Saga of Lucimia’s epic quests will take ‘time, effort, and teamwork’ to finish

    
30

What defines an epic adventure? This is the burning question that Saga of Lucimia is tackling this week, starting with the derisive analysis of current MMO questing as “grocery runs.”

Instead, the dev team has looked to larger adventures for inspiration, including the ring and shawls quests from EverQuest and the quest to destroy the One Ring in Lord of the Rings. This is the kind of scope and involvement that Saga of Lucimia is striving to attain.

“You’ll have your major quests that require you to form a group or be in a guild to complete. The ‘destroy the One Ring’ type of adventures and campaigns,” the team wrote. “And along the way you’ll branch off from time to time and work on side quests and adventures with other people who aren’t part of your main group […] But at the end of the day, the campaigns and adventures that we want players to explore in our world are those which require time, effort, and teamwork to complete.”

Advertisement
Previous articleThe Stream Team: Exploring EverQuest II’s GUK
Next articleThe Daily Grind: Is ‘god mode’ fun for MMO play?

No posts to display

30 Comments
newest
oldest most liked
Inline Feedback
View all comments