter funded.
Gloria Victis (Black Eye Games) – Open donations, no end date; in early access.
Greed Monger (Greed Monger) – Abandoned, now allegedly in refund process.
Grim Dawn (Crate Entertainment) – Funded and launched.
Guardians of Ember (Runewaker) – Funded and launched.
Guns of Icarus (Muse) – Funded and launched.
Hero’s Song (Pixelmage) – KS canceled; Indiegogo. Canceled w/ refunds.
Infinity: Battlescape (I-Novae Studios)
HEX (HEX Entertainment) – Funded and launched.
Legends of Aria (Citadel Studios) – Kickstarted as Shards Online. Alpha ended.
Life is Feudal (Bitbox): Indiegogo ended. Currently in beta.
LUX (Chimera) – Kickstarter canceled.
Maestros of the Anthymn (String Theory) – Kickstarter canceled.
Maguss (Maguss) – Indiegogo successful; open beta.
Mekria (Infinity Online Studios) – Kickstarter canceled.
Midair (Archetype Studios) – Kickstarter successful.
Nebula Online (Mizar Games) Kickstarter canceled; launched in November.
Neo’s Land (NeoJac Entertainment) – Open donations, no end date.
Novus AEterno (Taitale Studios)
OrbusVR (Ad Alternum) – KS funded March 2017. In early access.
Overpower (Hydrant Games) – Kickstarter unfunded; heading to early access.
Pantheon: Rise of the Fallen (Visionary Realms) – Open donations. Pre-alpha.
Pantropy (Brain Stone GmbH): First Kickstarter canceled, second funded.
Pathfinder Online (GoblinWorks) – Doom, mostly.
Planet Nomads (Craneballs) – Kickstarted, early access launched sans multiplayer.
Pixel Starships (SavySoda)
Project Gorgon (Elder Game) – Kickstarted in three tries + Indiegogo. Early access.
Project Oasis World (POW) – Kickstarter ends August 20.
Pumpkin Online (Monique) – Downgrading from MMORPG.
Temtem (Crema) – Kickstarter fully funded.
The Exiled (Fairytale Distillery) – fka Das Tal; 2015 KS unsuccessful. Early access.
The Flower of KnighthoodKickstarter canceled.
The Realm: Reawakened (Stephen Nichols) – Ongoing GoFundMe.
The Repopulation (Idea Fabrik) – Kickstarted twice by A&B. Back in alpha.
ROKH (Darewise) – Kickstarter canceled; now in early access.
RUiN (Tarhead Studio) – Kickstarter successful.
The Stomping Land (Alex Fundora) – Abandoned.
Sacrament (Ferocity Unbound) – Kickstarter failed; Patreon ongoing.
Shadow’s Kiss (Clockwork Throne) – Ongoing Patreon, Kickstarter funded.
Shroud of the Avatar (Portalarium) – Successful KS. Soft launch July 2016. Launch March 2018.
Star Citizen (Cloud Imperium) – Ongoing donations/packages.
TUG (Nerd Kingdom) – In middle of year-long revamp after funding surge.
Vigor Roads (NeuronHaze) – Kickstarter unsuccessful; early access planned for 2017.
War of Rights (Campfire Games) – Successful Kickstarter; in alpha.

Razer for the lefties!


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I’m a bit ….a lot of bit pushed off by the whole “Beta 1” thing for CU. It seems to be lite on just about everything. Classes, races, features…like, this doesn’t feel like “Beta 1” but rather Alpha 2.0.

My new PC is RMA for 2 weeks, but even after that time I don’t see myself jumping in to test much for a few more months. “Old School Beta”s were still mostly feature complete with tweeks to skills, balance, enemy behaviors, AI, and the furthest off maps still in development blocked off. Take for example Warcraft that was testing and found ‘too op’ that Druids had Polearms in it’s Beta until pulled from the game (although it was still listed under weapon skills in the final release copy of the User’s Manual of the game).

What I see…..what happened in Warhammer seems to be a history repeating itself. They didn’t release certain classes until right up about a week before launch…then a few after launch by some months. They didn’t release cities until…oh, that’s right, feature cut. Went from 3 faction cities each side -totaling 6 cities- to just 1 per each side.


Also, a naga left handed edition wouldn’t work well without a deeply reconfigured keyboard. Just my two sense because as a lefty, tried years ago to swap and while the mouse felt more natural in the left…the keyboard and trying to type in an MMO was nightmarishly difficult.

Patreon Donor

i’m a bit dissapointed that they didn’t drop the NDA for beta 1. i seem to recall mark telling me/us in the comment section of this site something about it. granted he may have said “we do want to do it then ….” in a non commmital way.

but it’s taken the steam out of my sails on jumping in vs playing other games that have my attention.

i mean no one even watches my streams/videos anyway really but i use it as an extra motivator in some cases especially pre launch games to check them out and keep up on them.

Loyal Patron
Patreon Donor

Even though I find the SC drama humorous I sincerely don’t think it will affect much. This game has exactly zero hype any longer outside of it’s backers. I don’t think a lot of people will even be mildly curious. It is Shroud of the Avatar on a larger scale.

When it launches in 2022 it will get some hype with the paid Twitch 2.0 spots, get some initial subs, have some initial drama over the pay to win, and then lose everyone once everyone realizes they don’t want to play a janitor in a 50 man spaceship.

This game will provide free entertainment to purveyors of gaming news/drama for the next five years at a minimum. 2019 will be one of the more delicious years getting better each year. It’s a pretty fun read now.

I watched this old interview with David Lynch for the first time last night and I instantly thought how fitting it was for Chris Roberts. If you watch it (and don’t want to watch the entire thing) skip to 9:50 where the director talks about the need for intervention from a good producer/manager/money handler – in order to keep scope and vision under control and ultimately get a project completed. It’s good advice.

Tee Parsley

“Too much money, too much freedom, sometime you’re just, you know, floating out in space.”


. This game has exactly zero hype any longer outside of it’s backers. I don’t think a lot of people will even be mildly curious.

Yet everytime Massively, or many other media outlets post ‘news’ on Star Citizen, it gets tons of views, comments and exchange traffic. The fact that you commented, shows it still has staying power to generate what sites like this want/need. If MoP didn’t think it would get a lot of engagement, they probably wouldn’t bother posting about it, especially with the perception of how mismanaged Star Citizen is to them.

Loyal Patron
Patreon Donor

Forum posters enjoy drama and no one does it better than SC really. But perhaps you are right.

Not speaking for MOP, they cover the smallest of games with the smallest of news, so I don’t personally think they cover SC just because of the drama surrounding it. On the contrary, Bree has stated before that moderating it can be more trouble than it is worth. I have to take her word on that.