Star Citizen shows off atmo moon landscapes, dishes on the studio’s dev process

    
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In this week’s Around the Verse, Star Citizen’s Sandi Gardiner and Chris Roberts have a stack of gorgeous environmental pan shots for your to feast your eyes on – that’s because the design team has been working hard on the atmospheric moons. The devs are also focused on scramble races, the UI, props, and a pair of ships.

Meanwhile, if you’re curious about the development process behind the game, check out a new piece from Wccftech; the site’s got an interview with CIG’s Eric Kieron Davis. It’s pretty granular, but the writer hits on a few topics of note to the watchers of the game. For example, at one point they talk about the “technical debt” of a project, the legacy code that can trip up a project, but Davis says Star Citizen’s isn’t really that bad. Davis also addresses employee churn, suggesting it doesn’t affect the studio as much now that it’s grown so much larger.

“In the old days it was pretty dependent on who it was that was leaving,” he says. “If it was a concept artist who was got a job offer to work on the next Iron Man suit, maybe we had another guy who could pick things up pretty quickly, but if it’s an engineer who is deeply embedded in one specific code area, it was harder and we’d take a velocity hit. I think it was more of a problem when we were smaller and everyone was hyper-focused on one area but as we’ve scaled and grown, we have a much greater ability now to shift work around. As we’ve grown the company and are all making careers here and want this to be the place we work for the rest of our lives, we’re really sharing knowledge and the follow the sun development model also helps because we’re all working on multiple components.”

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Armsbend

Another week of not doing jack shit. 100s more to follow.

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Oleg Chebeneev

Haters see progress. Haters mad

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Tee Parsley

Marketing 401: Find a way to sell people their dreams.
This week, continual reinforcement tips.

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Joe Blobers

That’s call complying with Crowdfunding agreed rules : providing regular information of all types. If someone put a gun on your head and forced you to pledge to any Kickstarter project… call the Police, don’t rush to a web site comment section :)

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primal

When I next log in to star citizen I’ll be able to stroll around the fields of glory on Hurston. Around October 10th.

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Oleg Chebeneev

Im glad to see visible progress in savanna biome. Wasnt that good before but now it looks great

deekay_000
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deekay_000

so a mix of last week’s atv or w/e with the player made rover games, and seeing mention of improving friction on the 600i’s big bay door platform, i got my buddy ally ghost together with me and we went to levski on a mission to pick up a rover and take it somewhere in my 600i and drive it around… however…

i ran into serious issues with despawning, wether from distance or timing out i’m not sure. and the 600i is just too big to bring close to levski’s garages (and really this should not be a problem at all to begin with, and certainly would be a new problem)

anwyays we’re gonna take another crack at it probably with a connie which might be able to land closer to teh garage as well as i don’t think the 600i can be spawned at levski (tho i’ve landed one there before).