Pathfinder Online promises free trial, open enrollment, and a marketing push

    
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Oh, so many trials.

About nine people showed up at a GenCon Pathfinder Online panel this past weekend, during which Paizo CEO Lisa Stevens gave an update on the status of this struggling sandbox MMO.

Stevens said that with 15 major updates under its belt to date and two employees working on the game, Pathfinder Online is on the final stretch to open enrollment. This means a marketing push to get more people into the game, thanks to the hiring of a new marketing director at Piazo with experience promoting games like LOTRO and ArcheAge.

Future milestones for Pathfinder include an enchanting system, various cool factions (river pirates? Sign us up!), deity groups, a new player experience, new art, 30 or 40 additional monsters, more classes (Paladins, Barbarians, and Sorcerers were floated as possibilities), upgrading to the latest version of Unity, rules from Pathfinder 2.0, and a free trial option.

Source: Twitch. Thanks Wakkander!
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Sargonnax

Two employees working on the game, lol…

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Wakkander

I’m glad you guys picked this up and sorted out all the info from it. Honestly I was only able to make it ten minutes into the video before bailing and sending in the tip.

Such opportunity squandered. Still, credit given where credit due, Lisa Stevens has gone well beyond what most would have to keep it going after having it dumped on her to cancel or continue. It would be very interesting if somehow it ended up making a success with a very niche audience eventually.

But as virtually everyone else has said, including myself in the past, the pvp centric nature of the game kinda sinks its most valuable asset, the PvE license it used.

packagegrope
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packagegrope

rip.

Rialto
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Rialto

I’m glad to see they aren’t giving up. There’s a really different and interesting game here, it’s just still very rough around the edges. I do have to agree with NeoWolf though, in that the PvE experience is lacking.

I honestly wish the devs would create some sort of system that allows players to create their own quest campaigns, even if these had to be instanced. It would fit in with the games sandbox design and take some of the creative strain off of the small development team as well. However, if they’re working off of an outdated version of Unity, I’m not sure how easy it would be to build and implement something like this.

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Dro Gul

It’s like a Liche…

camren_rooke
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camren_rooke

SunqChost the Liche!

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Karma_Mule

Wow I thought this game was deader than a doornail after the latest round of shakeups. I have to at least give them an A for persistence!

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Crowe

If it’s anything like what I played a couple of years back, they should have left it in the grave. Hopefully, they scorched earth on that and are starting fresh. Unlikely, but what I played was total crap and had no visible relationship to the Pathfinder RPG.

camren_rooke
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camren_rooke

*sighs for so many lost opportunities*

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NeoWolf

And yet the main issue with this game would sadly remain.. its a pvp game made out of a pve franchise and noone gets why lol, (and I say that as someone who backed it lol, although I was supporting the brand).

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Winter

I scratched my head when I saw that this was PVP centric and never backed it. If it had been actual Pathfinder Online and PVE focused I would have backed it no problem.

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NeoWolf

I think it confused and confuses a lot of people as to why they chose to go that route (myself included). Many of us said as much during the kickstarter but they were set on a pvp game despite it making no sense in terms of the i.p or the subject matter of the i.p.

For myself I backed it purely because I support Paizo and the Pathfinder brand, but I never downloaded or played it, nor did I have any intention of doing so..because it was pvp.

its just a big..ahh what could have been thing…sadly :(

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Wakkander

I backed as a paizo/pathfinder fan with some hope that the promised PvE aspects would be enough of a draw. Escalations still seem like a good idea. That said I tried it twice, the first time it seemed not just half baked, but barely even in the oven. When I went back to it later I tried it for a couple of days before deciding it still wasn’t nearly done enough. (Also spent a fare amount of time trying to figure out how to be a paladin, which apparently doesn’t exist, so that explains that.)

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Crowe

Yeah, a PvE game would have been nice. But this thing just needs to be put down.