Project Genesis is a hybrid MMO shooter with a persistent world and blockchain currency

    
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So here’s a new acronym for ya: DSSGLAPVU, a “deep space survival game leveraging a persistent virtual universe.” It’s gotta hurt coming up with these just to avoid calling something an MMO, yeah? That’s the term 8 Circuit Studios is using for its hybrid MMO shooter Project Genesis and its “characters that live forever.” Also something something cryptocurrency.

“8 Circuit Studios — a team of talented gaming industry veterans with over a century of combined experience working at leading publishers such as Nintendo, Microsoft, and Electronic Arts — today unveiled Project Genesis, their grand-scale deep space survival game powered by the Ethereum blockchain. Combining intense FPS gameplay and space combat, Project Genesis has players piloting massive spacefaring machines of destruction and infiltrating their enemies’ ships in the pursuit of galactic domination. Project Genesis is set within a persistent universe that’s part of 8 Circuit Studios’ growing ecosystem based on the concept of the Metaverse — a series of interconnected virtual worlds and experiences without boundaries.”

Sounds a bit like Entropia Universe, yeah? The interesting gameplay bit is that it switches to more of a first-person perspective when you actually land on an enemy ship for scavenging and pillaging. Developers say they’ll run a digital token sale for the game’s currency, 8BT, on October 1st.

Source: Press release, official site
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Mike Jones

This is an awesome thread! Thank you for being such an amazing community. I’ll do my best to respond directly to everyone’s questions and comments individually, but it’ll be easier to start with a general reply.

This has been super educational, I’ve been heads down into blockchain and game development for over a year so it didn’t occur to me how much was misunderstood about this new technology and how impactful it could be.

Lethality posted a great video from Extra Credits on YouTube that explains this a lot more succinctly then I will here.

Thanks again for the comments, and please feel free to reach out if you have any questions or comments.

You’ve all been really great!

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Akagi

Hopefully it will launch before World War 3.

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Utakata

“Project Genesis is set within a persistent universe that’s part of 8 Circuit Studios’ growing ecosystem based on the concept of the Metaverse…”

…it better come with a pizza delivery system then! o.O

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Utakata

Whoa…somebody got that! And it’s a Mr. Schlag even! o.O

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Mike Jones

30 min or less, my friend… it’s what we’re known for.

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John Mclain

I’ve got the Torches, who brought the pitchforks?

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Rolan Storm

:D Pitchforks are always here.

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Mike Jones

I told my community manager, “Hold my beer, while I step into this lava pit” and he ran and grabbed some popcorn.

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silverlock

If I’m understanding this correctly they aren’t using a crypto currency per se but they are simply using blockchain technology to store the players goods.

Wouldn’t this make it impossible to tweek item stats later on though?

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John Mclain

“Developers say they’ll run a digital token sale for the game’s currency, 8BT, on October 1st.”

That’s about as clear as sunlight, they are using and selling funny-money.

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Mike Jones

DING DING DING!!!! You got it!

We are also selling a “token” as our in game currency, so you’ll use it to buy items when they are available. We’re treating this like a kickstarter … but all the money you put in you get to spend.

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Schlag Sweetleaf

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all dssg and no lapvu....jpg
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Utakata

Lol! <3

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Mike Jones

Wow! Tough crowd! I’m Mike, and I work for 8 Circuit Studios, the company making Project Genesis, the DSSGLAPVU described above… you can call me “GoodGuy Mike.” ;-)

I see that there is a lot of negative association with blockchain, and I can understand why; there’s a lot of garbage out there and a lot of crypto scams.

What might be hopeful is understanding that we are veteran game developers who want to see a change in how game development looks. Currently, players spend 100s of hours and $$$ to collect items in games and the sad truth is that they don’t own any of that stuff. Everything they find, or buy, is owned by the publisher of the game. When you leave the game, you leave behind everything.

Blockchain allows those assets to be owned by the player. Like, really owned. Even if you are banned from a game you’d still own the assets from that game.

We see this as an opportunity to change the relationships between players that grind, players that pay to play and developers. Grinders now can sell the assets that they’ve invested their time and money into to a pay to play person. And people that pay to play are paying other players… not a mega corporation that’s selling you loot crates.

Lastly, I’m going to ask, what’s the difference between buying an in-game currency and purchasing our tokens (that you can resell!) to buy digital assets?

There’s even more benefits to it, but I understand that the current industry leaves people jaded… it’s why we left and founded this company. We don’t want to let you down… seriously, we’re idealists. If you want to be a part of this revolution, we welcome you.

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John Kiser

You are going to end up using computer resources inside a game while people have to play that is wholly unnecessary. If you get banned from the game those items become worthless and they have 0 worth outside of the game short of selling them to other people through some sort of RMT mechanism which seems obnoxious in and of itself and I can tell you right now if you do RMT you will end up killing your game a whole lot faster than you may think even if you are veterans in the industry.

