World of Warcraft makes some big last-minute class adjustments before Battle for Azeroth

    
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This seems like more of a half-move.

As the final few days count down before Battle for Azeroth drops, World of Warcraft’s developers are making some significant last-minute class adjustments to make sure that players will be in a good place at level 120.

This class change hotfix is mostly made up of buffs — mostly. Many builds, such as Frost Death Knights, Beast Master Hunters, Marksman Hunters, Holy Priests, Elemental Shamans, Feral Druids, and Demonology Warlocks are getting across-the-board increases to their damage output. There are a few nerfs as well, most notably to Assassination Rogues, but they are not nearly as extensive. Many PvP tweaks are being made as well.

And if you’re still hot and bothered over the recent storyline, you may want to listen to this recent interview with former Blizzard lead Chris Metzen, who discusses the negative reaction to the War of Thorns storyline and the harrassment of the writing staff.

Meanwhile, Blizzard continues riling up the playerbase.

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Randy Savage

I’m a Retribution Paladin and we got toned down a bit as well, but at the same time we also needed it. Word of Glory could crit as hard as Lay on Hands, which is a 10 minute cooldown versus Word of Glory which is a 1 minute cooldown with 2 charges. Obviously it needed to be nerfed.

But for once, Blizz actually didn’t do the typical kneejerk reaction nerf where they decimate an ability’s viability. They reduced it by an adequate amount so that it is still strong but not too strong. If they stick to these frequent more incremental adjustments, it should make the nerf/buff cycle much less frustrating than it has been in the past.

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Dug From The Earth

When a tweak is only 3%, I always wonder… why even bother?

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Randy Savage

It’s better to nerf too little than to nerf too much

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Anthony Clark

And just like that, Metzen insured that I will not be returning to WoW.

What atrocious customer relations he has.

Never a good idea to call customers, former, potential, or otherwise, names.

I will not return as long as he continues to write for them.

He’s just upset that his little narrative wasn’t loved by all. He showed what he’s made of with this.

I thought it would have been sterner stuff.

Makes me happy I left WoW, and even more happy with ESO I play now.

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captain_communist

. . . except Metzen didn’t write this. His last WoW project was Legion, then he retired. This article even says “with former Blizzard lead Chris Metzen”.

So, welcome back to WoW. I guess I’ll see you in game later today? :)

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overbyte

After the spanking you got on mmorpgdot for this post maybe it was worth not cross posting it here.

Bai

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Sorenthaz

Yikes, someone clearly didn’t listen to the interview.

Nor has paid attention to the fact that he retired roughly two years ago.

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Randy Savage

Not sure if satire or inadvertent irony…

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Oleg Chebeneev

You’ve been already rekt by other comments, Im just passing by

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Utakata

Disc Priests also got “adjusted” too. Apparently they where hitting too hard, so they got *nerfed across the dps board. I wished they would of asked my Goblin Priest in the anecdote though. She doesn’t hit very hard at all in that spec, lol. :(

*Source/See Priest: https://us.battle.net/forums/en/wow/topic/20767356995?page=1#1

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Ben Stone

Specifically they hit too hard in PvP, it was a PvP nerf, not a PvE nerf.

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Utakata

I read that as PvE changes…as there was no indications that this was specifically for PvP.

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Ben Stone

It said PvP on every skill adjusted?

Discipline:
Sins of the Many increases damage by 8% when engaged in PvP combat with enemy players (was 12%).
Trinity (PvP Talent) increases Atonement healing by 12% (was 20%).
Archangel (PvP Talent) increases healing and absorption by 20% (was 30%).

Technically they actually got a buff for AoE damage in PvE with Holy Nova buff.

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Utakata

No it didn’t. Reread that again from the source I provided. Thnkx!

“Discipline
Shadow Word: Pain reduced by 9%.
Shadowfiend damage reduced by 16%.
Mindbender damage reduced by 8%.
Fixed a bug where Sins of the Many was not increasing Atonement healing from Shadowfiend/Mindbinder.”

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styopa

BM hunters got a damage BUFF?
I lol’d my main through content as BM for about 4 levels and just got astonishingly bored, went off and played my wife’s Druid as feral. Wearing 4 pieces of old Heirloom gear meant +40% xp,but also meant 4 major pieces of gear were capped at ilvl 100 (vs current about 160 for my toon). Still it was
https://media1.giphy.com/media/ARc0sd8sbMaYw/200.webp

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Zora

I’m resigned to endure the constant “balance tuning” but would hope they’d just settle down with any hotfix that messes with code proper because we’re one month from the pre-patch and still every other day they manage to break some addon via hotfix

I’m pondering whether to give it one week post-launch before diving in myself… crowds aside, there’s a chance launch will be more WoD than legion and I lack the moral fortitude to put up with a repeat of the earlier… ugh

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nomadmorlock9

The buffs for Druid cat form were actually a buff for all specs except Feral. They were buffs for Feral Affinity. This is great for me as a Guardian with Feral Affinity for cat weaving.

