New World rebuilds civilization with the help of player quests and scaling tech

    
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Hungry for more information about Amazon’s New World past a fairly obscure website’s advance preview of the game? You can head over to PC Gamer, where that publication has put out its hands-on impressions of the upcoming PvP MMORPG.

The author reports that the game “feels like part MMO, part survival game.” The latter comes into play through harvesting, crafting, and fort creation. But here’s an interesting twist that brings the worlds of MMOs and survival sandboxes together: New World is going to have some sort of player-created quest system (which sounds a bit like posting an order for certain resources that others can fulfill).

Amazon wanted to focus more on the creation of budding outposts: “We thought, this technology gives us the ability to look at how big a society can grow, and what happens when civilization’s working. We’re looking forward to seeing how players organize themselves in that context.”

It sounds like the more supernatural elements of this game will be coming out mostly at night, which will give players a good reason to hole up or band together for safety. Amazon is touting a massive landmass which it can scale up for demand (populations of 500 and 10,000 were mentioned). Part of this scaling is thanks to the use of Amazon’s cloud technology that was created specifically for New World.

Source: PC Gamer
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Nim

Looks good, like Life is Feudal if it was being developed by a team with an actual budget, built on tech that isn’t held together with duct tape and super glue.

Comment section is just PVP vs PVE screeching per usual. Carebears gonna cry because they’re bad and they don’t have the social skills to find people to fight their battles for them. Griefers gonna cry because they don’t have enough people to bully on the internet. Yawn.

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J

I think people need to calm down a little. Until we know more about the various systems of the game.

Alex Js.
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Alex Js.

“Calm down”? You, sir, are obviously unaware of how the comments section operates here on this site. Here, we don’t take kindly to all of the sociopathic sodomites who have the gall to partake in a sinful and unnatural behavior for all God-loving humans such as “PvP”! We only believe in a Greatness of All-Loving, All-Forgiving “PvE”! No other opinions or preferences by those immoral PvP-loving sodomites are allowed!
;-)

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MrNastyButler

Um…eh *shrug* I guess it sounds neat. I mean it’s a bunch of dev speak that amounts to garbage in terms of anything. So maybe it could be fun and maybe it could suck. Dev speak has no value in anything now-a-days.

xpsync
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xpsync

Hmmm, some of the early screens had me looking forward to a deep immersive world in which to craft, quest, hunt and explore in.

Not really a pvp fan at all. I’m hoping there are some heavy spins to this we are all unaware of which makes pvp work.

Reading their quote of “ability to look at how big a society can grow” “We’re looking forward to seeing how players organize themselves”

The only thing which will happen is everyone will join one massive faction/guild so they don’t get ganked, then their is no game left to play as they don’t have quests to do.

Really need to wait till it’s ready to fully understand it, kinda sounds like fallout 76 a bit too?

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socontrariwise

Maybe they could add an anti-PK/gank measure similar to Age of Wushu. Otherwise I’m not interested. But at least that one works surprisingly well from my (limited) experience:
You can be attacked anytime but if you selected the “protected” flag then the infamy the other player gains (especially if you are more than 3-5 ranks below the attacker) is very high. It wears off slowly – if your infamy is not too high, otherwise it stays – and if you are at a rather low level of infamy already a bounty is put on your head for other player to hunt you with barely any (normal player) or no (“constable” profession player) infamy gain who get rewards then on top.
NPC hunt you as well. Being “killed” by either puts you in prison or even death row (high infamy). Takes a couple hours to get out of prison if not a prison break with five friends is successful (calling constables again). Death row your character is decapitated publicly if you don’t manage a prison break with friends until the next day – which means a massive leveling malus for a while.

No fake “court trials” where buddies let each other off the hook easily. Instead high incentive to become a constable and hunt them down. Logging out does not matter, your character always remains.

hurbster
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hurbster

Open World PvP, interesting choice for a first game. Hard pass for me.

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Arsin Halfmoon

What if this is just research on how theyre going to eventually take over our society. Or something something something.

SURE its a game studio…. but this thing might end up taking over our lives though, excited for it though

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Ashfyn Ninegold

“We thought, this technology gives us the ability to look at how big a society can grow, and what happens when civilization’s working. We’re looking forward to seeing how players organize themselves in that context.”

Feel free to play any of the other gankboxes currently out there.

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Slaasher

I’m not entirely sure I know theyre talking about when they speak of evolving civilizations.
It’s intriguing. Time will tell I guess.

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Jack Pipsam

I really hope there’s a PVE server option.

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NeoWolf

Me too. But this line however makes me doubt there will be… :(

upcoming PvP MMORPG

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Armsbend

Massively’s words – not Amazon’s words.

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socontrariwise

The press-test version at least is open PvP with full loot and death penalty. Nothing from Massively added here. No indication that any of those features would change.

Alex Js.
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Alex Js.

While this is still a possibility – I don’t see the game being interesting to play for a long time on PvE-only server… The game revolves around “build and protect outposts” idea, so who you gonna protect against on PvE server? Dumb PvE mobs? That would be like playing “Tower Defense” where the game becomes utterly boring once you figure out the preprogrammed attack pattern…

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NeoWolf

All PVE is against “Dumb PvE mobs” as you put it Alex js. and PVE’ers are fine with that as to us they are FAR preferable to the alternative, which is other players via pvp.

And those dumb preprogrammed mobs really are not different to people who also become predicatable once they find the class, gear set and skill rotations which best serve pvp but the beauty of the a.i mobsis they don’t come with all the angst and vitriol that your average pvper does lol

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Carebear

If the world is immersive you can definitely get past the “dump” pve mobs… I dont want pve mobs to be clever, I want them to be tough and scary.

I was playing Championship manager in the early 2000s and I was just reading a chat in the bottom, and I could imagine everything happening and was like RP :p I can definitely live with “dump” pve mobs.

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socontrariwise

I definitely prefer having to defend against dumb and restricted PvE mobs than intelligent and adaptive but malicious human beings… Because it is my spare time and I want to not have to turn that period into a real life “you could loose anything any time by some jerk or bad luck” moment. Weird, I know.

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Carebear

me too! I like the idea of dangerous creatures at night than need group to tackle… or gathering resources to build forts, etc. But all these on pve.

Polyanna
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Polyanna

“We want to see what happens when civilization works.”

*builds full loot murder sim*