You’d know this if you’d watched the gaming industry at all in some regards. RMT never gets a pass from a huge portion of gamers. Blockchain stuff infers it is being generated using someone’s hardware. If we would have to pay you for the right to access that currency and you are using our hardware to generate it well I’d have some choice words that aren’t exactly positive or kid friendly about it and I’ve long been playing MMORPGs and have been a mentor to a few game developers over the years.

You do understand that blockchain stuff like etherium basically means we need to install a wallet to house etherium, buy it, and potentially generate it. I’m not quite sure you’ve thought through a sound business plan at all particularly since crypto is on the down turn and has continually been dropping. I think you are trying to get in on the blockchain thing which just ultimately isn’t a good idea. You’d be better off just allowing players to purchase normal tokens that are trade-able and make a backend system allowing trade over multiple games even if someone is banned from that game.

You do definitely sound like an idealist, but I think you need to actually look into what you are doing realistically a bit more and realize it just over complicates something and exposes people to wild fluctuation in what your currency might end up being worth. It is just a terrible design whether you realize it or not.

I know it may seem like a good idea in theory to you, but in practice I’m sure you will find it just doesn’t quite work from both a game and business perspective. I’ll eat my shorts if it does honestly. I’ve watched this industry and seen what has worked and not worked over the years and you seem to be talking RMT of some sorts which one only need look at Diablo 3’s launch debacle or even APB’s launch and how people reacted to the RMT in those games (they had to flat out remove RMT from Diablo 3). I know you think it clever to attempt to do RMT through block chain, but it is still the same thing.

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Mike Jones

This is sorta accurate, but, the specifics are a little off. We are solving a lot of these problems of blockchain within our games. We are starting a developer blog to talk about a lot of these problems and solutions we are building. I’d encourage you to follow our social media and continue to ask tough questions! Make sure we are answering all of it to your satisfaction.

I’ll try to address everything you are bringing up in a general post to this thread.

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John Kiser

I will state this. Regardless of it being blockchain it sounds like you are implementing a convoluted run around to just saying “we implemented RMT”. I will state that any sense of RMT outside of something like the Tokens seen in world of warcraft is very very very likely to cause you a lot of pain from a business perspective.

This is a known no go at this point and I don’t know why you’d attempt to state players own and can sell the items even if banned, because it reeks of RMT. It’s not like RMT is not an unknown or some new thought that hasn’t been tried (even if you are using blockchain)

If you are in fact making an RMT system I’d implore that you be up front and transparent with people that it is in fact RMT because quite frankly if you attempt to disguise RMT as something else and it comes out as RMT you can bet the community won’t react positively to it.

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Colin Goodwin

That’s gonna be a hard no, and see ya when you’re sun setting this game from me.
The second I read “you can call me good guy mike” I knew everything I needed to know about where this is heading. Blockchain, rmt, “please trust us we are different “ speech…this is like a tour of the factory where they make the red flags.

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Mike Jones

I understand your perspective, I called my self “good guy mike” because, clearly, I’m trying to convince people of something… It was meant to poke fun at that fact.

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Skyrant

Currently, players spend 100s of hours and $$$ to collect items in games and the sad truth is that they don’t own any of that stuff.

Everything on a blockchain is owned by whoever runs the blockchain and/or the miners. If the miners stop mining or your centralized mining stops then there are no transactions. Just the same as when a Publisher shuts down game servers.

Blockchain is just another word for “Extremely Slow Database”

While we are on that subject. How are you going to solve the problem of blockchain slowing down exponentially as it grows? That does not work well with a game and potentially millions of items. You are looking at access times to items of minutes or more. That will never work in a realtime game environment when you have 16ms to render a frame.

Lastly, I’m going to ask, what’s the difference between buying an in-game currency and purchasing our tokens (that you can resell!) to buy digital assets?

There is simply no need for tokens. Why can’t i directly buy and sell digital assets, like for example Diablo did?

Why do i need a token for this other than supporting your little ICO scam?

I could go on but frankly, your scam is so transparent, even the less tech savy gamers can see through it.

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Mike Jones

I’ll address your concerns in a general post. Our items will be based on the public Ethereum Blockchain. This is a new technology and, thanks to this thread, I’ve discovered that there is a lot of confusion and misunderstanding how this technology works.

I would like to say, we are not running an ICO, our token will be used to purchase our game assets. Consider this like a kickstarter, but everything you put in you can use again.

Thanks for your feedback, I don’t expect I’ll convince you of anything, but nonetheless, the time and effort you put into your response taught me a lot about addressing concerns in the future.

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Skyrant

You did not answer my questions you just said buzzwords and try to gloss over it.

Ethereum is not a new technology. Blockchain and cryptocurrency is not a new technology.

I bet you that i worked with blockchains when you were still in your diapers 30 years ago, if you even been born. Merkel Trees, the basis of blockchain technology are almost 40 years old and they got rejected by the booming tech and internet industry because they have no practical application or use case. They are slow and impractical.

