H1Z1 fans are quibbling over whether Jace Hall can really save the game on PC

    
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The 12 million dudes and dudettes playing H1Z1 on PlayStation 4 this summer need to know two things this week. For one, the latest patch doesn’t add much – primarily performance optimizations to textures, animations, and UI drawing, as well as bug fixes (like the one where you parachute wouldn’t open during your drop – ouch). PS4 players can take advantage of the hoopla by logging in this month and playing a match to unlock a free skin that looks like something weird my little kid made in art class. But hey, it’s free.

As for the PC community, things are either super awesome or grumpy, depending on your view. As we’ve previously noted, Monolith’s Jace Hall is taking over at Daybreak as the game’s new PC lead. His Twitter feed is currently pumping up the transition with “nothing iz impozzible” videos.

“UPDATE – THE GOOD: @DaybreakGames meeting was amazing in all the right ways,” he tweeted Wednesday. “The magic IS happening. THE BAD: May not be completely free 2 disclose any epic info during this week as planned…Still doable, but it may be a few days beyond that B4 my chains come off.”

The playerbase right now is torn between agitating Hall for a probably-not-doable-anyway revert to the game’s perceived golden age era and supporting the game’s former lead designer, Anthony Carto, who’s been moved on to an unnamed project at Daybreak.

Source: Daybreak

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A Bellow From Below

Remember when they were teasing this game as “a new home for SWG players”? Must’ve been some kind of weird, weird miscommunication.
Actually, this whole studio is probably some kind of weird, weird miscommunication.

oldandgrumpy
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oldandgrumpy

Would need to remove the management at DB to find any success.

PurpleCopper
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PurpleCopper

H1Z1 on PC is gonna be dead by next year. According to Steamcharts, they went from 86k monthly players to 3k.

Yeesh.

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Bruno Brito

I wish the best for Jace, but i don’t see this as anything more than a publicity stunt for them to shove blame on someone.

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Armsbend

When this (game, company, ???) shuts down this is how much I’ll care:

0.00%

medflash
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medflash

I was almost excited until I remembered this is only the Battle Royale. I had high hopes for H1Z1 when I first bought it, when it was a survival game with battle royal tacked on.

Alex Js.
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Alex Js.

They may make as many videos as they want to… Fact is, the game has lost its popularity long time ago and there’s absolutely no way they’ll ever gonna gain it back with games like PUBG and Fortnite (and maybe the upcoming BF5 with its BR mode, if it’ll be done well). Sure, they can try pumping more money into things like paying Twitch streamers to play it more often (which, in fact, they have already done several times) but their best bet would be to just put those money towards a new game, preferably in a genre which is not so oversaturated, including spending more money on a newer, better engine (with better visuals and better performance) instead of trying to milk their ancient, buggy ForgeLight engine.

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Greaterdivinity

Well…good luck to them regardless. The whole life cycle of H1Z1 seems like an aimlessly wandering series of peaks and valleys without proper clear direction, stumbling into success and then losing it as quickly. Maybe/hopefully they have a clear direction now and can start marching with purpose.

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Yoshi Senpai

I really, really, really doubt it.

I was excited that this game with Sony’s money would be an actually good open world multiplayer zombie game, but #esports… Now it’s old and has a terrible rep.