Take-Two scores in lawsuit against Grand Theft Auto franchise hack distributor

    
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US courts have once again aligned with game companies in a lawsuit against cheaters and purveyors of cheat programs.

This time, it’s Take-Two Interactive doing the winning. The Grand Theft Auto developer had sued Georgia man David Zipperer for essentially creating and distributing for profit a GTAV/GTAO hack, Menyoo, designed for griefing and cheating purposes. While the court dismissed Take-Two’s claim that Zipperer had engaged in “unfair competition” to the tune of half a million dollars in corporate losses, it did grant the company’s petition for an injunction against the hacker, who is now legally barred from selling his hacks.

Similar suits have been won by both Blizzard and Epic; Epic has been on a tear suing cheatmakers and promoters one by one, while Blizzard famously took bot-maker Bossland to court, ultimately running the cheaters out of business.

Rockstar and Take-Two specifically have begun taking a tougher stance on mods that veer into cheating territory. Gamers will recall that last year, the companies sent cease-and-desist letters to legitimate modders whose tools supposedly enabled less legitimate mods to exist, causing much dismay across the community.

Source: Reuters via Gamasutra
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Gamers will recall that last year, the companies sent cease-and-desist letters to legitimate modders whose tools supposedly enabled less legitimate mods to exist, causing much dismay across the community.

As well as a review backlash that for a while sent its Steam score into negative territory. I mean, just go to its Steam page and look at reviews from June 2017.

Even now it seems much of its negative reviews are because R* is aggressively pursuing cheaters without ever having developed proper tools to do so; if you go take a look in cheating forums you will see that there’s a whole class of cheats R* never bothered implementing detection capabilities for, instead relying on reports to find and ban cheaters, and players are prone to filling wrong reports due to either legitimate errors or actual malice.

This isn’t the only place where R* has been lazy and implemented bad solutions for its multiplayer issues; for example, the game has a large number of geometry bugs that allow players to get under the game world and kill others with impunity, but instead of fixing those bugs R* implements “death zones” around them, which means you will drop dead from just wandering close to one of those geometry bugs.