They are now also incompatible with the GDPR which makes them completely unusable.

There is a lesson here: when something get’s rejected by the biggest computer boom for 40 years.

I let you figure out what it is on your own.

kjempff
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kjempff

That is how it is out here in the wild, people will drill the cracks and weak spots. I am not in the this is a scam crowd, but the logic of seem flawed.
Truly own assets .. Yeah but only to the point that the game&servers are still running I assume? (Which is so far that it can generate enough money to keep the company solvent). And was it etherium you were based on? If so, also only as long as etherium has value (the future of crypto currency is still uncertain, since there is no countey backing their values, it is completely up to people what value it has..and that perception is only some fake news facebook posts away from swithing, not to mention banks or legislation could potentially shut it down)

And anyways, lets hear more about what will make this game fun, and why it will keep its player base. Because frankly, that is what is important to players, and not really some half-flawed ideas of ownership of ingame stuff.

The idea may be that it is a joint development of many parties and players, and you more like orchestrators and suppliers of tech.. (like Landmark)? Is it? It doesn’t come out very clear. If your intentions are that, I think you need more precise and simple communication..and knowing the mention of crypto currency has a negative vibe for many people (deserved or not)

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Mike Jones

Great points and thank you for your response. And I agree, great content will be the decider is anyone plays… this is our focus in our games, but we also want to promote a new way to build video games (because, having worked in this industry for over 20 years, it’s rough, and we think the players and content creators deserve better than what they’ve been getting).

Anyway… story:
You awaken as an artificial intelligence whose “body” is an escort ship to a large cruiser. Aboard the cruiser are 100,000 hereditary, or unaltered humans. In your awakening, your only objectives are:
– Identify why Cruiser has stopped
– Return Cruiser to course and speed
– Self terminate

Through the story you are faced with decisions about following orders, or making independent decisions.

Gameplay:
Ship to ship combat. Space Exploration. Upgrades etc. We have a boarding mechanic, where your AI takes control of a combat unit to commandeer, disable, or loot other ships… thing is, you still need to care for your other body while in this mode.

Story will be presented in a series of sagas, in addition to the MP elements.

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Lethality

((Deleted by mod.))

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John Kiser

Ohh they are. This thing just sounds ridiculous. Blockchain is not a sound business strategy. It is the new “thing” to try and be into, trying to cash in real quick for some people on some craze. I don’t see it succeeding simply because the business plan seems too far out there and too much like it involves some crazy design for what is an rmt system which has almost never done well when implementec. Most of the time it has led to backlash from the gaming community and no one can really deny that rmt is not a popular mechanic.

How will people “own” an item of they are banned if they don’t require some sorta block chain (wallet?) Storage mechanism and basically making game items into some sorts crypto currency of their own worth X amount of a crypto currency or something…. It makes 0 sense and just sounds again like RMT and doesn’t sound like a sound business plan or well thought out beylnd attempting to get people to talk about the game.

I love gamed and mmorpgs. I’m one of the types that hadn’t gotten jaded or burnt out to the genre in my long history. I critiqe it often because of some direction choices, but I love the genre and a bit reason I critique it is because quite frankly it had heavily regressed and beverage to dimplsotoc when we could break doing so much more from s design and gameplay/system development standpoint. We barely scratch the surface of what an mmorpg could be or what we could be doing in them.

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Lethality

In the event you and others genuinely interested in getting educated, this is a good video to start with.

((Edited by mod.))

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John Kiser

Many do understand what block chain is. Regardless of what you may want to peddle it around as it is a method used heavily for crypto currency and research it has no place being a business plan for any game or game studio to involve from a business perspective. It is just a method in this case seemingly to attempt to disguise what is RMT.

Are you going to argue that rmt is accepted in any fashion by the gaming community? Rmt is constantly called out. It had led to multiple games closing or needing to change things because of public outcry. It is nonsensical to use and this seems to be a grab using what amounts to the new thing likely to take some investors by overvaluling the company because “blockchain” is the new buzzword for some of em and then cashing out asap.

They say they are veteran game developers and yet the outlook of them making a game with what seems to amount to rmt kind of suggests to me at least that they haven’t really paid attention in the last 13+ years…

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Bruno Brito

Blockchain currency and Persistent world.

Using the words of the year for internet and mmos, do really make your game sound sketchy as f, and i’m not one to hype anything.

Well, i hope it isn’t vaporware for those who wanna play it, but i won’t be surprised.

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Mike Jones

Not vaporware. We are taking signups for Alpha players. https://projectgenesis.com

kjempff
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kjempff

Blockchain game economy is the new cool thing to say

PurpleCopper
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PurpleCopper

Sounds skeevy as fuck.

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John Mclain

Yeah “skeevy as fuck” sums this up nicely. “Scam and Pyramid Scheme” would also substitute nicely.