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Robert Mann

I want to quote the first comment on the Icy Veins link, because it is the appropriate response: “While I agree that harrasing writers is clearly not ok, it’ also unfair to lump genuine critics with toxic assholes. And let’s face it, for every troll you at least get 10 people writing genuine criticism.”

Or, in short, Metzen can go be irrelevant for all I care until he can deal with legitimate criticism. Call out the bad behavior, certainly… but taking legitimate criticisms is part of what is required when you create anything. And, well, the story seems to have gathered a LOT of legitimate criticism.

Crying about that and then lumping those people with the jerks is pure unacceptable behavior, although not as bad as the jerks were in the first place.

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Zora

That’s kinda their politics in dealing with the public since forever…

Greg Street was masterful at that, ignoring clever and detailed critique and highlighting the negative so as to be legitimated in lumping all criticism under one dismissable umbrella… and when jerks fail to materialize (a rare occurrence to be sure) you can always stir the pot yourself with passive-aggressive replies in the hope to provoke someone to snap at you.

You will apologize afterward obviously, it costs nothing and the deflection was already successful !

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Robert Mann

Agreed, and it was the source of my leaving the game and company behind (actually, a CM pulled the last straw, but they didn’t exactly have zero to do with it.)

Polyanna
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Polyanna

Watching the course of this throughout Legion, it honestly feels like they have no idea what to do with balancing any more, or even what “balanced” means, especially in PvP. Every patch and hotfix seemed to include these wild swings like +/- 20% on abilities, and it just went on and on like that for the entire expansion.

If they were actually narrowing in on something like balance, you would expect to see an initial pass, a big nerf or buff to address outliers, and some smaller adjustments to dial it in, and then after that maybe minor tweaks from time to time. But they never seem to get close, it’s just swinging full arc from brokenly OP to hopelessly ineffectual without ever settling in on a middle ground.

Then every six months they pick a spec to randomly “overhaul” supposedly to address problems that they admit cannot be solved, and only wind up leaving it somehow worse than they started, and then start a whole new round of wild potshot adjustments.

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starbuck1771

That’s one thing that really pisses me off it always seems to be us rogues that get nerfed into uselessness. Blizzard needs to stop that.

digitalheadbutt
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digitalheadbutt

It is the way of things but that said, we still find ways to do the job at or near the top tier in charts.

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Brother Maynard
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digitalheadbutt
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digitalheadbutt

Haha! Well played. In my defense, I don’t usually die…because I vanish and slink away. Undead doesn’t mean I like dying.

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Ben Stone

I mean, considering they are pumping out 30%+ more damage than most other classes right now, that’s probably not a problem you have. If anything the nerfs probably didn’t go far enough. My poorly geared 110 rogue can easily outdps my well geared warrior and monk right now.

digitalheadbutt
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digitalheadbutt

Warriors and monk can do other jobs, tanking and healing, rogues can only do DPS, they should be really effective at it. Not so effective that it makes others angry but really damned good so I am glad we get normalized after Blizz gets too exuberant with our class changes.

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Ben Stone

That logic is silly, if you are in a DPS role as warrior or monk then you aren’t tanking. While I would love to see a Rogue tank spec, each DPS spec needs to be balanced and viable compared to other DPS specs.

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Eric Dinosa

I’m kinda late to the party with my comment, but meh…
That logic might seem silly to you and me, but it’s what Blizz goes by, or at least used to go by. It is/was called the “hybrid tax”. If you play a class that can fill more than one role, you do less well in DPS than pure DPS classes.
It didn’t always look that way (otherwise, Rogues, locks and mages would have been topping DPS meters constantly, but there were times when, in the world of raiding, some specs of hybrid classes did incredibly well), but that was what I heard from Blizz even early on.

Yes, you are right… it doesn’t really make sense, because if you play an arms warrior in a raid, you can’t tank, but the “hybrid tax” has been a thing for quite some time…

digitalheadbutt
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digitalheadbutt

Exactly. The game has been set up like this for a long time and while there are deviations, usually the pure DPS classes are on top.

I haven’t raided since Cata, so I have no idea how hard Blizz sticks to this but they used to be pretty consistent about the keeping that structure. Depending on the encounter, rogues, hunters, and mages were vying for the top of the meter

Personally, I miss the days of off-tank DPS specs

digitalheadbutt
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digitalheadbutt

It may seem silly but it is how Blizzard handled balance for years. Most classes had a primary role, and they would rarely outperform others in their “secondary” roles. As the game has aged it has changed but this still seems to hold true for the most part.

I think druid was the only class I ever saw with that could do all their roles at the top level if their player was skilled.

Even within classes, certain specs would be ascendant for a while and then would get rebalanced.