Final Fantasy XIV’s Michael-Christopher Koji Fox talks about working on A Realm Reborn

    
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With a bullet.
There are lots of people who know what it’s like to work on a game that is not going to be very good. There aren’t many who see it happen and then see that game get rescued. Michael Christopher Koji-Fox, translation lead for Final Fantasy XIV and acknowledged loremaster, knows all about that experience and has taken the time to talk about what it was like to work on a game that shaped up badly, got a second chance, and succeeded beautifully:

It was a whirlwind. People were frustrated, some people were leaving the project, some people were depressed about what had happened, they’d put two or three years of their lives into this and it’d come to this. And then [A Realm Reborn director Naoki] Yoshida-san comes in and gives us all a new hope, he gives us this vision, takes the reigns and turn things around. […] And it wasn’t just him bringing it up, it was him telling us that we could do it, and us believing in that, and following him, and really bringing it back.

Speaking of that success, it has led to no shortage of patches for the game, and patch 4.4 in mid-September is already being finalized with its UI improvements. Search for your favorite minions and mounts! Get an icon for the newest minions and mounts you’ve added to your collection! Favorite your emotes and see your most recent ones in history! They’re little quality-of-life features, but they do improve your quality of life.

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Alex Js.
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Alex Js.

Yeah, it was a great example of how the gaming franchise can be saved by re-launching the same game after major improvements… And I wish more Western publishers/developers would take example from it. Especially companies like EA.

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Carebear

I would love a “swtor reborn”… EA can definitely do it but…

Alex Js.
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Alex Js.

EA does have enough money to do that, unfortunately they don’t have the right people to smartly use those money… And by that I mean “giving a complete freedom in terms of time and creative process to some genuinely passionate people closely familiar with multiple MMOs”, without telling them that “you have x years to make a WoW clone”.