World of Warcraft will not be changing level scaling or leveling any time soon

    
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This is fine, everything's fine.

So, remember the issues players are noticing with item scaling in World of Warcraft: Battle for Azeroth? Specifically, you kill things faster by not wearing some gear? Yeah, according to the latest Q&A with Ion Hazzikostas that’s totally fine and there’s no need to change that. In fact, Hazzikostas seems quite happy with the leveling curve as it currently exists, with no plans to change the emptiness of levels or to address the problems some have noted in PvP with characters at 110 being more powerful than level 120 (although the latest hotfix does reduce the class scaling benefits for PvP by an undisclosed amount).

Hazzikostas also confirmed that more features will be coming to Communities, as the developers supposedly went to launch with a very light feature set and planned to iterate on it based on community feedback. You can check out the full summary on Wowhead if you missed the live event, but don’t get your hopes up about some of those maligned issues being turned around swiftly if at all.


Source: Wowhead
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Estranged

So, after 15+ years of tweaking this code, they finally broke the game in places?

Color me surprised.

seculaparsec
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seculaparsec

And here I am leveling my character on Northdale…a true warcraft mmo instead of this garbage :)

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Weilan

Northdale the Vanilla server related to Light’s Hope? Weren’t Light’s Hope once part of Project Elysium, then they stole the data and money and made their own server? From what I heard both Light’s Hope and Project Elysium are scammers.

Serrenity
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Serrenity

The only thing I want to add to this is the rationale that they gave – basically that it’s a transitory state — once you hit a certain ilvl threshold, everything balances back out again, which is why they said they didn’t want to change it. It’s a state that will occur with larger frequency at the beginning of the expansion, but will become significantly less impactful to gameplay as the expansion progresses.

This reddit post with (admittedly anecdotal) data actually confirms what they say. Once you hit a certain threshold of ilvl, things balance back out. https://www.reddit.com/r/wow/comments/99bxio/data_on_item_level_scaling/

Thoughts reposted from the other article:

What’s unclear to me is how long it will actually take the average player (like, legit average player) to hit the point in the curve where things start to normalize again. If Blizz tuned this wrong, they could potentially have max level questing / open-world stuff the most grinding and negatively impactful to the largest population in the game. (I’m making the assumption that the average player isn’t running mythics yet get up to higher ilvls)

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IronSalamander8 .

This is not cool at all. I’m already tired of spending so much time doing nothing but health funneling my tank pet. I don’t hate scaling as a concept but this makes it feel pointless to level now; no new abilities, no new talents, the Azerite system is boring, and I’m getting weird aggro bugs last night while doing some war effort quests and level 120 elite guards came from a distance so far after me I have no idea how I aggroed them in the first place. I went from loving the expansion to being really annoyed in a hurry.

I felt it was too easy at the end of Legion and I never really raided so imagine how it was for those that did! I never healed my pet at all barring crazy pulls so I don’t mind it being more difficult and I otherwise love the rework of demonology. I cut my MMO teeth in EQ so used to more difficult content anyway but this expansion has nose-dived for me in a hurry.

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Vinnie travi

Good, it is fine the way it is. The game doesn’t have to be faceroll all the time

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Utakata

…I still have to figure out away to do that. So is their some YouTube demo of showing me how to fact roll WoW? And without getting my pigtails twisted up in my face and/or having to wear a cervical collar because I through my neck out? It seems like it’s own “ironman” challenge to me. Much appreciated! o.O

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Robert Mann

ROFL and looks around for the fire ‘This is fine’ memes…

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styopa

“Previously, when the world didn’t scale with you, once you reached max level, most of the world was irrelevant while is why the world currently scales with your level.”

Except it DOESN’T.
Old Azeroth scales only to 60, tbc-wotlk to 80…so in fact most of the work is still irrelevant. Since they’re regularly giving away previous expansions when the new one comes out (so someone who only ever bought original WoW is now able to play Legion, for example), I fail to understand why in heck they would cap the sections like this.

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Carebear

not even the previous patches are relevant… a new patch obsolete the previous patch. Did anyone bothered with broken shore after argus release for example?

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Kip Braunstader

man i miss lore and his weekly marmont and gamebreaker….he always seemed to have these balanced viewpoints of blizzard that i miss when i would be pissed at ghostcrawler for what ever

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agemyth ?

Its not a big deal, but people will latch onto it and crusade around the WoW communities until Blizzard fixes what isn’t broken.

Making Blizzard aware of the potential issue is all that had to be done and it has been.

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DargorV .

What determines if its a big deal or not is precisely the level of outrage it causes …

Think before you speak

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Bannex

In the interview he says lvl scaling for pve hasn’t changed at all since 7.2… now what?

“Outdoor world scaling has not changed since 7.2. Blizzard has not changed anything. Argus had the same system.” From mmo-champion’s synopsis of the interview.

I really havent seen the outrage. My biggest problem is the azerite gear, WOW talk about a really annoying system especially if you want to play more than one spec, dabble in wpvp and pve or just see which traits work best for you…

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Rumm

My issue is also with Azerite, but more that those pieces can never Titanforge or Warforge, and 6 of the final dungeon bosses only drop Azerite gear for my primary spec (Blood DK). With the removal of the guaranteed loot drop upon dungeon completion from the entire loot table, and heroics giving a whopping 100 Azerite power bonus, I have absolutely zero incentive to finish dungeons. Its actually more efficient for me to leave after whatever boss can give me gear and re-queue than it is to run to completion.

The number of times that I’ve run a dungeon and gotten zero loot is far too high, and it makes going again a bit exhausting. At least with Legion, I got Enchanting materials from the fodder and had the loot pop up on my screen. This current iteration of Personal Loot is beyond broken, completely removing the carrot from the stick.

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Bannex

I hear ya. Tbh the common negative theme i see in this expansion isn’t the crap that people are waving around as a major issue like scaling.

Its really a divergent from a simple formula, you either get more reward but it’s generally less valuable (GW2) or you get less reward but it’s more valuable (Dark Souls). In this expansion im seeing less reward less valuable and that really feels terrible.

Im very sick of not getting the azerite traits i want and to think I’d have to farm a solo pve set, a dps set, a tank set and a group pvp as well as a solo pvp set seems nauseating and that’s just for one spec!