Camelot Unchained works on a 64-bit client and lovely new lighting

    
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All this month, Camelot Unchained has been in the thick of its Beta 1 test, and so far, it doesn’t look like the devs are falling apart under the pressure. In fact, it appears as though it’s business as usual for this hard-working team, which is tackling projects such as multi-server testing, new death animations, and a style guide for the user interface.

“We’re already moving along on new priorities now that we’ve hit the start of Beta 1,” the devs wrote on Friday. “Those priorities include delicious tidbits like improved lighting and targeting to building damage, a 64-bit client, and coherent integration to support UI improvements!”

You can get cozy with the devs after the break as they talk about the progress of this beta period. It’s OK, we left them a dish of food and water under there so they wouldn’t starve.

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Oleg Chebeneev

Show us beta footage goddamit

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Mark Jacobs

Soonish dear sir, soonish. We might want till we do our 64-bit conversion (next couple of months), but we’ll see how things shake out in terms of improved visuals. We’ll polishing up a number of things now and we might do some streaming just after that. While livestreaming running around amidst 750 or more players/ARCs is fun and makes people smile, I’d like to pretty it up some more if possible without having to get through the 64-bit conversion.

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Utakata

The fact is they are entering beta testing without padding themselves selling concept “mounts” at disposable income prices or stringing patrons along with added feature creeps, is in fact something to be praised. And not scorned. Just saying. :)

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Oleg Chebeneev

For you – maybe. I praise other things. Like having fully playable alpha with incredible visuals, scale and visible progress.

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2Ton Gamer

Take note LOTRO….

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Koshelkin

Lotro has a decade old client with a decade of post-launch content. I don’t think the 2 situations are comparable.

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drew who

Look forward to this but I think it will be the second phase of Beta when I will jump abroad .

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Mark Jacobs

Nothing wrong with waiting. As I say here, there, and everywhere, take your time, do your research, etc.

Thanks for the interest, whether you decide to pledge or not!

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Paragon Lost

Honestly, I was concerned (and annoyed if I’m being bluntly honest as a backer) to learn that in 2018 with how much of an albatross 32 bit clients are that City State even had done theirs in 32 bit. Or I should say that they started this with the mind that a 32 bit client was there they wanted to start.

The amount of reasons for not going with a 32 bit client are strong and have been for many years. Bluntly, any one who won’t upgrade to 64 bit or beyond for security reasons needs to just accept that they’re being left behind. For the good of the whole, 32 bit needs to die.

misterpiece84
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misterpiece84

Agreed, but when your goal is, among other things, to get enough players to play your game for it to have a healthy population, denying access to a chunk of potential customers is not an easy decision.

It’s like cutting off a limb, it might be the right thing to do and it might save your life, but it is still hard to take the step.

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Paragon Lost

The thing is here is that 32 bit hasn’t been the best way to go for almost a decade. That it’s been allowed to drag on and on and on like a zombie is one of the key issues (one of many of course) that we’re dealing with in regards to security of software and hardware. Basically there is no acceptable excuse for it anymore, supporting it has been against best practices for a long time.

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Mark Jacobs

You’re right, but when we started this project, things were a lot different. We could have done the update before Beta 1 but I didn’t think it was the right reason to delay and already delayed Beta 1. The good news is that our server-code is already there and we just have to work on the client. We’re pretty confident this will be done in the Fall.

And yes, 32-bit needs to die at this point.

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Sally Bowls

Cool! They know better than me, but I am surprised there ever was a non-64 bit client.

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Person Dude

I guess there are people still running the 32-bit versions of their operating systems? maybe?

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Mark Jacobs

Yep, there sure are. Unfortunately though, it’s time for us, along with most of the industry, to move to 64-bit. Our server is already there so we only have to worry about the client. We should be done this Fall. Fortunately though for our Backers, those who want to stick to their 32-bit guns, we’re of course giving them refunds.

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Sally Bowls

My cellphone has not supported 32-bit code for nearly a year. :-)
For everything, there is a season.

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Paragon Lost

That its 2018 and there are those in the industry that haven’t realized that 32 bit is not a viable choice just boggles my mind. The limitations, the security issues etc, seriously. Why anyone would be still working on 32 bit anything just irks the hell out of me.

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Sally Bowls

Ofc. But the question is whether there is a commercially viable number to be worth the extra trouble. One of the things I admire about CU is that they have been quite focused on getting the most bang from their (not-small, not-huge) limited budget. As they were focusing on constraining the product to get it out the door, 32-bit seemed like a reasonable thing to drop. Multi-billion dollar products can justify supporting marginal countries or platforms that smaller products can not. From a far distant and current-version snob, it was unclear if it was worth the effort. Without belaboring the point, whatever slight value 32-bit support would have provided would have been greater if things had proceeded along the original schedule.

N.B.: it appears that the effort was for naught since, while there are people running 32-bit operating systems, they shall not be running CU.

P.S., even I don’t have near the hubris to question a CSE technical decision. Just saying I was surprised, albeit only slightly, at the original 32-bit decision.

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Siphaed

My PC’s CPU is 5 years old, and it is running a 64-bit OS on a Quad. The one I had before that was roughly 3 years old, running Win 7 64-bit. That’s over 8 years, with Win 7 being 9 years old. XP released a 64-bit Professional version back in 2001. That is 17 years ago!….

Do I have a point? Yes, it’s that the tech is nearly 2 decades old and has become standard for the past decade. There’s no reason for a PC game now days to NOT be a 64-bit version instead of a 32-bit version.

This 2012 article might help explain it better: https://www.engadget.com/2012/01/11/whats-the-difference-between-a-32-and-64-bit-client/

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Paragon Lost

Exactly Siphaed. Well posted.

Alomar
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Alomar

The wheel of progress keeps spinning.

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Mark Jacobs

Yep, in a good way, not the “spinning wheel of never-ending but never-updating” as happened to me this past weekend was I was trying to update my laptop with the latest OS version from MS. :)

Really looking forward to the benefits of the move to 64-bit. It’s gonna be a fun last 1/3 of the year.