Camelot Unchained works on a 64-bit client and lovely new lighting

    
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All this month, Camelot Unchained has been in the thick of its Beta 1 test, and so far, it doesn’t look like the devs are falling apart under the pressure. In fact, it appears as though it’s business as usual for this hard-working team, which is tackling projects such as multi-server testing, new death animations, and a style guide for the user interface.

“We’re already moving along on new priorities now that we’ve hit the start of Beta 1,” the devs wrote on Friday. “Those priorities include delicious tidbits like improved lighting and targeting to building damage, a 64-bit client, and coherent integration to support UI improvements!”

You can get cozy with the devs after the break as they talk about the progress of this beta period. It’s OK, we left them a dish of food and water under there so they wouldn’t starve.

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