The Daily Grind: Which MMO shutdown surprised you the least?

    
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bye

The sudden announcement on Friday that Just Survive was being shuttered wasn’t exactly welcome, but it also wasn’t surprising either. Splitting the games always seemed like it meant a death knell for the title; it just took a little while longer for it to actually happen. And that’s had me thinking about games whose shutdowns may have been unexpected but still weren’t exactly surprising.

Sometimes they are surprises; I certainly didn’t expect Landmark to shutter so quickly, and the closure of City of Heroes shocked me. Others are… well, expected, sooner or later. But when LawBreakers went? The writing had been on the wall for a while. It wasn’t surprising when Asta’s fourth lease on life was temporary. Heck, there are lots of very clearly temporary imported MMOs whose closures are sad but also unsurprising.

So today we’re getting a little morbid. Which MMO shutdown surprised you the least? Not which one was the most justified or which ones do you want to see happen, but which actual shutdown struck you as “well, that seems obvious”?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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partiesplayin

Archeage and Star Trek Online oh wait that hasn’t happened yet. Altho I had fun in both they each took a wrong turn somewhere and have not corrected themselves .

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packagegrope

spent two hours in tabula rasa and knew it was gg.

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Tandor

In terms of finished games, the closure that surprised me the least was SWG because it was obvious that LucasArts had other ideas, and that the NGE had failed to deliver the turnaround that it was clear the game desperately needed.

In terms of games that hadn’t actually launched, the abandonment that surprised me the least was EQN for the simple reason that there was never any evidence that it ever really existed in any meaningful sense, and SOE/DBG had long since stopped communicating about it. It was also clear that Landmark wasn’t going anywhere so both titles disappearing was just a matter of timing.

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Hravik

Landmark was a surprise? Thats one I was 100% certain was doomed the moment Next was canned.

There are a couple I’m surprised are still around, like Champions and Wildstar. STO I’m shocked survived under Atari until it was bought.

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MolleaFauss

Firefall.
Though it had a few interesting ideas behind it, it never settled down on a specific type of game (grindy pve, sandbox pve, wow-style shooter, with pvp, without pvp…) reinventing itself every few months.
It’s been the biggest experiment in pissing off players.

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Gingen | Guildmarm

This would be my answer as well. I remember getting into some really early play tests and it was super promising but it felt like literally once a week they’d revamp everything into something completely different.

It was certainly a game that had no direction at all other than “hey we want jetpacks and guns”

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Aiun Tanks

This one’s a toughie. ‘Least surprised’ is hard, because I’m always a little surprised when someone actually pulls the plug. Even if it’s been ailing… I didn’t expect Auto Assault, Tabula Rasa, City of Heroes, Warhammer Online, or Matrix Online to go down, even as their player counts dwindled and their dev updates slowed.

I just… I can’t believe all that development work, all that world-building, all that ART… just. Just gets tossed in the fucking bin. Sealed away in maximum security to burn. The attitude of, “If we can’t make money off it, no-one can enjoy it ever!” is the most frustrating. They’re determined to not ever get anything out of it ever, to strike it from existence entirely. Not even a historical record. It’s downright malicious at that point. They’re dedicated to ensuring that the work that was done, the effort spent, absolutely MUST be in vain; no revivals accepted.

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Tandor

If you want to blame anyone for that, blame the lawyers – it’s often explained that the decision to can a game rather than e.g. open it up to private servers etc is a contractual one. I’m sure those sorts of issues could be resolved, but at a cost and why would a developer closing down a game because it was losing money want to throw more money at it?

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Dean Greenhoe

I saw Wildstar and EQNext’s downfall coming. Both had promise, but while testing them I could see the writing on the wall so they did not surprise me. I had high hopes for both of them but the suits failed to keep a finger on the pulse of the players.

Wildstar needs a FFXIV type reboot. :)

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wratts

Wildstar. When it does shut down

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Grave Knight

Can’t think of one right now, but I can name quiet a few games I won’t be surprise when they close. Incidentally they’re all battle royale games.

Actually now that I think about it, I wasn’t surprised by Paragon. It didn’t bring what it promised, a hybrid of MOBA and shooter, it was way to slow, and came at the very end of the MOBA craze. Felt like all they did was make SMITE. Why would anyone play this when SMITE already exists?

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Arktouros

Actual MMOs and not a random assorted list of online games?

City of Heroes.